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MIGA 



August 1990 
U.S.A. $3.95 

Canada $4.50 

UK £2.50 

An IDG 

Communications 

Publication 



SPEAK 



Programming? 







*■ Point-and-Click 
Multimedia 

>► Amiga-Style 
C and BASIC 

Plus! 

• 5 Hard Drive Tips 

• HAM Techniques 

• On-Line Savings 

• REVIEWS: Software, 
Hardware, r ^mes, More! 




08 



o 74470"65948" 8 




IF THEN 



GRAPHIC 




Announcing GVPs newA-Net 



The low-cost total network solution! 
Ideal for education, business, and government.. 



GVP brings you the latest 
breakthrough in ETHERNET 
NETWORK CONTROLLERS for your 
A2000® and/or A500®. GYP'S A-Net 
leading-edge features, flexibility, 
and softmre support will be your 
key to added Amiga productivity. 



let Network Controllers available 

for both the A500 and the A2000. 
Physical network is Ethernet Version 2 
Fully compliant with IEEE 
■ A and B. 
10 MegaBit per second Ethernet 

; rate. 
16-bit data path addressing. 
Supports both "thick" and "thin" 
|BNC| Ethernet cabling. On-board 
transceiver for use with "thin" ethemet 
cabling. A-Net 2000 has DB-15 external 
connector. 

Supports up to 30 stations with total 
cable length of up to 600 feet with 
"thin" Ethemet co-axial cabling. 
All controllers have 16KB of onboard 
static RAM allowing DMA directly to/ 
from the network. A2000 controller also 
has DMA sequencer allowing DMA 
transfers directly from/to the 
Amiga's memory. 

Includes sophisticated software package 
supporting Amiga-to- Amiga networks. 
Software features include: 

V Easy to install software, well 
integrated with AmigaDQS. 

V Full peer-to-peer networking— i.e., 
every Amiga node can be both a 
client and server, 

V Resource sharing: Hard Disks, 
Floppy Disks, RAM Disks, Serial 
Ports, Parallel Ports, Printers, etc. 
can be shared between stations and 
can be transparently used as if they 
were physically connected to each 
station. 

V Ability to run and "Tube" data, 
quickly between applications on 
remote stations. 

»/ Ability to send messages between 

users. 
*/■ Ability to check which users are 

active on the network. 
Novell and DECnet compatible 
software drivers available from 
third parties. 




A-Net and GVP are trademarks ol Great Valley Products Inc 
Amiga. A500 and A2000 are registered trademarks ol 
Commodore-Amiga Inc. 



Dealers Cirda 245 on Reader Service Card 



GREAT VALLEY PRODUCTS INC. 
New Address: 600 Clark Ave., King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer Inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 



Consumers Cirda 127 on Header Service Card 



THE GOLD DISK 

Office 

**** The Only Productivity 
Software You Will Ever Need 

Introducing five business packages in one. 



V 

^ 

o 



> 
& 



*W 



GOLD DISK 

P.O. Box 789, Slreetsvilie 

Mississauga, Ontario 

Canada L5M 2C2 

(416)828-0913 

1-800-387-8192 
Circle 177 on Reader Service card. 



Order the Gold Disk Office for your office today 



Good news for business. There is one software package that 
gives you everything you need for: 

<y> Word Processing Database Management 

g Desktop Publishing Spreadsheet Calculation 
$» yO\ Business Graphics 

That single software package is the Gold Disk Office. 
The Gold Disk Office takes full advantage of your 
Amiga to fully integrate all the critical functions needed in 
business today. For example, you can add notes to your 
spreadsheets with Office Write word processing. Combine 
text and graphics using Office Page. Merge customer lists 
from Office File databases with letters in Office Write. And 
much more. 

The Gold Disk Office gives you everything you need. 
Perform lighting fast word processing with spell 
checking, mail merge and more. Run 
spreadsheets of 32,000 rows by 32,000 
columns and perform over 100 statistical, 
financial, and trigonometric functions with 18 
digit precision. Integrate text and graphics to 
create crisp brochures, newsletters, and ads. 
Enjoy high resolution text-and-graphics output 
on any printer. Manage a flat file database with 
ultra-fast sorting and indexing. Best of all, the Gold 
Disk Office enables you to integrate these functions, 
you'll enjoy the absolute maximum in office productivity. 

Only one software package gives you so much: 
the Gold Disk Office. 




so 



/ 



ReadySoft's acclaimed Macintosh® emulator just got better! 




The critics raved when A-Max was released: 



"... compatibility with Macintosh software is excellent." 

- Amiga World Oct. '89 

"ReadySoft has set a new standard in computer emulation," 

— AmigoTimes V1.8 

Now we've just given them more to rave about . . . 

Just as before. A-Max is a hardware and software combination that, once you supply Macintosh* T28K ROMs, runs most of the Macintosh* Plus 
productivity software at full Macintosh* speed, 

Version If of A-Max is available in two configurations: A-Max il and A-Max II Plus. A-Max I! is a cartridge that plugs into the Amiga's external disk drive 
port and has a connector for an Apple* 800K external disk drivefA-Max il Plus is an Amiga 2O0O (or greater) card that gives you AppleTaftr 8 and MIDI 
compatibility as well as allowing Mac* format disks to be used irmmiga drives.) 

A-Max II features include: 



\ 



,„•) 



• Access ;o p=n ; ;io"; on hard drives during Macintosh* emulation (: 
Sard rjnve controllers!. 

• Access to Macintosh* SCSI peripherals such as the LaserWriter IICS*. hard drives 
and scanners through your Amiga hard drive controller's SCSI port, 

• Improved handling of Amiga accelerator hoards, for maximum speed and 
compatibility — software runs up to five times faster. 

• Plays Macintosh* digitized sounds. 

• Supports the use of Amiga mouse, keyboard, serial and parallel ports during 
Macintosh 5 emulation. 

• Reads Magic Sac* and Spectre* 1 disk formats (Atari ST* and Macintosh* 
emulators}. 

• Supported video modes include: 640x400 (interlaced!, 640x200 (scrolling). 
552x342 (Macintosh* standard site, interlaced) and 1008x800 with the A2024 or 
Moniterm Viking monitor and overscan screens are also supported. 

• Supports PAL screen size 640x512 (interlaced). 

• Uses all available Amiga RAM during Macintosh' emulation 



:ted to your Amiga during Amiga use. 
n for 9 and 24 pin Epson* and* Ecscn' 



« A-Max II carrndge can be leS 

• Built-in Apple ImageWriter* < 
compatible printers. 

• Transfer software to convert files from AmigaDOS to and from A-Max and 
Macintosh 1 lormatled disks. 

♦ Built in recoverable bootable RAM disk. 

A-Max II Plus includes all A-Max II software features plus;. 

* Compatibility with AppleTaik* networks and peripherals such as direct LaserWriter* 
printing. 

( • Ability to read, iwite and formal Macintosh* 3,5' disks with standard Amiga 2b) 

\ disk drives. 

( • Two fully compatible Macintosh 1 serial ports') 

»• Greater compatibility with Macintosh* MIDI sequencer programs. 

* Board installs insrcallv — no need io.' an external cartridge. 
A-MAX II PLUS AVAILABLE FALL 1930. 

Upgrade miorrnaijon ,wl be sent io registered owners of A-Max \fets : 




A-Max II is a trademark of ReadvSott: Apple and The Apple logo. HyperCard. Imagewrtter, Mac. Macintosh MacPaint. MacWrite. MacDraw, MacTerminal ara 
registered trademarks and Mulufinder is a trademark of Apple Computer Inc.: Atari and ST are registered trademarks of Atari US Corp.: Epson is a registered 
trademark of Seiko Epson Corporation; Magic Sac is a trademark of Data Pacific: Spectte is a trademark of Gadgets by Small: Amiga is a registered trademark of 
Commodore-Amiga Inc. Circle 87 on Reader Service card 



ReadySoH Inc. 

30 Wertham Court. Unit 2 

Richmond Hi!, 1 . Orteno 

Canada L«B 1B9 

Tel (4161 731-41J5 

Fax: (41fj) 764-8867 



VOLUME 6, NUMBER 8 



AUGUST 1990 



CONTENTS 



FEATURES 

Democratic 'Development': Amiga 
Programming in the New Age 

By Louis R. Wallace 18 

With the graphics-oriented, icon-based 
approaches found in AmigaVision and 
other authoring-system packages, pro- 
gramming the .Amiga isn't jusl for "pro- 
grammers" anymore. Lou Wallace takes 
you on a tour of where Amiga program- 
ming has been — and where it's likely to 
go in the future. . . 

Clues to Programming the 

AMIGA By Sheldon Leemon 22 

, , , But for the more traditional who 
shun the "point-and-click" school, here's 
a nuts-and-bolts guide to understanding 
and using Amiga system-software rou- 
tines lo get the most out of your BASIC 
and C programming. 

ARTICLES 

Hard Lessons: Solid Results 

By Mike Hubbartt ,. 38 

Hard-disk users take note: Here's a 
5-point course— with recommended sup- 
port utilities— in organizing and main- 
taining your hard drive for maximum 
efficiency, safety, and performance. 

PACK IT IN! By Graham Kinsey 46 

Archiving (file-compression) programs 
save valuable disk space, on-line charges, 
and your time. With a healthy bunch out 
there in the public domain, let's compare 
utilities for speed, archive size, and suita- 
bility for your on-line needs. 

COLUMNS 

Chief Concerns By Doug Barney 6 

The chief has many concerns this month, 
including ADA support, Amiga visibility, 
fairer copy-protection schemes, and justice 
"at the end of a rope" for virus creators. 

Accent on Graphics 

By Joel Hagen 58 

Add powerful depth and dimension to 
your images with a subtle, yet dramatic 
HAM-painling technique. 

INFO.PHILE By Mark L. Van Name and 

Bill Catchings 60 

Team info.phile puts the wrap on its 
miniseries for new AmigaDOS users on 
the secrets of the Shell, 




"Clues to Programming the Amiga"— p. 22 

Who did it, Where, and Haul? [See the Solution at 

the bottom of this page."] 



POINTERS By Robert]. Mieal 64 

The inimitable R.J. gives a command 
performance in programming style for 
exiting programs gracefully and getting 
back to the system when trouble arises. 

DEPARTMENTS 

Repartee 8 

Two bits will get your two-cents worth in. 

Notepad 10 

In the news: Amigas invade prime Apple 
turf, link up with T-Men in D.C., learn 
to speak Italian in Bologna, more. . . 

HORS D'OEUVRES 91 

More hints and tips from AW readers. 

What's New? 94 

A beach-blanketful of new products. 

Help Key 98 

Lou didn't tell us where he's going for 
his vacation, but we hooked up a fax ma- 
chine in his camper so we could forward 
him your technical-assistance queries. 

Last Licks 104 

It's time for "Auld Lang Syne" for a 
friend of yours and mine. . .plus other 
matters of dubious merit. 



REVIEWS 

ULTRADESIGN {Progressive 

Peripherals) 12 

A long-awaited entry in the CAD market. 

AUTOSCRIPT (Computerall Services) ... 14 
2-D to 3-D with a PostScript twist. 

Serial Solution (Checkpoint) 16 

It may not provide sailors "a girl in 
every port," but it will give Amiganauts a 
port for every serial peripheral. 

Master Sound (Microdeai / 

MichTron) 80 

A bare-bones audio digitizer that ratdes. 

T.A.C.L. (Micro Momentum) 81 

Nifty script-based game-authoring system. 

Aztec C 5.0a (Manx) 84 

Heavy-duty C compiler upgrade. 

ALF2 (Pre'spect Technics) and 
SUPRADRIVE (Supra) 86 

Two versatile hard-drive controllers 
square of! in head-to-head competition. 

Back Talk 89 

The last word on Amiga World reviews. 

GAMES 

CRIB NOTES By Peter Olafson 70 

Top-drawer tips on improving your 
Amiga gamesmanship. 

DRAKKHEN and THE CHAMBER OF 
THE SCI-MUTANT PRIESTESS 

(Draconian I Data East) . 70 

A blockbuster 3-D adventure and a chal- 
lenging puzzle/adventure game. 

WATERLOO (SSI I Electronic Arts) 72 

Send Wellington to Elba and Bonaparte 
on lo Westminster— if you like! 

NUCLEAR WAR (New World/ 

Electronic Arts) 75 

If you don't like arms treaties, try this. 

DAY OF THE VIPER (Accolade) 76 

Get GAR— or else— in this sci-fi thriller. 

RISK (Virgin Mastertronic) 77 

An old war-strategy game— Amiga style. 



sjooj 

lusuKfopiup juws v)itn 's»uo4qt) uuisfc s\{] ut 

s^uiuiDjSojd oisya puv j vBwiy wOUfnOS 



COVER: PHOTOGRAPH BY ED JUDICE; 
ILLUSTRATION BY JACK TOM. 



Amiga World 3 



Announcing . . . 

AMIGA GRAPHICS 

Volume l 



A n hour-long video adven- 
-t» ture exploring the fulfill- 
ing world of Amiga art! Why 
spend six months in art 
school when 60 minutes with 
AMIGA GRAPHICS Volume I 
can teach you all this! 

Getting. Slarted in Graphics. 

The power of the picture. . . 
what is resolution and how 
does interlace work? . . . using 
Overscan ... the value of IFF. 

Paint Programs. Computer 
painting, the newest art form 
. . . requirements recap ... the 
most popular paint programs 
. . . when is HAM a good idea? 

Elements of Desig n. Impor- 
tant points to remember . . . 
using color effectively . . . 
smearing, washing and tinting 
. . . when to use low resolution 
. . . pixels and objects , . . 2-D 



vs 3-D . . . output 
options: print- 
ers, plotters and 
video. 



«: 




Creating an Imag e. A special 
skill-building lesson on paint- 
ing and special effects using 
Deluxe Paint III. 

Plus three extensive sessions 
on FONTS, CLIP ART. and 
even DIGITIZING! 

There's no easier, faster or 
better way to learn how to cre- 
ate your own Amiga master- 
works! Amiga Graphics Vol. I 

is the most comprehensive 
video introduction to computer 
graphics ever published! Just 

S29.95! 

■»■ 

Amiga Graphics Vol, I is the latest 
release from the exciting new Amiga 
World Video Library. Watch for new 
videos every other month, including 
Desktop Publishing. Music. Graphics 
Volume II and morel 



To Order, call 



1 -800-343-0728 

or mail this coupon today! 



DYES! 



Mv: 



Check 



Send me Amiga Graphics Vol. I today for 
only S29.95 plus $2.95 shipping and handling, 

I MC ~ VISA D AmEx. Account Information is enclosed: 



Exp. date 



Signature 



City 



State 



/;■■ 



Available in VHS only. Make checks payable to Amlg&World Magazine. Please allow 4-6 weeks for deliv- 
ery. Foreign orders, add S7.50 [or airmail delivery Payment must be made in l.S. funds drawn on I S. 
bank. I'AL Is available if specified, 

IDG/Peterborough, publisher til AmlgaWorld, Is the licensed North American distributor of AMIGA 
GRAPHICS VOL I. 

£ 19.M by the Barian Company All Rights Reserved. Amiga is a registered trademark ol Commodore 
Business Machines. Inc. 

AmigaWorld Video Library 

P.O. Box 802 • 80 Elm Street • Peterborough, NH 03458 

1-603-924-9471 S 1-800-343-0728 gvbso 



STEPHEN ROBBINS, Vice President/Group Publisher 

Douglas Barney, Editor-in-Chief 

Dan Sullivan, Executive Editor 

Swajn Pratt, Managing Editor 

LOUIS R. Wallace, Senior Editor, Technology 

Linda J. Barrett, Acquisitions Editor 

Barbara Gefvert Tyson, Review Editor 

JAN JACKSON, New Products Editor 
TIM WALSH, Technical Editor 

Gene Brawn, Bill Catchings, David T. McClellan, 

MARK L. VAN NAME, Contributing Editors 

HOWARD G. Happ, Art Director 
LAURA JOHNSON, Assistant Art Director 

Ann Dillon, Designer 

AlANA KORDA, Production Supervisor 

KENNETH BLAKEMAN, National Advertising Sales Manager 

MICHAEL McGoLDRICK, Sales Representative 

BARBARA HOY, Sales Representative 

Heather Paquette, Associate Sales Representative, 

InfoMarket Sales, 1-800-441-4403, 603-924-9471 

MEREDITH BicKFORD, Advertising Coordinator 

GIORGIO SALUTI, Associate Publisher, West Coast Sales 1-415-363-5230 

2421 Broadway, Suite 200 Redwood City, CA 94063 

SHELLEY HARMON, Associate Sales Representative, 

InfoMarket Salts, 1-415-363-5230 

WENDIE HAINES Marro, Marketing Manager 

Laura Livingston, Marketing Coordinator 

MargoT L. SWANSON, Advertising Assistant 

LISA LaJFlEUR, Business and Operations Administrator 

MARY McCole, Customer Service Representative 
Publisher's Assistant 

SUSAN M. HaNSHAW, Circulation Director 

PaM WILDER, Assistant Circulation Manager 

I-800-365-I364 

Lynn LaGASSE, Manufacturing Manager 



Roger J. Murphy, President 

STEPHEN D. TwOMBLY, Executive Vice President/Publishing Director 

DENNIS S. ChriSTENSEN, Vice President of Manufacturing/Operations 

Jeffrey D. DeTRAY, Director of Technology Research 

DoREEN MEANS, Systems Coordinator 

DEBRA A. DAVIES, Typographer 

LINDA RUTH, Single Copy Sales Director 
DEBBIE Waish, Newsstand Promotion Manager 

WILLIAM M, BOYER, Director of Credit Sales £sf Collections 

Arnifrtt World (ISSN 0883-2390) is an independent journal not connected with Commodore Business 
Machines, Inc/im%aH%rti is published monthly by IDG Comniunications/ftrtcrhorough, inc., 80 
Llm St.. IVlerborouKh, NH 0345H. U.S. subscription rale is $29.97. one year: $46,00, two years; 
SIH.tKl, three years. Canada 538.97 (L'.S. funds), one year only. Mexico $38.97, foreign Surfee 
$49.07. Foreign Airmail $84 .97 (prepayment is required on Foreign Surface and Airmail subscrip- 
tions in U.S. funds drawn on U.S. bant). .-Ml rates are one-year only. Second-class postage paid at 
Peterborough, NH. and at additional mailing offices. Phone: 003-92-4-947 1. Entire contents copy- 
right 1990 by IDG Communications/Peterborough, Inc. No pan of this publication may be printed 
or otherwise reproduced without written [x-rmission from the publisher. Postmaster; .Send address 
changes to AtmgaWorM, Subscription Set-vices, 1X1 Box 58804, Boulder. CO 80322-8804, Nationally 
disl ribulet! by Kahle News Co. Amiga World makes every effort to assure the accuracy of articles, listings 
and circuits puhlislied in the magazine. AmigaWorld assumes no responsibility for damages due to er- 
rors or omissions. 



4 August 1990 



IMPACT A3001 UPGRADE KIT 

Now Available with 50Mhz 68030 Acceleration 

Create the fastest Amiga in the World with an A2000™ and our A3001 Kit. 




Choose the IMPACT" A30Q1 Upgrade 
Kit from GVP to put the speed and 
power of leading-edge technology 
into your Amiga"". 

Enhance your productivity and create 
more powerful results when you 
choose these key features: 

• Factory installed 68030 CPU running 
at 28 Mhz, 33 Mhz or 50 Mhz. 

• Factory installed 68882 Floating Point 
Processor running at 28, 33 or 50 
Mhz. 

• 4 or 8MB of 32-bit wide high 
performance DRAM, 

• Built-in Autobooting High 
Performance Hard Disk Controller 
with data transfer rates well over 
700KB/sec. 

• High performance 40MB, 80MB or 
200MB hard disk drive with an 
average read access time of less than 
I5ms ( 19ms on write) and 64KB read- 
ahead cache. If you already own a hard 
disk, this item can be optional. 

• Asynchronous design allowing the 
68030 to run ASYNCRONOUS to the 
rest of the A2000 
improving GENLOCK 
compatibility. 

• ZERO SLOT SOLUTION! 
With the A3 001 Configura- 
tion along with the 
bundled 40Q or 80Q Hard 
Disk Drive ALL A2000 
EXPANSION SLOTS ARE 
LEFT FREE FOR FUTURE 
UNLIMITED 
EXPANSION! 




Up to 8MB of 32-Bit 

Wide DRAM 

Hard Disk Drive 

Interface 

Optional 68030 Boot 

£ PROMS (UNIX ".etc.) 

AutonootEPROMS 

for Hard Disk 

40MB, 80MB or 200MB 

Hard Disk Drive 

32-Bit 68030 Bus 

Interface 

68030 CPU with 

28, 33 or SOIMhz Oscillator 

68882 FPU running 

at28,33or50Mhz 



en you compare, the choice becomes clear. 
IP is unbeatable for price and performance. 



AIIA2000 

Expansion 
Slots Free! 



A3001 

Upgrade Kit 
Installed 




COMPARE: 


A2000 
+GVP 
A3001 


CBM 

A2500/30 


CBM 

A300D" 


68030 CPU 


Y 


Y 


Y 


Maximum CPU Clock Speed 
available & shipping Today. 


SOMhz 


25Mhz 


25MHz 


Factory installed 68632 Floating Point 
Processor Clock Speed. 


28-5GMIU 


25MHz 


25Mhz 


Hard Disk Controller on £8030 
Processor Board. 


Y 


M 


Y 


Number of Open Amiga expansion 
slots with hard disk drive and 
8MB Fast memory installed. 


5 


3 


4 


Allows user to start with low-cost 
A2G0Q Amiga system and grow all 
the way to 5GMhz 6B030 performance 
without sacrificing anything. 


Y 


N 


N 


Brand name vendor with solid reputation. 


Y 


Y 


Y 


Fully implements 68030 Burst Mode 
upto33Mhi. 


Y 


N 


N 







IMPACT and GVP are trademarks ol Grea! Valley Products, Inc. 
Amiga A20QQ .rnd A3000 are registered trademarks ol 
Commodore-Amiga. Inc 
UNIX is a registered trademark ol AT&T, Inc. 



>ealers Circle 36 on Reader Service Card 



GREAT VALLEY PRODUCTS INC. 
New Address: 600 Clark Ave., King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 



Consumers Circle 265 on Reader Service Card 




CHIEF CONCERNS 

Matters of the moment: ADA aweigh, piracy, 
and viral infection. 



"We should have made an 

example of this jerk, 

and put him in 

the slammer." 



USUALLY THIS COLUMN spends 12 
or so consecutive paragraphs discussing 
one topic. Many subjects are worth the 
effort, and some people even read these 
columns to the end. Other topics are im- 
portant, but deserve far less space. So 
this month we'll introduce a new style 
and talk about a lot of different things 
with no particular connection except that 
they somehow relate to the Amiga. 

ADA on its way: As you probably know, 
the Amiga Developers' Association has 
officially been formed. Although it 
sounds like a real organization (board of 
directors, name, legal status, etc.), it is 
still an infant. Like any youngster, it 
needs nurturing and, perhaps, even a 
little discipline. But mainly it needs par- 
ticipation, ideas, and effort. 

Here's the skinny: ADA Chairman 
Mike Haivorson of Impulse is currently 
in the midst of an aggressive member- 
ship drive, and is also putting together 
an extensive position paper on Amiga 
technology^ that will be distributed to the 
computer and mainstream press. The 
timing couldn't be better. Journalists 
now perk their ears at the mention of 
the Amiga, and the old Commodore im- 
age is slowly but inexorably fading. 

If you've got any bright ideas for 
Mike, and the will to back them up, I'd 
suggest you drop him a line or give him 
a call at Impulse in Minneapolis. 

Another swell idea: A few months ago, 
I called upon AW readers to write to 
particular publications that heavily influ- 
ence PC buying. So far, it has worked. 
I've heard from people at those publica- 
tions who are now a bit more curious 
about the Amiga. And I've seen some 
great letters published. Let's keep it up. 
Heads are turning. Why not twist them a 
little more, eh? 



Copyprotection and piracy: In the PC 
market, copy protection is obscene. 
There is a huge market of responsible 
business people willing to shell out S495 
for a word processor. If you can't make 
it in the market, it's your fault. 

Unfortunately, our market is different. 
Is is smaller. Prices are lower. And soft- 
ware vendors need revenues to develop 
new products and upgrade older ones. 
Software piracy hurts these firms, and 
then ultimately hurts users as software 
dries up. The problem is that all forms 
of copy protection so far devised not 
only intrude upon the honest user, but 
also are not effective in preventing in- 
genious pirates from making copies. 

We need a compromise that serves both 
users and vendors. Maybe the ADA could 
help both parties decide on a uniform 
standard— at least for now. Later, when 
we have an installed Amiga base equal to 
IBM's, we can get rid of all the protection. 
Write us and let us know what protection, 
if any, you'd be willing to accept and we'll 
pass it along to the ADA. 

No mercy: The probation given to 
Robert Morris has got me hotter than an 
Eskimo at Spring Break. As you may re- 
call, this joker gooped up thousands of 
computers with his sneaky, slimy virus, 
and then got famous for it. So we give 
this yahoo probation? We should have 
made an example of this jerk, and put 
him in the slammer. Viruses are an inva- 
sion of privacy, destroy property (infor- 
mation is property), impair your ability 
to work, and weaken the market for 
shareware and PD software. Let's put 
low-lifes like Morris in jail— not on the 
front pages of computer magazines. ■ 



i\ 



9 




6 August 1990 



ANNOUNCING THE GVP 68030 TRADE-UP BONANZA 



1 



. j i 



7 



Amiga 2000™ 
68020 or 68030 

Processor Accelerator Board 

Ever Manufactured 



» • • • 



For the GVP 



« 




Impact A3001 



m 



• • 



• • • • 

Send 








CBM 2620/2630, 
GVP will send you the 



CSA, Imtronics, Ronin 
Impact A3001 for only $1499! 




IMPACT A3001 SPECIFICATIONS 

• 28Mhz 68030 CPU (Upgradeable to 50Mhz) 

• 28Mhz 68882 FPU (Upgradeable to SOMhz) 

• 4MB 32-Bit RAM (Expandable to 8MB) 

• On Board Hard Disk Drive Controller directly on 32-bit-bus. 

• One Year Factory Warranty 

TRADE-UP ELIGIBILITY RULES 

1 . Only 68020 or 68030 based A2000 accelerator boards which are designated 
to plug into the A2000 "CPU" slot can be traded-in. 

2. Accelerator boards which are traded-up must contain a 68020 or 68030 CPU 
chip and oscillator and MUST BE IN WORKING CONDITION. All factory 
installed parts must be present. 



3. When the board being traded-up is a Commodore A2620 or A2630, the factory 
installed 68881 or 68882 Floating Point Processor chip. DRAMs and EPROMs 
must be present. A faster 68881 /6B882 FPC chip will be acceptable as a 
substitute for the factory installed unit. 

4. The WORKING board being traded-up must be sent to GVP (directly or 
through your local GVP dealer) FREIGHT PREPAID and accompanied by a 
Cashier's Check or Money Order must be payable DIRECTLY TO GVP (even if 
transaction is made through local GVP dealer). 

5. On receipt of an eligible and working accelerator board being traded-up and 
the Cashier's check or money order for $1510, GVP will ship the 28Mhz, 
IMPACT A3001-4MB/0 product by UPS BLUE (second day air). 

6. Special "trade-up offer" pricing is also available for 33Mhz and 50 Mhz 
versions of our accelerator products as well as for the optional "direct 
connect" hard disk drives (40MB, 80MB or 200MB). Call us tor details. 

7. This offer is only available to residents of the USA or Canada. Similar oilers 
are available oversees directly from author/zed GVP Distributors. 



Questions: Contact GVP Sales at 215-337-8770 or your nearest GVP/Amiga Dealer. 

"Let's Standardize" 




IMPACT and GVP are trademarks of Great Valley Products. Inc, 
Amiga. A2Q00 and A30O0 are registered trademarks of 
Commodore- Amiga, Inc. 



alers Circle 145 on Reader Service Card 



GREAT VALLEY PRODUCTS INC. 
New Address: 600 Clark Ave., King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome. 
Tel. {215) 337-8770 « FAX (215) 337-9922 



Consumers Circle 62 on Reader Service Card 



REPARTEE 

Comments, complaints, and concerns 
from Amiga World readers. 



Kudos for 
Commodore 

IN RESPONSE TO the letter 
from Brian G. Wilson (Apr., p. 
8), I'd like to relate my experi- 
ences with Commodore. Last 
summer I wrote a letter to 
CBM president Harold Cop- 
perman, voicing concerns over 
the future of the Amiga. A few 
weeks later, 1 was surprised to 
receive a reply from Mr. Cop- 
perman in which lie gave me a 
rundown of his plans to im- 
prove the Amiga's market posi- 
tion in coming months. About 
the same lime, I wrote to 
Amiga Product Manager Keith 
Masavage telling him what I 
would like to see Commodore 
produce in the way of Amiga 
products. A month later I got a 
personal and informative letter 
from him as well. 

I believe that the Commo- 
dore of old is gone, replaced 
by a dedicated and aggressive 
team determined to push the 
Amiga hack into the limelight. 
The company still has a long 
way to go in terms of cus- 
tomer support, but has made 
astounding strides over the 
last year. I have the greatest 
faith in Commodore's new 
management. 

Jeff James 
Roy, UT 

IN RECENT ISSUES, I have 
read a lot of complaints about 
Commodore and its advertis- 
ing strategies. I agree with 
most of the criticisms and see 
that many are constructive, 



but let's have a little more pos- 
itive reinforcement out there. 
Commodore is at least trying] 
I'll do my part right here by- 
saying "Thanks" to Commo- 
dore for its effort in promot- 
ing the Amiga. 

Mike Manzatto 
Stuttgart, W. Germany 

On the Chip List 

WITH ITS 32-BIT bus- 
something that should have 
been available long ago — the 
A3000 looks great. As a 
professional, though, I need 
more colors and real ray-trac- 
ing. These are things that 
should have been incorpo- 
rated into the A3000. 1 can't 
wait another year for Commo- 
dore to come out with a 
graphics board. If the only 
way to add belter graphics 
and more colors is to make 
changes to the hardware that 
will render it incompatible 
with some software, so be it. 
This is a price we can pay for 
progress— look at the Macin- 
tosh line. Better software will 
be written. More and more of 
kite, I find myself using other 
computers to get the effects I 
desire. I hope this situation 
changes; I do enjoy working 
with my Amiga. 

Steven R. Collins 
GraUrferd, PA 

EVERYWHERE YOU LOOK 

on the A3000, you can see that 
Commodore focused on high- 
speed throughput. Unfortu- 
nately, however, vestiges of the 



16-bit era remain: The Paula, 
Agnus, and Denise chips are 
not just accessories, but the 
cornerstones of ihe machine. 
In 1984, these chips were state 
of the art, but chip design and 
manufacturing has advanced 
significantly since then. A com- 
pletely new 32-bit chip set is 
essential to Commodore's fu- 
ture in the professional PC 
market. 

I suggest adding 32-bit data 
paths throughout, a 28.56 
MHz clock, 8192 24-bit color 
registers, and four 16-bit 
channels for CD-quality stereo 
sound. If CBM can't produce 
these, it should ally itself with 
a mainstream chip manufac- 
turer. The importance of such 
a set is so obvious that Com- 
modore must be working on it. 
If not, my kids will continue 
playing games on the A500 
while 1 am stuck for life using 
Intel-based PCs at work. 

Mark Shackelford 
The Colony, TX 

ALTHOUGH THE A3000 is a 
significant improvement over 
other Amiga models in terms 
of throughput, its lack of im- 
proved custom chips is disap- 
pointing and makes for a 
bottleneck in the system. 
Amiga owners have long been 
crying out for more resolution 
and colors. If all Commodore 
can do is suggest we buy up- 
grade cards, then all I have to 
say is "Sayonara." Newer sys- 
tems with superior graphics 
and sound will begin emerg- 
ing soon— some may even im- 



plement multitasking. Are you 
listening, Commodore? 

Harry Jordan 
APO, New York, MY 



Now and Then 

READING YOUR FEATURE 
on the new A3000 ("Welcome 
to a New Generation!," Jun. 
'90, p. 19) took me back to 
when 1 bought my first A1000. 
After four years ol self-train- 
ing, writing proposals, and 
much persuasion, I convinced 
the administration of Laramie 
County Community College to 
add computer graphics 
courses to our curriculum. 
Lasi fall, I started my first 
classes with an A 1000, five 
A2000s, and two printers. This 
spring, we offered six graphics 
courses using an A2500, 10 
A2000s, and four printers. 

These classes fill up almost 
immediately each semester, 
and we plan to add courses in 
advertising and other design 
disciplines. More Amigas are 
arriving, too: The LCCC library 
computer lab will add six 
A2000HDs and an inkjet 
printer for the fall '90 semester. 
Ours is the only curriculum 
and lab like ii in Wyoming and 
possibly in the region. 

Bud Sills 

Professor of Art, LCCC 

Cheyenne, WY 

Send your letters to: Repartee, 
AmigaWorld Editorial, 80 Elm 
St., Peterborough, NH 03458. 
Letters may be edited for 
.space and clarity. ■ 



8 August 1990 



"It's a dynamite little modem. Now 
there is no excuse not to go to 2400 

bps." PC Magazine 6 28 S8 

"Real bargains ... operated at least as 
well as higher priced competitors, and 
throughput ... proved identical." 

CompuServe Magazine 1 90 



u 






DYNAMITE 

LITTLE 

modem: 



'Get one!" 



fOHN C. DVORAK 
PC MAGAZINE 

MaclnTalk 6 89 6 28 HH 



' 



1 




SupraModem 2400 



"...it performed as well as a much more 
expensive modem. * AmigaWorid 1.0/8? 

"It's inexpensive, Hayes™-compatible, 
and works fine." ' Macworld u ■ && 

"I can highly recommend the Supra 
2400 modem as providing excellent 
value for the price." ST informer 2. 88 

"The SupraModem 2400™ has the 
multiple benefits of Haves compatibil- 
ity, reliability, affordability, and com- 
pact physical size." A+ Magazine 7 88 

"The SupraModem 2400 remains 
the best buv among the low-cost 
modems examined here." InCtder, 
The Apple II Magazine 1 8? 

"The notably small package, 
virtually indestruetable case, front 
panel switch, and clear speaker 
combined with a very attractive 
price ... make this modem a keeper 
here." Denver PC Boardwatcb 7 88 

"The SupraModem is a fantastic deal." 

ST-Log 7 SS 



SupraModem 2400™ $149.95 

external for virtually all computers 

^ SupraModem 2400 Plus ,M $199.95 

^ v ' external with MNP 5 & V.42bis 
for virtually all computers 



SupraModem 2400i™ $119.95 

internal with software 

for IBM™ PC & compatibles 

SupraModem 2400zi' M $179.95 

internal for the Amiga® 2000 



Available from your local dealer, or call: 

h Supra Corporation 

1-800-727-8772 



1 133 Commercial Way, Albany, OR 97321, Fax: 503-926-9370. Phone: 303-967-9075 



Circle 83 on Reader Service card. 



SupraMcdefn 2400. SupfaModem 24QDi. Supra Modem 2iO0zi. and SiipraW odem 2400 Plus are Trademarks ol Supra Corporation Hayes is a trademark of Hayes Microcomputer Products. Inc. 
IBM is a trademark of Intemahorsal Business Machines Corp Amrga >$ a reg sierpd trademark o" Commodo'e- Amiga, Inc 



NOTEPAD 



Compiled by Barbara GefVert Tyson 






New Student or Teacher? 



DANTE, ERASMUS, AND COPERNICUS once trod the ancient 
halls of the University of Bologna, Italy- Now the Amiga has gained 
admittance, thanks to the repeated recommendation of Dr. Raffaele 
Cocchi, tenured researcher of foreign languages and literature in 
the English and American Department. 

For three years, Dr. Cocchi waged a three-pronged campaign: 
to get Amigas into the University, to convince Commodore to 
improve the Amiga narrator so it will speak European languages 
with the proper rhythm and accent, and to develop Amiga software 
useful to studies of language and literature. 

He claims victory on two fronts. The University of Bologna now 
has five .Amiga computers, one donated by Commodore Italia for 
Cocchi's research. With the assistance of Vanio Preti, a senior 
student of statistics and a skilled programmer, Cocchi created three 



highly useful programs in both Italian and English. Uiterary .Amiga 
is an extensive program for analyzing literature and poetry that 
produces detailed, neatly printed concordances and statistical ta- 
bles of various word patterns, frequencies, and locations. Polyglotti 
speaks text in Five languages with greatly improved speech quality 
and shows the text transcribed in IRA. (International Phonetic 
Alphabet). The Right Editor is a text editor that writes from right 
or left and includes fonts for Hebrew, .Arabic, Russian, and IPA. 
To help other scholars, Dr. Cocchi is negotiating with Risorse Per 
La Didattica to distribute the software in Europe. 

For more information on Dr. Cocchi's projects, you can contact 
him at DIPA Lingue e Lett. Strani, Strada Maggiore, 45, 40125 
Bologna BO, Italy. 

—Sue Albert 




Is it true? The Amiga figured prom- 
inently at. . .AppleFest? In re- 
sponse to the waning Apple 
market, the premiere Apple show 
changed Its name to ComputerFest, 
Included Amigas and IB'. Is. kept Its 
sights on the low-end home and 
educational markets, and debuted 
In the greater New York City area 
May 4-6. 

Commodore's large booth, posi- 
tioned at the main entrance, bus- 
tled. Surrounding an A3000, which 
spotlighted Workbench 2.0, were 
A2000S demonstrating applications 
for curriculum development, the 



Upsetting the Applecart 



arts, thinking and writing skills, 
video, music, classroom network- 
ing, and more. The Philadelphia 
College ol Osteopathic Medicine 
showed off its Dynamic Spine in- 
teractive tutorial (created with IN- 
OVAtronlcs' CanOo). Meanwhile, 
Roland provided a backbeat with a 
complete music synthesizer sam- 
pler/sequencing package built 
around an A500, and CBM repre- 
sentatives distributed information 
on the special pricing program for 
education. 

At the Interactive Multimedia sem- 
inar, CBM's Roy Strauss demon- 
strated AmigaVlslon, Integrating 
animation, sound effects, and laser- 
disc sequences while multitasking. 
The audience was stunned not only 
by how easily the authoring system 
works, but also by the price of the 
hardware/software bundle. The Ex- 



panding World of Computer Graph- 
ics seminar featured a ShowMaker 
(Gold Disk) presentation and an 
analysis of how the Images and an- 
imations were created. 

With Apple concentrating on 
high-end Macs and IBM holding out 
on Its rumored low-cost machine, 
Commodore has an opportunity to 
penetrate the educational and 
home arenas. Its bundling of 
AmigaVlslon and support for other 
authoring systems can help solve 
the remaining problem: lack of ed- 
ucational and home/office software, 
—Steve Gillmor 

The US Treasury Department's 
award of a five-year Departmental 
Microcomputer Acquisition Con- 
tract II (DMAC) to Sears Business 
Systems spells success for key 
subcontractor Commodore. The es- 



timated $400 million deal Is Com- 
modore's first victory In the federal 
marketplace, 

CBM, which established an office 
in Washington, D.C., just last Sep- 
tember, will offer 68030-based 
Amiga workstations under the 
agreement. "Commodore's ability 
to offer the Amiga's advanced ca- 
pabilities at a highly competitive 
price was certainly an important 
part ol the winning equation," 
stated CBM Federal Systems 
Group Director Randall Griffin. 

The Amiga is gearing up for a 
number of consumer/trade shows, 
including the World of Amiga, to run 
Sept 15-16 In Valley Forge, Penn- 
sylvania (call 416/595-5906 for de- 
tails) and AmiEXPO, slated for Oct 
5-7 In Anaheim, California (dial 914/ 
741-6500). 

-BGT 



10 August 1990 




The art of telecommunications. 



Introducing two new state of the art 
modems. Applied Engineering's DataLink 
2000™ and DataLink Express™, the most 
feature-packed 2400 baud modems available 
for the Amiga. Bring home a world of informa- 
tionirom up to the minute flight information 
to whole libraries of resource materials. 
Access countless bulletin board services. 
Even download free software and games. 

For Amiga 2000s, 2900s and 3000s, 

the DataLink 2000 (above, at right) is the 
internal board that plugs directly into one 
of the computer's internal expansion slots. 

For ALL Amigas, the DataLink Express 
external modem (above, at left) plugs into 
the computer's serial port. DataLink Express 
features a twelve lamp status light array 
and AE's exclusive "Line Engaged" indicator 
to show a shared phone line is in use. 

Send- fax is an inexpensive upgrade option 
for both DataLink modems. Actually fax 
text and graphics at 4800 baud directly 
from your Amiga screen — without ever 
having to print a hard copy of the infor- 
mation. Program Send-fax to send any 
number of documents, at any time, to any 



fax machine. MNP-5 is another upgrade 
option that compresses data to increase 
transmission speeds up to 4800 baud, while 
automatically correcting errors. 

We include free communications soft- 
ware on disk with every DataLink modem. 
So there's nothing more to buy. The soft- 
ware package includes file transfer capa- 
bility, text capturing and phone directory. 
And both DataLink modems are fully com- 
patible with Bell 103 and 212 protocols, as 
well as European protocol CCITT V.22 BIS, 
V22 and V.21. They operate at varying trans- 
mission speeds from 300, 1200 to 2400 baud. 

Both modems carry five year warran- 
ties, are fully Hayes AT compatible, com- 
patible with A-Talk III, Baud Bandit and 
virtually all other Amiga communications 
software and have FCC certified designs. 
Both come complete with non-volatile mem- 
ory, two modular phone jacks for data and 
voice calls, an on-board speaker and an extra- 
long cable, just in case your computer is 
across the room from your phone jack. 

Lots of freebies. We also throw in a nice 
collection of goodies — a free subscription 



to the GEnie network worth $29.95, S60 worth 
of free on-line time from NewsNet, a free 
$50 subscription to Official Airline Guide, a 
$20 discount package from Delphi and more. 

DataLink 2000 $159- 

DataLink 2000 w/MNP-5— $189- 

Datalink 2000 w/MNP-5 & Sendfax-5228. 

DataLink Express $24% 

DataLink Express w/MNP-5 $299- 

DataLink Express w/MNP-5 & Send&xJ578. 

Order today! To order or for more infor- 
mation, call (214) 241-6060 today, 9 am to 
11 pm, 7 days. Or send check or money order 
to Applied Engineering. MasterCard, VISA 
and C.O.D. welcome. Texas residents add 
7% sales tax. Add $10 outside U.S.A. Dealer 
inquiries invited. 

Applied Engineering® 

The enhancement experts. 

A Division of AE Research Corporation 

(214) 241-6060 

P.O. Box 5100 na^ 

Carrollton, TX 75011 USA 

B1990. HE Research Int All rights resentd Prices subject to 

Changs mthout notice Brand and product names are registered 

trademarks of their respectite holders. 



REVIEWS 



UltraDesign 

Three-part harmony 
By Ron Bissett 

ULTRADESIGN, THE LONG-awaited, 
computer-aided design (CAD) system 
from Progressive Peripherals, impressed 
me from the start with its logical design. 
Its features are on a par with other 
professional-level CAD software, and the 
dual-disk program is well documented in 
a 348-page manual, which begins with 
an easy-to-understand explanation of ob- 
ject-oriented graphics and the basics of 
UltraDesign. 

The program's hard-drive installation 
program is wonderfully simple and 
works perfectly. You just create a direc- 
tory on any partition and double click 
on the HDInstall icon. In a few mo- 
ments, you are ready to go. You can 
move the default locations for the var- 
ious support files by changing the 
UltraDesign. config text file. 

In the main UltraDesign window, you 
will find icons for the three program 
modules: UltraDesign, CADverter, and 
PasteUp. Through the UltraDesign mod- 
ule, you can create, edit, organize and 
set up drawings for output. Importing 
files, saving drawings in IFF format, and 
even creating hatch files takes place in 
CADverter, while plotting is done from 
the PasteUp module. 

Input Here 

When you enter the UltraDesign mod- 
ule, a title screen appears, telling you 
that you are about to put "Thought into 
action. . .At the Speed of Light" (always 
a secret desire of mine). Just select the 
Draw option from the pull-down menu 
and then choose Lines, Circles/Ellipses, 



Text, Dimensioning, or Hatching/Filling. 
Selecting any of these items summons to 
the far left of the screen a set of icons 
associated with that drawing mode. The 
ability to position drawing entries pre- 
cisely is essential, and UltraDesign's 
placemen! options— Endpoint, Midpoint, 
Perpendicular, Center, Intersection, and 
Stored Points— are the minimum accept- 
able for professional use. 

The program's lack of menus to select 
digitizing pads is an omission that should 






YOUR TURM 



With a turbo board and extra RAM, 
UltraDesign runs very well, but on a 
stock 1-meg Amiga, it is far too slow. 
UltraDesign has many good features, 
including a great interface, printer util- 
ity, and file-interchange program. It 
lacks other features, however; I find 
myself using X-CAD Professional to 
draw, and then using UltraDesign to 
print. 

Chad Kielkopf 
Sturgis, MI 



be corrected, even though there is provi- 
sion for efficient production by using 
both menus and keyboard commands. 

When using menus, you cannot enter 
x and y coordinates from the keyboard. 
You can perform most mouse functions, 
however, by making keyboard entries 
after activating a Shell-like dialog win- 
dow. The only way to use the dialog win- 
dow r and the graphic interface 
simultaneously is either to enter one 
dialog command at a lime or several to- 
gether in a script (text file) using the 
menu command Take. But, while this is 
powerful, it is not a completely smooth 
process. 



The Launch command starts an 
ARexx procedure which is then executed 
in UltraDesign. The sample Dialog/ 
ARexx script supplied with the program 
is an indication of this feature's power. 
Programming ARexx routines requires 
such extensive effort that most individu- 
als will not use this feature, but the 
promise of third-party customized appli- 
cations gives it great potential. 

Other powerful features are the dy- 
namic Zoom and Scroll options. With 
these, you can zoom into one section of 
the drawing to identify a point, then 
zoom out, pan the screen (using the bars 
on the bottom and right sides), and 
zoom back in to digitize another point. 
The range of the zoom is almost infinite. 
You control zooming by the pull-down 
menus or keyboard, and you can easily 
program zoomed views into keys 1-9 on 
the numeric kevpad. 

Hard Currency 

Creating an object in UltraDesign in- 
volves first sketching it on screen in the 
default green color. At this point, your 
object is not part of the drawing file, so 
you can alter it. To make the entry part 
of the file, click on the quill-and-bottle 
icon. The object will begin to flash red. 
This blinking, which can be annnoying 
but cannot be turned off, indicates the 
"current" object. Using the Cursor-right 
and -left keys, you ran move backward 
and forward through the drawing list to 
select another object and make it 
current. 

Another way to reassign "current" sta- 
tus is to highlight Edit Current Object 
on the menu and Find Object on the 
submenu, and then select another object 
in the drawing. Only one entry can be 
current at a time, and you can return 
the current entry to the sketch state by 
clicking the eraser icon. This is a novel 



12 August 1990 



approach to object selection. I appreciate 
its keyboard alternate, as repeated trips 
to the pull-down menus make object se- 
lection somewhat slow and clumsy- 
Only the current object can be directly 
added or removed from the Clip buffer. 
To manipulate noncurrent objects, you 
must place them in the Clip buffer by 
highlighting Clip Clipping Box on the 
menu and then choosing one of three 
different object-selection methods from a 
submenu. 

This arrangement involves an extra 
step not required by other programs; 
when erasing several small, connected 
objects, you must zoom and pan many 
times to identify things. The Find Object 
function is of little help here, because it 
can identify only one object at a time. 
The developer needs to insert a method 
for finding several objects at once with- 
out using windows. 

Lined Up 

The program defaults to drawing lines, 
and the Draw Lines icon list at the left of 
the screen has several great features. 
One of the most impressive is the Multi- 
ple Line Mode icon. It draws any num- 
ber of lines, evenly spaced at any 
distance you specify, parallel to a line 
you draw. A nice surprise, and a boon 
for architects, is the fact that when you 
draw a zigzag in this mode, the program 
automatically trims any overlap where 
the parallel lines turn and intersect. 
Other line options are arrows, boxes, 
polygons, lines parallel, perpendicular or 
at other angles to a given line, as well as 
horizontal or vertical lines. Be careful 
with the last two: The system crashed 
whenever I tried to force a vertical line 
in Horizontal mode. 

The Draw Ellipse command brings up 
the Circle/Ellipse icon menu, and you 
can determine placement by setting the 




Draw a shape, 
choose from over 40 
hatch patterns, and 
click to nn. 



Scale, rotate, and po- 
sition drawings indi- 
vidually In the 
PasteUp module. 



centerpoint, radius, and starting and 
ending angles. After you sketch an el- 
lipse and before you render it, you can 
rotate it around its centerpoint from the 
icon menu. When I tried to use the Edit 
Razor command to break a circle into 
two arcs, nothing happened. A call to 
customer support revealed that ellipses 
and circles do not support this com- 
mand, but that programmers are busy 
correcting this shortcoming, 

UltraDesign doesn't skimp on fonts; 
there are 18 styles available, and you can 
create your own as well. The program 
also supports auto-dimensioning for ver- 
tical, horizontal, or angular distances be- 
tween two points. There is no provision 
for measuring or dimensioning angles or 
arcs, but otherwise the dimensioning 
function has all the necessary features, 
including the placement of dimensioning 
text and the units of measurement to be 



used. UltraDesign does not automatically 
update dimension measurements when 
you change an object's size. 

One of my favorite UltraDesign fea- 
tures is the Draw Hatching/Tilling op- 
tion, which provides 40 patterns that 
you can output to a pen plotter. To fill a 
polygon with a hatch pattern, simply 
draw the polygon and click inside it— the 
hatch fills in automatically. Sadly, pat- 
terns are incredibly slow to render, a fact 
that becomes increasingly irritating every 
time you redraw. On the positive side, 
this gave me lots of time to read the 
manual and discover that the program- 
mers mercifully provided an option to 
substitute a quick, simple color fill for 
the hatch. 

Transfer Station 

The CADverter module is a slick pro- 
gram for importing files from other for- *■ 



AmigaWorld 13 



REVIEWS 



mats, including AutoGADD's widely used 
Drawing eXchange Format (DXF). As 
with any DXF conversion program, not 
everything translates directly, but GAD- 
verter is the easiest DXF converter to 
use that I have ever seen. Just highlight 
the Load DXF Interchange menu option 
and select the appropriate DXF file from 
the pop-up window. The drawing will 
soon appear on the screen, where you 
can edit it before saving it in Ultra- 

(f\ ,- 

■<JS»Jr YOUR TVRX! 

UltraDesign makes hard-drive installa- 
tion a breeze, and the manual fully de- 
scribes the directories used. CADverter 
is top-notch: I converted many formats, 
including a Draw 2000 file saved from 
Modeler 3D, without a hitch. The inter- 
face is extremely confusing, however, 
and the manual badly needs a tutorial. 
Once you get used to the tools, they 
are helpful, but learning them is diffi- 
cult. Printer output is outstanding: My 
laser printer produces drawings that 
look like plotter output! I've been able 
to induce only one guru — by failing to 
make the proper disk assignments. 

Jeff Grimmett 
San Diego, CA 



Design format. You can also create DXF 
files from UltraDesign files by using the 
Save DXF Interchange selection and 
supplying the proper pathnames. 

UltraDesign can also read IntroG^D 
(Progressive), Aegis Draw (Oxxi), Hew- 
lett-Packard Graphics Language (HPGL), 
and Roland DXY files, and can save 
drawings in IFF format. I wish it could 
also write in Aegis, Sculpt, and other 
Amiga formats. 

On the Outs 

The PasteUp program is another depar- 
ture from the usual CAD output rou- 
tines. It lets you load any number of 
drawings and place, scale, or rotate them 
individually, using either the keyboard 
for exact positioning with x and y coor- 
dinates, or the graphic interface. 

The Setup option lets you choose from 
many output-device drivers, including 
Hewlett-Packard, Houston Instruments, 
Roland, and PostScript plotter drivers. 
The Houston Instruments device driver 
did not list our DMP-61 plotter, but by 



calling customer support, I found that 
all I needed to do was alter the X Inch/ 
Step using the Change Setup feature to 
make it work. 

In outputting a drawing containing 
some hatching, I noticed that the plotter 
handled the main body of the drawing as 
fast as the PasteUp program sent the 
data. (The program sends each line to 
the plotter as it renders it on screen.) 
When it reached the hatching, however, 
the plotter ground almost to a halt. I 
could find no Abort command, and 
turning off the plotter had no effect on 
the PasteUp program. Resigned to my 
fate, I timed the task. This 3 X 5-inch 
hatched area took over two hours to 
plot! My frustration prompted me to in- 
vest in a 68030 accelerator, with which I 
was able to test UltraDesign's coproces- 
sor version. Everything speeded up, but 
hatching was still too slow. 

UltraDesign is a good piece of soft- 
ware, and you can put it to work almost 
instantly by using the pull-down menus. 
You can quicken your pace using key- 
board equivalents, but you will probably 
only approach the Speed of Light— not 
equal it. The Dialog and ARexx features 
allow versatility and open many possibili- 
ties for UltraDesign. The program's ma- 
jor drawback is its inability to output 
UltraDesign drawings to other Amiga 
graphic programs for 3-D manipulation, 
desktop publishing, or video production. 

UltraDesign 

Progressive Peripherals & Software 

44 Kalamath St. 

Denver, CO 80204 

303/825-4144 

S299.95 

One megabyte required. 



AUTOSCRIPT 

Draw on the count of 3-D 
By Mitch Wells 

I SUSPECT THAT many Amiga artists 
who are comfortable with two-dimen- 
sional paint-and-draw programs are ap- 
prehensive about three-dimensional 
rendering programs. Although they 
would like to integrate 3-D objects into 
their work, they are intimidated by the 



prospect of creating them from scratch. 
AutoScript by Computerall Services is 
not the onlv Amiga program capable of 
converting 2-D artwork into 3-D pieces. 
But while other conversion utilities inter- 
face with paint programs, AutoScript 
converts PostScript output from draw- 
programs such as Gold Disk's Profes- 
sional Draw (so far the only such pro- 
gram for the Amiga, although others are 




Converted EPS lite filled with DlgiWorks, ren- 
dered In Sculpt 4D. 

promised), and also from three pro- 
grams for the Macintosh and MS-DOS 
platforms, (To use Mac and MS-DOS 
output, you must convert it to Amiga 
format with a platform-transfer utility.) 
AutoScript can output to two modeling 
packages— Sculpi-Animate 4D (Byte by 
Byte) and Turbo Silver (Impulse)— and, 
with the help of Syndesis' Interchange, 
to other formats as well. It also directly 
supports the IFF-to-3-D converter, Digi- 
Works (Access Software). 

With the abundance of paint programs 
on the market and the established soft- 
ware for getting IFF output into three 
dimensions, why would you want to 
bother converting PostScript files? One 
reason is that draw programs provide 
tools that facilitate quick logo design. 
Also, because draw programs define ob- 
jects mathematically, they produce ultra- 
smooth images that retain integrity when 
resized. 

Images produced in paint programs, 
on the other hand, are defined in terms 
of bitmaps, and when bitmapped images 
are enlarged, their jagged edges are ex- 
aggerated. Finally, while working with 
draw software can be more time con- 
suming (screen refreshes take longer), it 
can be easier and more precise. (You 



14 August 1990 



[ 



w 



can, incidentally, import bitmap images 
into draw software, and trace them to 
produce PostScript objects.) 

Fill Me In 

Using AutoScript is simple. Through 
pull-down menus, select an output for- 
mat (Sculpt, Silver, or DigiWorks) for 
your object, give it a file name, and load 
the PostScript file. AutoScript draws an 
outline on the screen as it creates the 
3-D object. (Although most draw pro- 
grams give you control over color and 
shading, AutoScript converts only out- 
lines.) It then saves the outline to disk. 
You can load this outline into your 3-D 
program, but before you can render it, 
you must fill it in with polygons. 

The easiest way of accomplishing the 
fill process is either to use Sculpt-Ani- 
mate's automatic-fill function (Turbo Sil- 
ver offers no such convenience) or to 
save the outline as a DigiWorks snapshot. 
I strongly recommend using DigiWorks. 
It is much faster; in fact, AutoScript pro- 
vides support for DigiWorks precisely 
because of its ability to quickly fill objects 
with polygons. A single letter T in the 
Palatino font, made with Professional 
Draw and converted with AutoScript, 
took hours to fill in Sculpt-Animate 4D, 
but less than two minutes in DigiWorks. 

You can take your filled outline into 
the third dimension either by extruding 
it to give it depth, or by spinning it on 
an axis to create an object whose surface 
is defined by the 2-D line. Because it 
works from outlines, AutoScript does not 
handle complex objects well— creating a 
3-D automobile would be difficult, for in- 
stance—but 3-D logos and objects for fly- 
bys are incredibly fast and easy to pro- 
duce with AutoScript. 

AutoScript can also work backward, 
converting wireframe Silver and Sculpt 
scenes (you determine the angle and size 
of the view while in the 3-D program) 
into two-dimensional clip art. The 2-D 
output is not in PostScript format, how- 
ever, but in Encapsulated PostScript 
(EPS) form. 

EPS does not show : up on screen when 
imported into your desktop-publishing 
program; the only way that you can see 
an EPS file is to output it to a PostScript 
printer. (AEPS— Amiga Encapsulated 
PostScript— which tags EPS files with an 
IFF representation of the EPS image, is 
not widely used. Until this format is im- 



plemented, desktop-publishing programs 
will probably not display EPS files on 
screen.) 

Finicky for Formats 

There are a few drawbacks to AutoScript 
and the whole conversion process, and, 
thankfully, the manual clearly points 
these out. AutoScript does not like com- 
plex Pro Draw files, and is specific about 
the size of the PostScript files it handles, 



especially when converting to DigiWorks 
format. A tree that I created in Pro 
Draw and filled using DigiWorks, for in- 
stance, came through AutoScript dis- 
torted. Also, while AutoScript provides 
four conversion resolutions for Post- 
Script files, 1 experienced unpredictable 
results when outputing Pro Draw images 
in anything but the lowest setting. Points 
that came through properly connected 
in the Course setting were unconnected >■ 



FastCard Plus 




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pports 2 or 4 Meg using 1 Meg SIMM 
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Great for heavy audio/video use 
Autoboot ROM allows booting directly 
off the hard disk (with Kickstart™ 1.3) 
Simple autoboot jumper 

Jumperable SCSI ID for use in SCSI 
networks 

- Full support of the Autoconfig protocol 
Utilities included for simple drive setup 
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Powerful archive utility included 
Driver supports virtually all SCSI drives 

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FastCard Plus and DMAx are trademarks of Xelec, Inc. 

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Kickstart is a trademark of Commodore Business Machines, Inc. 

Macintosh is a registered trademark of Apple Computers, Inc. 



Circle 90 on Reader Service card. 



AmigaWorld 15 



V I 



w 



in the Medium setting. 

Except for these problems, AutoScript 
works fine with all the programs listed in 
the manual (Pro Draw, Aldus Freehand, 
Adobe Illustrator '88, and LetraStudio, by 
Manhattan Graphics). I tried it with other 
PostScript programs (including Gold 
Disk's Professional Page desktop-publish- 
ing system), however, and found it does 
not recognize all PostScript files. 

AutoScript is noncopy-protected, easy 
to use, and comes with concise, well-writ- 
ten documentation that's complete with 
tutorials. The technical-support repre- 
sentative assured me that an upgrade 
will provide a complete interpreter to 
convert all PostScript output and fix the 
deficiencies I found. AutoScript is a no- 
frills package that, for the most part, 
does what it promises. 

AutoScript 

Computerall Services 

3 N. Walnut Ave. 

New Hampton, IA 50659 

515/394-3778 

SI 29.95 

No special requirements. 



The Serial Solution 

25 + 9= expandability 

By Sheldon Leemon 

KNOWING THAT CHECKPOINT 
Technologies calls its dual-serial card for 
the Amiga 2000 or 3000 The Serial Solu- 
tion, you might find yourself wondering 
what the problem is. After all, doesn't 
the Amiga ahead)' have a serial port? 

Well, part of the problem is that one 
serial port is sometimes not enough. Be- 
cause the serial port is the only two-way 
communications port the Amiga shares 
with IBM-style computers, PC serial pe- 
ripherals are the easiest to adapt to the 
Amiga. As a result, there are a dispro- 
portionate number of peripherals that 
use the Amiga's serial port: input devices 
like audio digitizers, optical scanners, 
touch tablets, touch screens, and wireless 
mice; output mechanisms like printers, 
plotters, and film recorders; and control 
interfaces for MIDI devices, video re- 
corders, and video-disc players. 

While a serial switch box lets you plug 



in multiple devices at the same time, it 
does not let you use them simulta- 
neously—something you need to do in 
order to take lull advantage of the Ami- 
ga's multitasking capabilities. A multime- 
dia author, for example, may want to 
use a laser-disc player and a touch 
screen at the same time. 

The other part of the problem is that 
the -Amiga's standard serial port is fairly 
slow and has no input buffer. This 
makes it difficult to obtain reliable trans- 
fers at speeds as low as 9,600 bit per sec- 
ond (bps), particularly when using a 16- 
color hi-res screen. The Serial Solution 
solves this dilemma by providing a 
4-byte hardware buffer for each port, so 
as to make the board suitable for use 
with high-speed modems and high-speed 
serial networking. 

The Long and Short of It 

Checkpoint's Serial Solution is a full-slot 
plug-in card. Unlike other tnultiserial 
cards, it provides one full-size, 25-pin 
D-shell connector. (There is not enough 
room on the mounting bracket for two 
full-size connectors.) This connector- 
unit 0— is almost identical to the stand- 
ard serial port; It even supplies power 
on the same pins as the Amiga's port. 
That's important, because it means that 
MIDI adapters for the Amiga 2000 work 
with the Serial Solution without 
modification. 

The other serial port— unit 1— uses a 
9-pin D-shell connector that is config- 
ured to use the same cable as the serial 
port on IBM AT-type computers. You 
can program both ports on the board to 
any of the speeds (up to 125,000 bps) 
used by the Amiga port, including the 
oddball MIDI speed. In fact, the Serial 
Solution board goes to the extraordinary 
length of including a separate oscillator 
to produce the exact 31,250 bps speed 
required by MIDI devices. 

It should be noted, however, [bat ac- 
cording to the manual, you can set only 
one non-standard rate (above 38,400 
bps) at a time. This means that both 
ports cannot be set to different high- 
speed rates simultaneously, although 
both can use the same high-speed rate. 

The Serial Solution includes both Exec 
and DOS-level software support. The 
Exec device driver, ckptss. device, is simi- 
lar to the standard Amiga serial. device, 
and you install it by dragging its icon 



into the Expansion drawer. The main 
difference between this device driver and 
the standard one is that it supports unit 
numbers higher than (0 and 1 if you 
have one board installed; higher num- 
bers if you have more boards). The 
Exec-level driver is used directly by pro- 
grams that access the serial port. 

Some terminal programs— such as On- 
line! Platinum (Micro-Systems Software), 
A-Talk III (Oxxi), Baud Bandit (Mich- 
Tron), and the shareware program 
JRComm— support serial drivers other 
than serial. device and can use either of 
the Serial Solution ports without modifi- 
cation. Checkpoint covers programs that 
do not directly support alternate serial 
devices by providing a couple of meth- 
ods for accessing their Exec-level driver. 
The first involves "patching" these pro- 
grams—automatically replacing the text 
string "serial. device" with the string 
"ckptss. device"— using a program called 
ZapPort. 

If you do not wish to alter your pro- 
gram files on disk, you can use the sup- 
plied NewPort utility, which creates a 
small (under 1 K) launcher program to 
load the terminal software, replace the 
text string in memory, and then execute 
the program applications. This approach 
has the advantage of letting you operate 
either through the default serial port or 
through unit of the Serial Solution 
without taking up as much disk space as 
two full program versions. 

Whether you use NewPort or ZapPort, 
you should be aware that the unit num- 
ber of the serial port does not change. 
Programs that do not let you select a 
unit number, then, work only with the 
25-pin port— a significant drawback. 

AmigaDOS software support is pro- 
vided by a handler, tss-Handler, which 
corresponds to the DOS SER: handler. It 
enables you to mount the SER2: and 
SP.R3: devices, which you can use to per- 
form any normal AmigaDOS operation, 
such as copying a file or printing to one 
of the serial ports. You can specify de- 
fault communications settings for these 
DOS-level devices by adding a Tool 
Types entry in the icon for the serial 
driver. The Serial Solution does not in- 
clude a handler for unbuffered serial I/O 
like the AmigaDOS AUX: device. This 
means that you cannot use its serial 
ports to open up a remote CLI console 
Continued on p. 80 



16 August 1990 



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The Final Word In Chess 



«»wl 



CHECKMATE is the most powerful and 
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Special Easy-Play Mode For Beginners 

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To order CHECKMATE, call 1-800-969-4263. Available on 
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CHECKMATE is a trademark ol Interplay Productions. Copyright 
©1990. Amiga. Atari ST, IBM. Chess insular 2100 & Sargon 4 are 
registered Irademarks ot their respective liolders. 



■H 



Democratic 

AMIGA 

PROGRAMMING 
IN THE 

NEW AGE 



% 



By Louis R. Wallace 




emember those first com- 
puters? Mammoth, room- 
sized colonies of glowing 
i vacuum tubes, they needed 
the continuous ministra- 
tions of entire cults of 
white-clad techno-priests 
working in perfectly sterile conditions to keep them 
running. Programming them was an exercise best 
left to your neighborhood nuclear physicist, as it 
involved such actual hardware modifications as re- 
moving a wire, carefully threading it through the 
machine, and plugging it in somewhere else— just to 
change a byte. Making a modest alteration in the 
program code meant calling a staff meeting; replacing 
the operating system (such as it was) required an Act 
of God. 

Of course, it got better with time. Programming 
with wires wasn't any fun, so some potential Nobel 
Laureate invented the dip switch— a revolutionary 
development because it also involved a hexadecimal 
keyboard that allowed you to enter numbers directly 
into the machine. All you had to do was flip some 
dip switches to define an address and then carefully 
type in the value for that byte. It didn't take too long 
before the dip switches themselves were replaced by 
the numeric keyboard— allowing you to enter both 



the address and the value in relatively easy fashion. 
At this point the nuclear-physicist type lost his cushy 
job because now everything could be done by the 
white-clad techno-priests in their clean rooms. 

Further evolution spawned such remarkable user 
developments as paper tape, punched cards, and 
alpha-numeric keyboards. Soon video terminals be- 
gan appearing, the techno-priests were laid off, and 
a new professional appeared on the scene— the Pro- 
grammer. Highly trained, this exalted being was able 
to say such things as "Opcode" or "Fortran" in mean- 
ingful ways during a conversation and, if provoked, 
to unleash a diatribe involving such arcane topics as 
object dumps of core memory. A breed apart, this 
individual ivould bequeath us such magnificently ob- 
scure legacies as Cobol; he would serve as the un- 
pleasant stereotype of the computer programmer for 
an entire generation. 

The advent of the microcomputer changed com- 
puter programming dramatically— in two ways. With 
inexpensive desktop systems readily available, the 
ordinary engineer or physical scientist could now 
enjoy easy access to a computer— and the opportunity 
to program with it. This spurred a rich, accelerated 
growth in the development of more powerful, so- 
phisticated, and flexible computer languages. Besides 
the low-level assembly language, there was now a 



18 August 1990 



'Development' 

The fact is that programming isn't just for "programmers" anymore. The approaches 

embodied in .such Amiga software as multimedia-authoring systems and other 

application-generating packages represent a brand-new way of thinking about 

programming. Just as the user interfaces of today's computers reflect a revolution 

in making computers more accessible to a larger public, so too have current 

development techniques made programming more intuitive, easier to write, 

and open to wider participation by ordinary computer users. 
AmigaWorld's Senior Editor of Technology Lou Wallace takes a broad look at 
current Amiga programming trends and how they evolved from earlier, more 
traditional approaches to program design and implementation. 



diverse collection of high-level languages thai in- 
cluded Fortran, Cobol, BASIC, Rascal, Modula II, 
Forth, Ada, Lisp, Prolog, Logo, and C— all with im- 
plementations on the ubiquitous personal computer. 

A New Orientation: OOP 

Today my Amiga computer, with its many megabytes 
of RAM, hard disk, high-speed 68030 processor, and 
graphical user interface, bears little resemblance to 
the computer dinosaurs of the past. And like the 
hardware itself, the methods by which we create pro- 
grams have continued to evolve. While some of this 
progress originated in the world of modern main- 
frame systems, the most interesting aspects are orig- 
inal developments for desktop computers. Al- 
though almost every major existing program- 
ming language is currently available on the 
Amiga, the development of new approaches 
to program creation continues— and the 
results will undoubtedly be appearing on 
the Amiga for some time to come. 

For example, with Lattice's C+ + 
package, Amiga C programmers can uti- 
lize the many Object-Oriented Program- 
ming (OOP) design and implementation 
techniques. OOP (and Object-Oriented Design, 
OOD) is concerned primarily with the manipulation 



of "Objects" (collec- 
tions of data) and 
the design and 
function of 
"Classes" 
(the tem- 
plates 
that 




PHOTOGRAPHED BY EDJUDICE 






ANIM 



IF THEN 



SPEAK 



define the objects). It involves a different philosophy 
from that of "Top-Down" programming techniques. 
where the programmer defines the sequence in which 
the program ilow will occur and then builds [he code 
accordingly. With OOP. the programmer first fully 
defines the problem the program must handle. He 
or she then defines the objects (data) to be manipu- 
lated and the class (template) best suited to handle 
the data structures. Once objects and class have been 
defined, the programmer must determine what op- 
erations (verbs) will be performed on or by the objects. 
Object-oriented programming holds a great deal 
of promise, especially in development situations 
where each module is created and compiled sepa- 
rately. Although some may welcome its intuitive ap- 
proach to programming, OOP is not necessarily for 
everyone. Even many experienced programmers find 
it too rigid and complex for their own use. The fact 
remains that for many people, the logic and structure 
of most programming languages continue to be too 
complex and uncomfortable. For the average com- 
pute]* user, even these relatively newer approaches 
seem just as difficult to understand as the techniques 
used by the mainframe programmers and technicians 
of a generation or two ago. 

Design Your Own Application 

All this, however, appears to be changing, just as the 
computers themselves are becoming easier to use, so 
too are the means of creating programs. Just a few 
years ago, commercial programs began turning up 
that allowed even nonprograminers to create cus- 
tomized database .software. To create your own ap- 
plication, you merely answered a series of questions 
that defined the custom application. The code-writing 
part of the program then did a lot of writing to the 
disk, which eventually produced a very large pro- 
gram, usually in BASIC, that did more or less what 
you wanted. While not an entirely satisfactory piece 
of software, it was something anyone could use. 
Today we have several new application-generating 



languages for the Amiga that are both more sophisti- 
cated and simpler to use. A good example is INOVA- 
tronics' CanDo, which breaks down program creation 
into a process involving the generation of small mod- 
ules, or cards. (Think of the completed application as 
a deck of cards.) In using this kind of approach, the 
la)- programmer is working with modern program- 
ming practices — such as structured or object-oriented 
programming— without even being aware of it. (For 
a review of CanDo, and other interactive authoring- 
system software, see May '90. p. 12.) 

Just about anyone who can use a mouse can create 
a program with CanDo. The majority of program 
functions use requesters to get information about a 
task. For example, to create a custom window, you 
need only click on the window button and then define 
the size and number of colors you want by clicking 
on the pop-up Dimension requester. Or, to have the 
program load a previously created picture, simply 
select the picture from a file requester. 

As you can sec, using CanDo's high-level interface 
makes it extremely simple to create a custom screen 
and window or load an IFF image. Contrast this kind 
of ease of use with the time and effort it would take 
to write the numerous lines of C code required for 
the same task. 

While CanDo is primarily a requester-based sys- 
tem, many of its functions do require you to create 
a script in order to use them. These scripts are similar 
to more conventional programs in that they are a set 
of written instructions executed in a sequential man- 
ner. Like RAS1C, the commands and functions are 
very high level, but they are not as intuitive for the 
nonprogrammer as other aspects of CanDo. For most 
nonprograminers, however, learning to use the script 
functions of CanDo is much easier than trying to 
learn even a language such as BASIC. 

Look, Ma, No Code: The Icon Revolution 

While the CanDo interface certainly seems easy and 
intuitive, how about an entirely graphics-based ap- 



ILLIISTRATKIJ B\ 



04» 



COND GOTO 





GRAPHIC 



IF THEN ELSE 



proacfa to programming? That's exactly what Com- 
modore's new AmigaVision multimedia-authoring 

system, announced with the Amiga 3000 in April. 
oilers Amiga users. Working with AmigaVision is 
unlike programming in any other language on [lie 
Amiga. There arc no scripts at all; instead, you use 
graphic icons to issue commands and requesters to 
input information needed by the program. (For more 
on AmigaVision, see "Welcome to a New Generation," 
[tin. '90, p. 18, and stay tuned for an AmigaVision 
tutorial coming up in a future issue.) 

An AmigaVision program looks exactly like a flow- 
chart. You place each command in position on the 
flowchart by using the mouse to drag the icon from 
its menu and place it in the desired position inside 
the How window. Once you acquaint yourself with 
the icons, it is possible to understand most of the 
program by simply looking at the flowchart. (This 
reminds me of the old programming joke that no 
comments were needed because the code was "ob- 
vious". AmigaVision comes very close to making such 
wishful thinking a reality.) 

Once you position them in the flowchart, vou must 
further define the AmigaVision icon commands. By 
double clicking on the icon, you bring up a requester 
with bullous, gadgets, and information fields specific 
to the icon. Using the mouse, il is very simple to 
define the requester — although even here some fields 
still require keyboard entry. 

What is striking about Amiga Vision's approach is 
that it combines two of today's most popular pro- 
gramming techniques. In some ways, it reflects the 
top-down approach of structured programming, be- 
cause with many AmigaVision applications it is pos- 
sible to write the program before you actually go in 
and define the specifics of the icons. For example, a 
specific action in the program might trigger a picture 
to be displayed, while another action triggers an 
animation or sound. You do not actually have to 
define the animation, sound, or picture while you 
are creating the overall program flow. These imple- 



mentation details can be decided on at a later point 
in the application development. 

.AmigaVision (and CanDo) can also be considered — 
at least to some degree— as an object-oriented lan- 
guage. For example, using our admittedly minimal 
description of objects and classes above, you could 
think of the icons as class definitions. The Anim re- 
quester is the general template for the "class" of "ob- 
jects" called animations, specifically defining the 
characteristics required for displaying and playing the 
animation. Once defined, the requester is an actual 
animation object whose fields contain information spe- 
cific to this object and the actions it can take. 

One point 1 want to make about all these new 
approaches to programming is that they are not, of 
course, for everyone or for every project. For most 
(although not all) commercial software development, 
conventional languages (C, Modula II, assembly) are 
better choices. Some programmers will categorically 
reject icon-based languages as gimmicks. Other con- 
ventional programmers, however, may find very 
good reasons to use one of the new multimedia lan- 
guages over other methods. In addition, ordinary 
users may discover ihey can now, finally, write the 
program they had always wanted to write but could 
never accomplish using more complex traditional 
languages. 

It may be some time before these user-friendly 
computer languages attain a level where they are as 
powerful as current development systems. But who 
knows, perhaps in the not-too-distant future, wc will 
simply tell the computer what we waul il to do and 
it will write its own program. That might sound like 
science fiction today, but with computers becoming 
increasingly more sophisticated and powerful, don't 
think it can't happen. If you don't believe me, think 
of all those techno-priests of the previous generation 
who sniggered into their while lab coats when some 
farsighted feller hinted at where computers might be 
in another 25 years, say about 1990! ■ 



AmtgaWorlti ■ 








TO PROGRAMMING THE AMIGA 

Investigate the routines of the system software, and 
you'll find the solution to getting more out of your BASIC and C programs. 



W 



HILE PROGRAMMING IS 

tedious and painful to some 
people (sort of like doing 
your (axes while having 
|a tooth drilled), the ex- 
perienced Amiga pro- 
' grammer probably finds 
it as challenging as unrav- 
' eling a good mystery game. 
The casts of programming 
capers don't include butlers, but 
you will find plenty of suspects in the libraries, which 
are the system software's groups of related, readv- 
made functions that control the Amiga's features. 

The main differences between programs— whether 
C or BASIC— on the Amiga and on other computers 
are in the sections that receive user input or display 
output to the screen. The input and output routines 
in standard BASIC and C have been geared towards 
a text-based console device. Traditionally, these lan- 
guages expect all input to come from the keyboard 
as a stream of text characters, and all output to go 
to the display screen or printer in the same kind of 
text stream. They also assume that the computer has 
nothing else to do but handle your program's input 
and output (no multitasking). 

The Amiga, however, can receive input from the 
keyboard as a stream of text characters or Rawkey 
codes, or from the mouse in the form of messages 
from the Intuition user interface about mouse move- 
ments, mouse-button events, gadget events, or menu 



selections. Your program can even receive input from 
other programs through a public message port. For 
the most part, output goes to a graphics display that 
you can set to a number of different display modes. 
On the Amiga, even text is treated as graphics and can 
be displayed using a variety of fonts, type styles (such 
as bold or underline), colors, and drawing modes. 

To help you access the machine's system-specific 
features, the Amiga's operating system provides li- 
braries of fairly high-level support for programmers, 
and both BASIC and C provide methods for incor- 
porating these functions into your own programs. 
The most important libraries reside in the Kickstart 
ROM, while some auxiliary ones are stored on the 
Workbench disk's libs: directory. For example, func- 
tions related to the mouse-driven user interface are 
in the Intuition library, while low-level graphics rou- 
tines are located in the Graphics library. 

Before you use one of the functions in a library, 
1 you first open the library to notify the system that it 
is in use and to retrieve the location of the library's 
base memory address for your program's reference. 
After you are finished with a library, you should close 
it to tell the system you no longer need it. 

Both Amiga Basic and C allow you to include Amiga 
system functions in your programs, but they do so 
in different ways. C contains few intrinsic commands 
and has always used external-function libraries to 
supply all input and output functions. Amiga C com- 
pilers, therefore, let programmers call Amiga system 
functions exactly as they would call external C func- i 



By Sheldon Leemon 



22 August 1990 




ILLUSTRATED BY JAMES STE1NBERC 



Amiga World 23 



i^CL) 



tions, except Cor having to open and close the Amiga 
libraries. BASIC, however, relies on internal com- 
mands to provide all of its functions. The BASIC 
approach to expanding its functionality is to add new 
commands to the language. 

Amiga Basic contains many commands that pro- 
vide the same general functions as some of the Amiga 
system routines, but that use the terminology and 
syntax of BASIC, rather than that of the system rou- I 
tines. In many cases, the BASIC equivalents of the 
system routines are much easier to use than the 
original functions, but are also far more limited in 
their capabilities. Because the system contains so 
many functions, however, adopting them all would 
be too unwieldy. 

Amiga Basic tries to remedy this with Library and 
Call functions that allow you to use system functions 
within your own programs. The major problem with 
this alternate approach is that .Amiga system functions 
often require large data blocks as input, and the 
BASIC methods lor setting up such data blocks are 
all somewhat clumsy. 

Let's look at a simple example problem pro- 
grammed in C (Listing 1) and in .Amiga Basic (Listing 
2). The programs merely display some colored text 



T his is J 

> i \\ u u ENyerse j am j 




Thisis 

HirCWr«NVERSE COMF 




Figure 1. Example of the C program's output. 

and dotted lines in each of the Amiga drawing modes 
on a low-resolution, 8-color screen. Although the two 
versions are similar in design and function, the BASIC 
code is much shorter, because some 'of the BASIC 
commands take the place of several Amiga system 
functions. In addition, the C version has to declare 
variables and define data structures that the BASIC 
version does not need. 

Gather the Suspects 

The programs are divided into three sections. In the 
initialization section, we do all the set-up work nec- 
essary for displaying graphics. In the C version, this 
means first opening the Intuition and Graphics li- 
braries with OpenLibrary( ) function calls. The In- 



tuition library contains the screen and window 
commands needed to prepare the display, while the 
Graphics library contains the functions that actually 
draw graphics and text on that display. 

Once the Intuition library is open, we can prepare 
the display with the OpenScreen( ) function. Think 
of an Intuition screen as a backdrop upon which 
output windows are opened. The screen defines the 
display mode for these windows, including the width 
and height of the screen, horizontal resolution (hi- 
res or lo-res), vertical resolution (interlaced or not), 
color depth (2-32 colors), and such incidentals as 
default colors and text font. Near the top of the 
program file, the NewScreen data structure (here 
called NewCustScr) specifies all of these items. 

After we open the screen, we can open an output 
window by using the OpenWindow( ) function. Each 
output window has many attributes, including the 
screen to which it is attached, starting size and po- 
sition on that screen, maximum and minimum sizes, 
window title, system and custom gadgets, and Intu- 
ition events (such as mouse movements and key 
presses) about which the window should be notified. 
We define all these parameters in the NewWindow 
data block, which we call NewWdw (following 
NewCustScr in the program). Now, we also set the 
color registers that will be used on this custom screen, 
using the LoadRGB4( ) command. I.oadRCB4( ) lets 
us load all eight colors at once from a list contained 
in the colormap array. 

The BASIC initialization sequence is similar, but 
differs on some key points. First, we use the Library 
command to open only the graphics library. Because 
the screen and window commands we need are built 
into BASIC, we need not open the Intuition library. 
For the Library command to work properly, however, 
a file called graphics.bmap must be located in the 
directory from which the BASIC program is run or 
in the Workbench's libs: directory. To create a graph- 
ics.bmap file, you must run the BASIC program 
ConvertFD (found in the Extras disk's BasicDemos 
directory). When the program asks you which .fd file 
to read, type: 

extras 1 .3:fd 1 .3/graphics_lib.fd 

and when it asks which .bmap file to write, reply: 
libsigraphics.bmap 

The next command is DEFLNG A-Z, which de- 
clares that all variables should be treated as 32-bit 
integers. This is a good practice when dealing with 
Amiga system functions, because these functions ex- 
pect input values to be 32 bits long. To open a custom 
screen, we use Amiga Basic's Screen command, which 
is similar to the system's OpenScreen( ) function. 
Instead of requiring a NewScreen structure with 13 
input values, however, the Screen command lakes 
just five input values, giving us control over width, 
height, color, depth, and mode, while using defaults 
for other values such as the text font. »- 



24 August 1990 




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The Window command that we use to open an 
output window on this screen is, similarly, a limited 
version of the OpenWindow( ) function. It allows us 
to specify the screen to which it is attached, the size 
and title of the window, and the system gadgets that 
we want to attach, but does not let us receive event 
messages concerning these gadgets. As a result, if we 
were to include a close gadget, the user would be 
able to close our output window, but the program 
would never be notified that the window had been 
closed! The inability of Amiga Basic programs to 
receive event messages from their windows seriously 
limits the usefulness of the BASIC version of the 
Amiga windowing system. 

To close out the initialization routine, we set the 
screen-color registers, using the Palette command. 
This command is like the SetRGB4( ) system function, 
which sets one color register at a time, rather than 
LoadRCB4( ), which sets a number of them at once. 
As a consequence, we must repeat the Palette com- 
mand for each register we wish to set. Finally, we set 
up an array of text strings called Model, for the 
various messages we want to print. This corresponds 
to the textmsg array in the C program, but because 
BASIC lacks a means of setting values for a number 
of data items at once, we must set each siring value 
separately. 

Examine the Evidence 

The next section of the programs, ShowModes, is the 
one that performs the real work of drawing the text 



and graphics. First, it draws a filled blue rectangle 
on the screen. In the C version, we set the drawing 
pen to blue with the SetAPen( ) function, and use the 
RectFill( ) function to draw the filled box. In BASIC, 
we use a single Line command both to set the drawing 
color and to draw the filled box. 

Next, the programs prepare for writing text and 
drawing dashed lines in the various drawing modes 
by setting the foreground and background pen colors 
to red and green, respectively, and setting the line 
pattern to long dashes. In C, separate SetAPen( ) and 
SetBPen( ) calls are needed to set foreground and 
background colors, but in Amiga Basic a single Color 
command handles both. To set the line pattern in C, 
we use the SelDrPt( ) macro (which is defined in the 
include gfxmacros.h file), while in BASIC we use the 
Pattern command. 

Because the remaining graphics output is repeti- 
tive, it's drawn within a loop, a repeating block of 
program code. In both cases, nested FOR loops do 
the trick; for each of three blocks of text, the programs 
print two lines in each block. First, we calculate the 
vertical, or y, position; then we calculate a drawing 
mode. The actions are similar in both programs, 
although in the BASIC version, the y position is ex- 
pressed as text lines, while in C, the position is figured 
in screen dots, or pixels. (In this case, each text line 
is eight pixels high.) 

Next, we set the drawing mode, print a line of text, 
and draw a dotted line. Because BASIC lacks a func- 
tion for setting the drawing mode, the BASIC; pro- » 





Amiga-specific BASIC Keywords and 




Corresponding C Functions 


Amiga Basic 


C Function 


Amiga Basic C Function 


SCREEN 


OpenScreen( ) 


OBJECT functions Vsprite calls such as AddVSprite( ), 


SCREEN CLOSE: 


CIoseScreen( ) 


DrawGList( ), RemVSprite( ) 
Bob functions like AddBob( ), 


WINDOW 


OpenWindow( ) 


RemBob( ), RemlBob, SortGList( ) 


WINDOW CLOSE 


CloseWindow( ) 


ON COLLISION DoCollision( ) 
COLLISION ON SetCoIlision( ) 


AREA 


AreaDraw( ) 


PUT, GET (screen) ClipBlit( ), BllPattern( ), 


AREAFILL 


AreaEnd( ) 


Drawlmage( ) 


CIRCLE 


DrawEllipse( ), AreaEllipse( ) 




CLS 


SetRast( ) 


LIBRARY OpenLibrary( ) 


COLOR 


SetAPen( ), SetBPen 


LIBRARY CLOSE CloseLibrary( ) 


LOCATE, PTAB 


Move( ) 




PSET, PRESET 


WritePixel( ) 


TRANSLATES Translate( ) 


POINT 


ReadPixel( ) 


SAY OpenDevice( ) and SendIO( ) on 


LINE 


Draw( ), PolyLine( ), RectFill( ) 


narrator, device 


PAINT 


Fill( ) 


SOUND OpenDevice and DolO with 


PALETTE 


SetRGB4( ) 


audio.device 


PATTERN 


SetDrPt( ), SetAfPt( ) 




SCROLL 


ScrolIRaster( ) 


BEEP DisplayBeep( ) 



26 August 1990 



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gram must call the SetDrMd( ) function directly, just 
as the C version does. For input, this call requires 
the mode number and a pointer to the window's 
RastPort data block. In BASIC, the Window(7) func- 
tion returns the RastPort address. The mode number 
specifies a drawing mode such as JAM1, JAM2, or 
Complement. 

In JAM 1 mode, the program uses the foreground 
color to draw the text. In JAM2, the text is drawn in 
the foreground color, and the background GO the text 
is drawn in the background color. In Complement 
mode, the text is drawn in the color whose pen 
number is the complement of that of the existing 
background color. (If this is hard to visualize, study 
Figure 1, showing the C program's output.) 

With the drawing mode set, the program now 
writes the text and draws the dotted line. In C, this 
requiresaMovef )call to set the pen position, aText( ) 
call to print the text, another Move( ) call, and a 
Draw( ) call to draw the line. In BASIC, we need only 
Locate, Print, and Line statements, because the Line 
statement combines both move and draw operations. 

Pronounce the Verdict 

After drawing the display, the program needs to get 
a signal from the user to end. In BASIC, the Sleep 
function suspends the program until the user presses 
a key or mouse button. Sleep does not give us any 
information about the event that ended it, though. 
It also seems susceptible to prior events, which is w r hy 
we use two Sleep commands in a row. The first one 
is terminated by events that have been stored up, 
while the second one does the actual waiting. 

In the C program, we use the WaitPort( ) function 
to suspend the program until we get an Intuition 



message. Because we specified when we opened our 
window that it would like to get both Rawkey and 
Mousebutton messages, either event will satisfy the 
\VaitPort( ) function. This example uses the Wait- 
Port( ) function in a fairly crude manner, as it tloes 
not check to see what kind of message it received. 
Unlike (he BASIC version, however, the C program 
can interpret the message it gets and use the infor- 
mation about mouse movement or key strokes for a 
productive purpose. When the programs get the sig- 
nal to end, both versions close the output window, 
the custom screen and the libraries they opened, and 
then exit. 

As you can see, adding Amiga-style input and out- 
put to your BASIC and C programs is relatively 
simple. Keep in mind, however, that while Amiga 
Basic's built-in Amiga functions make getting started 
easy, they are not ultimately powerful enough for the 
most sophisticated kinds of applications. For those, 
you will need to call the Amiga system routines di- 
rectly, just as you do when programming in C. 

The best source for further information about these 
routines is the Amiga ROM Kernel Reference Manual: 
Libraries ami Devices (S33.95, Addison-Wesley, Route 
128, Reading, MA 01867, 617/944-3700). Once you 
have learned how to send output to windows, and 
to receive input from menus, gadgets, mouse and 
keyboard, you'll be well on your way to becoming a 
master detective, writing programs with a distinctive 
Amiga flair. O 

Sheldon Ijemon is the author of Inside Amiga Graphics 
and co-author of the AmigaDOS Reference Guide, Write 
to him do AniigaWorld Editorial Dept., 80 Elm St., 
Peterborough, NH 03458. 



Listing 1. Demo program written in C. 

/• Drawmode.c: shows lines and text in the both 

* DrawModes with Inverse and Complement modifiers */ 

/* Include the definitions we need */ 

♦include <exec/types .h> 

/« includes type defintions like USHORT */ 

♦include <intuition/intuition.h> 

/* includes data definitions like NewWindow */ 

♦include <graphics/gf xmacros .h> 

/■• includes definition of SetDrPt macro */ 

/« Structures needed for libraries */ 
struct IntuitionBase 'IntuitionBase; 
struct GfxBase *GfxBase; 

/* Structures required for graphics */ 
struct Screen "CustScr; 
struct Window *Wdw; 
struct Viewport *WVP; 

/* function prototypes */ 
VOID main (VOID) ; 
VOID initialize (VOID) ; 
VOID showModes (VOID) .- 
VOID cleanExit (int) ; 



/* for brevity */ 



/" Program Constants */ 
♦define Rp wdw->RPort 

♦define WHITE OxFFF 

♦define RED OxFOO 

♦define GREEN OxOFO 

♦define BLUE OxOOF 

♦define CYAN OxOFF 

♦define PURPLE OxFOF 

♦define YELLOW OxFFO 

♦define BLACK 0x000 



/* Color Map Data */ 

static USHORT colormap [8] = 

I 
WHITE , RED, GREEN, BLUE, YELLOW, CYAN, PURPLE, BLACK ) 

/* Pre-initiaiized Text Structure */ 
struct TextAttr StdFont = 



I 

"topaz . font", 
TOPAZ_EIGHTY, 
FS_NORMAL, 
FPF ROMFONT, 



/* Font Name */ 

/* Font Height */ 

(* Style */ 

/* Preferences */ 



28 August 1990 





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Preinitialized NewScreen & NewWindow Structures 
struct NewScreen NewCustScr = 



I 

0,0, 

320,200,3, 

0,1, 

SPRITES, 



/* LeftEdge (always=0) ,TopEdge 

/* width, Height, Depth */ 

/* DetailPen and BlockPen */ 

/* special display modes */ 



CUSTOMSCREEN, /* Screen Type */ 

sStdFont, /* Pointer to Custom font*/ 

NULL, /* Pointer to title text */ 

NULL, /* Pointer to Screen Gadgets */ 

NULL, /* Pointer to CustomBitMap */ 



struct NewWindow NewWdw 



{ 

0,0, 


/* 


320,200, 


/* 


0,1, 


/* 


MOUSEBUTTONS I 




RAWKEY , 




/* set IDCMP fl 


ags 


SMART_REFRESH I 




ACTIVATE I 




GIMMEZEROZERO, 


/* 


NULL, 


/* 


NULL, 


/* 


NULL, 


f* 


NULL, 


I* 


NULL, 


I* 


0,0, 


/* 


0,0, 


/* 


CUSTOMSCREEN 

>; 


1* 



Left Edge, Top Edge */ 

width, Height */ 

Block Pen, Detail Pen */ 



to for mouse £ key events */ 



Window Flags */ 

Pointer to First Gadget */ 

Pointer to Check Mark image */ 

Window Title */ 

Pointer to Screen structure */ 

Pointer to custom Bit Map */ 

Minimum Width, Height */ 

Maximum Width, Height */ 

Type of Screen it resides on */ 



/* ***** Program Begins Here ***** */ 

VOID main() 

I 



/* Open the Intuition and Graphics libraries. 

* If is returned, libraries aren't available. */ 
IntuitionBase = (struct IntuitionBase *) 

OpenLibrary (" intuit ion. library", LIBRARYVERSION) ; 
if (IntuitionBase == NULL) cleanExit (100) ; 

GfxBase = (struct GfxBase *) 

OpenLibrary ("graphics. library", LIBRARY_VERSION) ; 
if (GfxBase == NULL) cleanExit (200 ) ; 

/* Open the Screen and Windows. If is returned, 

* they weren't opened. */ 

if ( (NewWdw. Screen = CustScr = 

(struct Screen *) OpenScreen UNewCustScr) ) == NULL) 
cleanExit (300) ; 



if ( (Wdw = (struct Window 
NULL) cleanExit (400) , • 



') OpenWindow (SNewWdw) ) == 



/* find the viewport and load color registers */ 
WVP = (struct Viewport *) ViewPortAddress (Wdw) ; 
LoadRGS4 [WVP, Scolormap, 8) ; /*load new colors */ 

) 

/* ***** show drawing modes: Print text and draw 

* dotted lines in each of the drawing modes ***** «/ 

VOID showModes I ) 



int block, row, y, mode; 

static char *textmsg[] = ( 

"This is JAM1 MODE", 

"This is INVERSE JAM1", 

"This is JAM2 MODE", 

"This is INVERSE JAM2 " , 

"This is COMPLEMENT MODE" 

"THis is INVERSE COMP" ( ; 



initialize!); 

/* open libraries, screen, window and set colors */ 

showModes () ; /* draw text and dashed lines */ 

WaitPort (Wdw->UserPort) ; 

/* wait for a mouse button or key press */ 

cleanExit (0) ; 

/* close window, screen, libraries, and exit */ 

] 

/* **** initialisation function: Open the Intuition 

* and Graphics libraries, open the custom screen and 

* window, Set color registers for screen ***** */ 



SetAPen (Rp,3) ; 
RectFill(Rp, 92,13,262, 133) ; 
SetDrPt (Rp, OxFFOO) ; 
SetAPen (Rp, 1) ; 
SetBPen (Rp, 2) ; 

for(block=0;block<3;block++) 
I 

for (row=0; row<2; row++) 
I 

y=( ( (block+1) *4)+row)*E 
mode = block + (4*row); 
MovefRp, 24, y) ; 
SetDrMd (Rp,mode); 



VOID initialized 



Listing 2. The same demo programmed In Amiga Basic. 



GOSUB Initialize: 



'Open libraries S set up screen 



COLOR 1,2 



'set colors to red and green 



showModes : 

LINE (92,13)- STEP ( 170 , 120) , 3, bf 

'draw blue box for contrast 

PATTERN SHFF00 'striped pattern 



FOR Block = TO 2 
FOR Row = TO 1 



'for 3 blocks 

'with 2 lines in each block 



y= ( (Block + 1) * 4)+Row 



LOCATE y, 4 



'Position for PRINT 



30 August 1990 



i^J 



Mode = Block + (4. * Row) 

CALL SetDrMdS (WINDOW (8) , Mode) 'Set drawing mode 
PRINT "This is ",-Mode$(2*Block + Row) 
'Print text in this mode 
LINE (219,y*8-4)- STEP (85,0) 
'Draw line in this mode 
NEXT Row 
NEXT Block 

SLEEP: SLEEP 'Wait for mouse click or key press 



cleanExit : 
WINDOW CLOSE 2 
SCREEN CLOSE 1 
LIBRARY CLOSE 
END 



'Close Window 
'Close Screen 
'Close Libraries 



Initialize: 

LIBRARY "graphics . library" 'Open graphics library 



DEFLNG A-Z 



'use long integers 



SCREEN 1,320,200,3,1 '320X200 los-res, 8 color 

screen 

WINDOW 2,,, 0,1 'Full-screen window, no gadgets 

PALETTE 0,1,1,1 'White background 

PALETTE 1,1,0,0 'red — used for foreground pen 

PALETTE 2,0,1,0 'green — used for background pen 

PALETTE 3,0,0,1 'blue 



PALETTE 4,1,1,0 'yellow — complement of blue 
PALETTE 7,0,0,0 'black — complement of white 

ModeS (0)="JAM1 MODE" 
ModeS (1)=" INVERSE JAM1" 
MOdeS (2)="JAM2 MODE" 
ModeS(3)="INVERSE JAM2" 
M Ode $ ( 4 ) - " COMP LEMENT MODE " 
ModeS <5)="INV£RSE COMP" 



RETURN 



TextiRp, textmsg [2*block+row] , 

strlen (textmsg [2*block+row] ) ) 
Move (Rp, 219, y-4) ; 
Draw(Rp,304,y-4) ; 



■ 



/* ***** Exit after cleaning up: Close the custom 

* screen, window, and libraries in the reverse order 

* from which they were opened. ***** */ 

VOID cleanExit (returnValue) 

int returnValue; 

{ 

if (Wdw) CloseWindow (Wdw) ; 

if (CustScr) CloseScreen (CustScr) ,- 

if (GfxBase) CloseLibrary (Gf xBase) ; 

if (IntuitionBase) CloseLibrary (IntuitionBase) ; 

exit (returnValue); 



AMIGA 

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Wanted! 



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AmigaWorld Magazine 
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SCANNER MANIA 



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• Includes Scaniab software 

JX300 S JX450 are avalable ... CALL 

Also Available: 

The Migraph Hand Scanner 

• Up to 400 DPI Black and White scanner 

• Comes with powerful "Touch Up" software 



FOCUS VIDEO S IBJ3 

FRAKEQRABBER VI SFTWR ... 61 H 
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IHTER4CT0R BIBS 

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THE CREATIVE COMPUTERS 
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rices and promotions valid through Juiy 31, 
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The only 5 page ad in any Amiga magazine! Check out page 5 for more Creative Promotions! 



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ACTION STRATEGY 



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TYPHOON THOMPSON 2-15 

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Send us your best Amiga animation for inclusion on The AmigaWoricI Animation Video 
Volume II. Even if you don't win, we'll give you $50 and a free copy of the video if we use it 
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Volume I was superb, but this one's going to be even better. Let's focus on entertainment 
value— jokes, themes, plots, etc. Let's create animations that say something. Demonstrations 
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Send your animations on floppy disks, with full instructions as to loading. Be sure to specify or 
include suitable playing programs. There is no limit on the size of the animation. But if your ani- 
mation is particularly large, contact us about other means of transmission (300/44 1 -4403 , x- 1 07), 

Send your animation to Lou Wallace, Animation Video Contest, AmigaWorfd, 80 Elm St., 
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must be your original work. By submitting them, you grant AmigaWorld permission to use and 
distribute them with our tape. 



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A FIFTH CREATIVE PAGE! 



CENTAUR 



The Computerized Atlas! 

• Information on more than 170 countries. 

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HEW IN VERSION 2.0: 

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■ Play I Record up to 4 tracks in memory 

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Yamaha SHS-10 Keyboard 



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Midi Out - Works with the 

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To get these special prices, you must be a VIP member. 



Prices and promotions vaild through July 31, 1990 

Ode 264 on Reader Service card. 



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Hard Lessons: Solid Results 

Careful organization and maintenance of your hard-disk drive can pay big 

dividends. Here are five tips— with appropriate support utilities— 

to help you make the most of your investment. 



By Mike Hubbartt 



WITH THE PRICE of Amiga hard-disk drives drop- 

ping steadily, more and more users can afford the 
luxury of owning one. The problems involved with 
organizing and maintaining your hard drive, how- 
ever, still remain — no matter what kind of bargain 

E335SSS 



you drive in obtaining one. Here's a live-point "crash 
course," if you will, in procedures to follow and soft- 
ware tools to use for installing programs, protecting 
data, and improving overall performance when add- 
ing a hard drive to your system. 



■ \. ■■■!■■■■ l-.rrr 



1->1- 



SEE3S 



•H-'lv'"l- 



nznrE 



g|a 



G e t O r da n i z e d ! 



Organizing your hard-drive di- 
rectories efficiently will save vou 
an enormous amount of time 
and confusion. Keep similar 
programs grouped together in 
separate drawers (directories) 
so the root (main hard-drive) 
directory is not cluttered with 
too many files. Because the root 
directory is normally in the 
search path, you will waste a 
great deal of time if your pro- 
gram is looking for a file and 
first has to search through, say, 
300 root-directory files. You can 
also gel to an individual program much faster if you 
avoid such jam-ups in the root directory. 

In addition, you won't have to spend a lot of time 
backing up files if you organize well. For instance, I 
keep data for my word processor, database, and C 
compiler in separate subdirectories in their respective 
drawers, enabling me to make a backup of just those 
files on a daily basis. This avoids the time-consuming 
process of constantly making a complete backup of 
the hard drive, as I already have a master backup! 
.Although some people may favor doing a complete 
daily backup, I would rather spend my time working 
on the system rather than waiting for a backup to 
finish. 

As a working example, I have organized my 20MB 
hard drive, The Vault from Progressive Peripherals, 
as follows: I have two word processors, WordPerfect 
(plus WordPerfect Library) and Transcript, in a 




drawer labeled "Write." My 
database, Professional Data Re- 
trieve, is in a drawer called 
"PDR." Grouped in a drawer 
named "Science" are a number 
of related science programs 
consisting of Distant Suns, 
MathAMation, Doug's Math 
Aquarium, and Elements (a 
shareware program displaying 
the elemental periodic chart). A 
"Utilities" drawer holds tele- 
communications software, 
along with Disk Master and Disk 
Mechanic. The "Aztec" drawer 
contains my Aztec 5.0 C Compiler, while "CanDo" 
holds the multimedia-authoring system of the same 
name, As you can see, the choice of where to place 
programs is up to the user— but the principle of 
efficient organization remains the same. Because 
some of these programs are stored together in a single 
drawer, it is necessary to make extra draw r ers to hold 
these files. The easiest method is to single click on 
an empty drawer, select Duplicate and then Rename 
from the Workbench menu, and type in the drawer's 
new r name. 

DiskMaster (S49.95, Progressive Peripherals), con- 
tained in my Utilities drawer, comes in very handy 
when you are working with a hard drive. The pro- 
gram bandies bulk file management — which can be- 
come confusing when you are dealing with a lot of 
deeply embedded subdirectories. Because of its sim- 
ple point-and-click interface, DiskMaster lets you I 



38 August 1990 



ILL.ISTRAIED BY MARCK1. DLROC.HtK 




The art of memory engineering. 



Introducing the art of memory 
engineering. With the Amiga's practically 
unlimited potential, often the only 
barrier to greater productivity is a lack 
of memory. Adding expansion memory to 
your computer opens doors to new capa- 
bilities. But knowing how much to add 
and how to add it can be a real headache. 

For Amiga 2000s, 2500s and 3000s, 

Applied Engineering's new RamWorks 
2000™ (above, at right) is the definitive 
memory expansion solution. The board 
was engineered to incorporate 256K x 4 
dynamic random access memory (DRAM) 
chips. That's a significant improvement 
over chips used on other boards because 
it gives you growth-path choices. You can 
add memory in large increments or smaller, 
more affordable increments of 512K at a 
time. And you can add these small 
increments all the way up to 8 MEGs. 

Ease of use is also important Many memory 
expansion boards require the user to con- 
figure tiny switches or jumpers in a trial 
and error fashion to suit their particular 
hardware. RamWorks 2000 has an intuitive 



on-board feature that automatically con- 
figures your setup — making it much easier 
to install and upgrade. No switches, no 
jumpers — just add memory and go. 

We also designed RamWorks 2000 to be 
fully compatible with the A3000, so if 
you decide at some future date to upgrade 
your computer, you can switch the card 
over. RamWorks 2000 carries a five year 
warranty. Call for current pricing. 

For Amiga 500s with 512K, we designed 
the RamWorks 500™ (above, at left). 
Combining the functions of an internal 
512K memory card and clock card, RamWorks 
500 boosts the A500's available RAM to 1 
MEG. We incorporate 256K x 1 DRAM chips 
to make RamWorks 500 fully compatible 
with ALL A500 hardware and software, includ- 
ing pre-1989 machines. The built-in clock 
function automatically time and date stamps 
your files and a graphical diagnostic program 
checks for bad or improperly seated chips. 
Five year warranty With 512K installed $119. 

For the new A500 Professional with 
1 MEG built-in. Applied Engineering designed 
Timemaster 500™ (above, top). An easy 



way to add clock functions to your files, 
Timemaster 500 quickly attaches to the 
A500-P's expansion slot. Your files are then 
automatically time and date stamped for 
easy reference. Five year warranty $49. 

For ten years, Applied Engineering has forged 
a reputation for exciting and innovative 
peripherals. Built to our own exacting stan- 
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Order today! To order or for more infor- 
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add 1% sales tax. Add $10 outside U.S.A. 
Dealer inquiries invited. 



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change without notice. Brand and product names are registered 

trademarks of their respectitv holders 



move easily around directories and subdirectories to 
choose files for deleting, copying, moving, and re- 
naming. The program also makes it quite simple to 



create new directories and subdirectories when you 
are working on complex projects— again without the 
bother of having to enter the CLI or Shell. 



'■■•■'■■-■■ EEEBGSSE 



■ I-U.I.I..I. 



"■■"P 



IE 



2 



Back It Up! 



Although complete backups of 
your hard drive on a daily basis 
may be superfluous if you have 
your directories organized 
properly, the importance of the 
right kind of backing-up pro- 
cedures cannot be overempha- 
sized. 1 learned the hard lesson 
of having a current backup of 
software on my hard drive when 
it crashed for the first time. If 
you haven't experienced a crash 
before, take it from me— it is 
definitely bad news! A hard 
drive has one or more platters 
that spin at a high rate, and the drive heads float 
above these platters while reading the information 
from them. Ahead crash occurs when the drive heads 
actually touch the rotating disks, physically damaging 
them and corrupting any data stored at the point of 
contact. A head crash can occur if the hard drive 

• is jolted or dropped during operation; 

• loses power and a stepper motor is used 

in the drive; 

• experiences controller failure. 

Because programs and data occupy more than a 
single sector, a bad sector may have more of a disas- 
trous effect than you might think— especially in a 
database or spreadsheet, where every bit of data is 
critical. Also, if a program has code stored on a bad 
sector, the program might not load at all, may give 
erroneous results in calculations, or might even crash 
your system. Not an entertaining prospect, to be sure. 

Back-up Programs Back-to-Back 

There are a number of trustworthy back-up pro- 
grams available, both commercially and in the public 
domain. Two that 1 use are Double Back— on the 
previously mentioned Disk Mechanic ($89.95, Lake 
Forrest Logic)— and Superback ($79.95, The Disc 
Company). Both work with easy point-and-click in- 
terfaces, and each lets you back up the complete hard 
drive or only those files that have changed since the 
last backup. Double Back, however, allows you to use 
more than one disk drive, while Superback sends 
files only todfD:. Both programs automatically format 
the disks holding the backed-up files. 

The recendy updated Quarterback {$69.95, Cen- 
tral Coast) also provides good back-up protection. 
Version 4.0 ($10 upgrade price to current Quarter- 




back owners) adds a number of 
new features, including a Print 
Catalog for creating archive re- 
ports after backups, a new 
"Slow" back-up mode for Ami- 
gas that can't handle fast back- 
ups, and several enhancements 
to the archive/restoration report 
function. 

It should be pointed out that 
neither Superback nor Double 
Back compresses the hard-drive 
data to save disk space. A com- 
plete backup of my 20MB hard 
drive (which is almost full— with 
only 700.000K free) requires some 24 disks. Double 
Back does back up floppy disks, while Superback does 
not. Of the two programs, I prefer Double Back, pri- 
marily because of the added benefit of getting other 
useful Disk Mechanic programs all for the same price. 
In any event, whichever utility you use, it is crucial 
to have a reliable backup of your software, because 
if you do have a crash, you will need to reformat 
your hard drive and reinstall your software. After my 
first head crash, it took five hours to reinstall all my 
software, plus a couple of days to test all the programs 
and to make the correct additions to my startup- 
sequence. If you choose to make do without a backup, 
save the s:startup-sequence (an ASCII file) to a floppy 
disk; this will save you a lot of time figuring out 
assignments and paths your programs may require 
if you need to reinstall your software after a crash. 
How often should you back up your hard drive? 
I have two complete backups. Some may question. 
Why two backups— isn't that a waste of disks? My 
first backup has all the programs I install on the hard 
drive initially, while the second is employed after I 
run an optimizer on the hard drive to enhance its 
performance (see section 3 below). If the hard drive 
goes down while you are working on it with the 
optimizer (which can happen if you run out of mem- 
ory during optimization or if a power outage occurs), 
you can reinstall the original backup and try again. 
Never work on a hard drive with software tools with- 
out a current backup of the installed software. 

After you back up the complete hard drive, your 
back-up procedures for data generated in your pro- 
grams should be much easier. As I keep separate 
subdirectories for data, a weekly backup of those 
subdirectories suffices. Why? The main software in- 
stalled on the hard drive rarely changes (except when i 



40 August 1990 



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programs are updated), so a complete system backup 
is needed only every six months or so. Because my 
program data does change regularly, I back it up on 
a weekly basis, or even daily in the case of critical 

'■■-'■■'•■■•'■■-■ '-•■ 



data. While backing up a 20MB hard drive takes 
almost an hour, backing up only a few files takes 
minutes— obviously the best way to go unless you 
have a lot of time to kill. 



'-■■■i- 



.N---1-. .■!■■>■ .I.'i-'-1. 



EEESESE 



■ ■ i" • i-" 



-I----1' 



Optimize = Faster Access! 



Although good hard-drive or- 
ganization alone speeds up ac- 
cess to programs and their data 
considerably, there are other 
tricks to make program loading 
even faster and more efficient. 
One of these is the process called 
"optimizing." Both floppy- and 
hard-disk drives store a given 
program or collection of data in 
sectors on the disk or platter; 
but information thai belongs to- 
gether is not necessarily stored 
together, which means that the 
drive head may have to spend 
considerable time searching over widely scattered 
sectors for the information before reading it into 
memory. This search time adds up when a large 
program's information is dispersed all over a disk. 
The optimization procedure relocates each program 
and its data to contiguous sectors of the disk or platter, 
thus decreasing the drive head's movement. The disk 
optimizers I recommend are B.A.D. ($49.95, Cen- 
taur) and Disk Mechanic's Tune Up (S89.95). 

Both B.A.D. and Tune Up do make a difference 
in performance, making program loading two to five 
times faster in many cases. (Large programs, such as 
WordPerfect and Distant Suns, benefit greatly from 




optimization — more so than 
such smaller programs as Tran- 
script.) Both Tune Up and 
B.A.D. can use a Workbench in- 
terface (by which you select the 
drive to optimize and then start 
the process by clicking on a 
gadget) or, if you wish, can em- 
ploy the CLI (where you specify 
the drive to optimize in the com- 
mand line). Either B.A.D. or 
Tune Up could easily become 
indispensible to hard-drive 
owners, although I prefer the 
latter simply because of the 
other useful Disk Mechanic utilities (such as Double 
Back) included in the one package. 

In either case, be prepared to spend some time 
optimizing your hard drive. It takes over four hours 
to complete the job on a 20MB drive the first time 
through— but only a little over an hour for subse- 
quent procedures. It does, of course, take much 
longer with larger drives, which makes it even more 
compelling to optimize on a regular basis. Neither 
program allows selection of only one physical area 
of the drive for optimization, although Tune Up's 
gadgets do let you process the complete directory 
tree or individual directories of the hard drive. 



f^f 



■-!■■■ :-T 



TIT* T 

o Err Is 



Human, To Verify I 



s Divine! 



Despite all the careful organi- 
zation, back-up procedures, 
and optimization, there are still 
pitfalls awaiting the hard-drive 
user. Locating disk errors can 
be a tricky process. Three pro- 
grams that can help you here 
are Dunlap Utilities' (S79.95, 
Progressive Peripherals) Verify- 
disk program. Disk Mechanic's 
Markbad, and the Doctor Ami 
($49,95, Free Spirit) program. 
Drive Doctor. All of these pro- 
grams will find errors on either 
floppies or a hard drive, even 
mapping the bad sectors out of 



ability list so that no programs 
are stored in these bad sectors. 
.Any hard drive can pick up 
errors over time, and these pro- 
grams will save you the trouble 
of reformatting (at low or high 
level) your drive when you get 
too many program errors for 
effective operation. A low-level 
format wipes out all program 
information on the hard disk, 
and it lakes more time than a 
high-level format (which is exe- 
cuted with the AmigaDOS For- 
mat command). A program that 
the hard-drive avail- can find and remove bad sectors is a real time-saver, i 




42 August 1990 





it* r v if- f'ff- n-f'-f-rirrri 

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<§° 



Disk-Caching Ov> u 1 d Catch On! 



When you move from floppy 

drives to a hard drive, improved 
program-loading speed is one 
of the major benefits you expect 
from your additional invest- 
ment. After you begin working 
awhile with your hard drive, and 
filling it up (not as difficult as 
you might imagine), you will 
probably start thinking about 
expansion— more room on the 
hard drive and faster program 
access. A disk optimizer does 
speed up a hard drive, but there 
are other considerations and 
other ways to accomplish what you need here. Disk- 
caching programs help speed up operations by stor- 
ing information previously accessed from a disk drive 
into memory locations that you designate specifically 
for such holding purposes. By doing so, you can 
access that information in significantly faster fashion. 
Most large Amiga programs are made up of many 
smaller programs called overlays, which are loaded 
in as needed by the program, A good example of a 
program that uses overlays is WordPerfect, whose 
spelling checker is loaded into memory whenever 

I )-■■ 




BlitzDisk 250 alt 



needed and then removed when 
no longer required, freeing up 
memory for other system uses. 
Such overlays can be stored in 
RAM, making the information 
quickly available without the 
need to access either a floppy or 
hard drive. 

For disk-caching software, I 
use the BlitzDisk program 
packaged with TxEd+ (S79.95, 
MicroSmiths), which works with 
both floppy and hard drives. 1 
have BlitzDisk installed in my 
startup-sequence as: 

device NOCHIP 



This provides a value of 250 buffers for the hard 
drive, which uses approximately 125K of memory 
for caching information accessed previously from the 
hard drive. BlitzDisk lets you specify both the 
amount— such as 250 buffers for the hard drive— 
and the type of caching for each drive— such as NO- 
CHIP. (Choose NOCHIP if the cache RAM should 
only be Fast Memory, or use DIRONLY if you want 
only the directory information stored in the cache.) 



■ i....|.--.i---^-r 



•I-.--I- 



7E 



■ i----i----i' . Tr? r 



, ] ■• ' '■ i - 



iE 



Although the Amiga market lacks a product with 
all the tools of The Norton Utilities in the IBM world, 
there are products out there that should satisfy many 
of the needs of the Amiga hard-drive user. Unless 
some Amiga developer comes up with a nearly per- 
fect, all-in-one solution, most users will probably wind 
up working with several of these utility packages at 
the same time. .And until such time as the ideal, it's- 



a-snap-to-use utility comes along, the importance of 
good hard-disk organization and maintenance habits 
will remain a top priority. ■ 

Mike Hubbartt is an avid Amiga user and writer who 
specializes in productivity software utilities and hardware. 
Write to him c/o AmigaWorld Editorial Dept., SO Elm 
St., Peterborough, NH 03458. 



M a n u 


f 


acturers' Add 


r e s s e s 


Centaur Software 




Free Spirit Software Inc. 


Progressive Peripherals 


PO Box 4400 




PO Box 128 


& Software 


Redondo Beach, CA 90278 




Kutztown, PA 19530 


464 Kalamath St. 


213/542-2226 




215/583-5609 


Denver, CO 80204 
303/825-4144 


Central Coast Software 




Lake Forest Logic Inc. 




424 Vista Ave. 




28101 Ballard Rd. 


The Disc Company 


Golden, CO 80401 




Lake Forest, IL 60045 


1 1040 Santa Monica Blvd. 


303/526-1030 




708/816-6666 


Suite 300 
Los Angeles, CA 90025 






MicroSmiths Inc. 


213/478-6767 






PO Box 561 








Cambridge, MA 02 140 








617/354-1224 





44 August 1990 



COMPLETE 

HARDWARE/SOFTWARE 

SYSTEM FOR ONLY 



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NOW YOU CAN BACK-UP ANY DISK IN AROUND 50 SECONDS!! 

. "YES IT'S TRUEI! SYNCRO EXPRESS IS A HARDWARE/SOFTWARE SYSTEM THAT WORKS WITH "DIGITAL IMAGE COPYING". THIS IS 
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TRANSFERRED AS RAW DIGITAL INFORMATION. 

8 UNMATCHED PERFORMANCE!) Its hard to draw comparisons between Syncro Express and old lashioned Disk Copiers. Because th#y 
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Why will Syncro Express succeed where others fail? 

~ Some programs now have very sophisticated protection Including long tracks, Incryplion, etc. But remember, whatever lift programmer 
comes up with, the disk then has to be commercially duplicated. That's where Syncro Express beats all others • It transfers data at MFM/TTL 
level, Just like the duplicators. 



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Tired of overstuffed disks ? These file-compression 
programs will help you free up valuable storage space. 




For whatever reason 
(to conserve storage 
space, lo upload to 
on-line services faster and 
save money, or to decom- 
press downloaded files), 
you have made the deci- 
sion to use a file-archiving 
program. Okay, but what 
do you do next? Your 
brother swears by ARC, his 
old standby, but the local 
BBS operator claims that 
other, newer contenders 
have long ago surpassed it 
Which program should 
you use: ARC, ZOO, 
LHARC, or PKAZIP? 
Does one stand above the 
rest, or are you better off 
using a combination of 
compressors? If so, which 
should you use when? 

Four years ago, the de- 
cision was much easier; 
your only choice was ARC 
(available on Fred Fish disk #70 or as file #5666 in PeopleLink's 
AmigaZone), which for the first time let Amiga owners combine 
and compact one or many files into an archive. The summer of 
1987 brought the first challengers: ZOO (Fred Fish disk #164, 
AmigaZone file #12241) and PAK (AmigaZone file #8896). 

ZOO improves on ARC in having the ability to archive files 
hidden inside a directory and in providing better file compression 
(or so everyone thought at first— see below for more on ZOO 



archive sizes), while PAK 
creates archives you can 
unravel by simply run- 
ning them from the CLI 
as you would with nor- 
mally executable pro- 
grams. ZOO gained con- 
siderable acceptance (with 
ARC not far behind) until 
the giants of the MS-DOS 
archiving world, LHARC 
(AmigaZone file #19961) 
and PKZIP (PKAZIP on 
the Amiga; AmigaZone 
file #19805), carried their 
feud over into the Amiga 
realm. 

The Proof Is in 
The Packing 

To help you sort out the 
choices, I tracked the big 
four's compression and 
decompression limes and 
the sizes of their archives 
for six sets of files in RAM. 
For the ARC tests, I also recorded decompression times for 
PKWARE's PKAX (AmigaZone file #13087), an unraveling utility 
for .arc files. I ran the tests twice— first on a stock Amiga 2000, 
then on an A2000 with Commodore's A2630 card (with both the 
FASTROM and CACHE options enabled via SetCPU). 

The six file sets represent an average cross section of data: 
Communicator version 1.34 is a popular public-domain terminal 
program; Moria version 3.0 is a PD fantasy role-playing game; *■ 




46 August 1990 



ILLUSTRATED BY WARREN GEBERT 



w o 



STEP INTO THE WORLD OF AMIGA . . 




k 



the Pathway To 
r our Imagination 

^•or a computer as (Extraordinary as the 

. Amiga™, you need a magazine that can 

latch its excellence, AmigaWorld. 
Amiga World is the only maga/.ine which 
provides you with ideas and information to 
get maximum performance from the Amiga's 
tremendous power and versatility. 
Each issue gives you valuable insights to boost your 

roductivily and enhance your creativity. 

Vhether you choose the Amiga as a serious business 
tool for its speed and multitasking capabilities. . .or for 
^s superb graphics, drawing, color (over 4,000 colors), 

nd animation. . .or for its state-of-the-art music and 

peech. . .or for its scientific and CAD abilities, AmigaWorld 
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With its timely news features, product announcements and reviews, useful operating 
tips and stunning graphics, AmigaWorld is as dynamic as the market it covers. 
Don't wait! Become a subscriber and save nearly 37% off the cover price. Return the 
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Save 37% □ YES! 

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off the cover price. Enter my one year 
subscription to AmigaWorld for the low 
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time, I will receive a full refund— no 
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O Payment Enclosed D Bill Me 



Name 

Address . 
City 

State 



. Zip 



Canada & Mexico S38.97, Foreign Surface S49.97. Foreign 
Airmail S84.97 (U.S. Funds drawn on U.S. Bank|. Prepayment is 
required on foreign orders. All rales are 1 year only. Please allow 
6-H weeks for delivery. 

AmigaWorld -»wai3 
PO Box 58804, Boulder, CO 80322-8B04 

Amiga is a trademark of Commodore. Amiga. Inc. 




^ 







u v s 






Compression Speed and Size Comparison 











ARC 0.23/PKAX 1 .0 


ZOO 2.0 


LHARC 1.1 


PKAZIP 1.01 


Compressed 


file format: 




.arc 


.zoo 


.Izh 


•zip 


Communicator v1.34 


(original size 


B6859) 










Compressed 


Size 






52363 


47702 


33241 


37791 


Compress 
















68000 








1:06 


:20 


1:49 


:56 


68030 








:14 


:04 


:20 


:17 


Decompress 
















66000 








:37/:12 


:09 


•36 


:13 


68030 








:08/:03 


:02 


:07 


:03 



Moria v3.0 (original size 756300) 


Compressed Size 


N/A 


502071 


404262 


41 8547 


Compress 










68000 


N/A 


2:59 


15:56 


11:54 


66030 


N/A 


:37 


2:54 


1:47 


Decompress 










68000 


N/A 


1:07 


5:20 


1:40 


68030 


N/A 


:14 


1:00 


:17 



TFL June '89 (original 


size 


295879) 










Compressed Size 






N/A 


143322 


116928 


114733 


Compress 














68000 






N/A 


-.54 


5:35 


2:17 


6B030 






N/A 


:10 


1:01 


:30 


Decompress 














68000 






N/A 


:24 


1:34 


:32 


68030 






N/A 


:05 


:20 


:07 



Woodland II (original size 111814) 










Compressed Size 


103478 


135584 


102433 


110371 


Compress 










68000 


2:43 


:49 


2:15 


1:20 


68030 


:33 


:09 


:27 


:11 


Decompress 










68000 


1:07/:11 


:04 


1:27 


:20 


68030 


:13/:03 


:02 


:15 


:05 I 



Sonix-Progresslve (original size 693887) 

Compressed Size 
Compress 

68000 

6803D 
Decompress 

68000 

68030 



N/A 

N/A 
N/A 

N/A 

N/A 



483861 



5:25 
1.02 



2:57 
:38 



370068 



15:15 
2:53 



6:44 
1:19 






Twilight (original size 841662) 










Compressed Size 


618601 


616941 


501076 


525191 


Compress 










68000 


15:26 


3:25 


13:20 


7:03 


68030 


3:11 


:38 


2:42 


2:29 


Decompress 










68000 


7:02/1:12 


1:05 


6:00 


1:41 


68030 


3:44/: 12 


:12 


1:07 


:44 



395513 

7:01 
2:25 

3:25 
1:12 






48 August 1990 




INTRODUCING THE 




GENLOCK WD OVERLAY SYSTEM 

A Broadcast qualify RS- 170 A composite output 
A Two independent dissolve controls 

A Software controllable 

A Compatible with all Amiga models 

A Dual video outputs 

A Key output 

A Selectable 3.58MHz Notch Filter 

SUPERGEN IS THE PROVEN 

INDUSTRY STANDARD GENLOCK 

AND OVERLAY SYSTEM FOR THE AMIGA 



Su 



ALLTHE QUALITY OF OUR ORIGINAL SUPIRGEN™ 
NOW ON A CARD FOR THE AMIGA® 2000 SERIES 

A Occupies the video slot ; / j 

A 1 video in, T video out 

A Broadcast quality RS-170A composite output 

▲ Switch selectable overlay function 

A Software controllable 

A Optional remote dissolve console ($75) 

$599.95 

SuperGen 2000 s 

THE FIRST TRUE Y/C GENLOCK t OVERLAY CARD 
FOR THE AMIGA* 2000 SERIES COMPUTERS 



A S-VHS, ED-BETA, Hi8 compatible 
A broadcast quality NTSC RS-1 70A output 
- A built in SC/H phase adjustability 
A built in sync generator A dissolves 

$1995 






ION 

2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742 
Telephone 916/344-4825 FAX 916/635-0475 

©1989 Digital Creations. 
Amiga is a registered trademark of Comodore Business Machines. 



2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742 
Telephone 91 6/344-4825 FAX 916/635-0475 

©1989 Digital Creations. 
Amiga is a registered trademark of Comodore Business Machines. 

Circle 28 on Reader Service card. 



<V* 



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TFL is the June '89 edition of Chet Solace's Amiga 
BBS listing called The Final List; Woodland II, from 
Louis Markoya, is a ray-traced, interlaced, HAM IFF 
graphic; Twilight is a Jim Robinson VideoScape 3D 
animation in Anion format; and Sonix-Progressive is 
Tony Solomon's 90-minute Sonbc music collection. 

Consult the accompanying chart for a comparison 
of the performance figures. File sizes are listed in 
bytes, and times are stated in min:sec format. ARC 
tests marked N/A could not be completed, as the 
majority of files in the set had names that were longer 
than the 12-character MS-DOS standard to which 
ARC conforms. 

A quick look at the numbers shows that, contrary 
to popular belief, LHARC does not always create the 
smallest archives. PKAZIP bested LHARC on Com- 
municator and TFL. LHARC, however, usually wins 
on file sets containing graphics data (such as IFF 
files), beating PKAZIP by three to eight percent in 
these tests. PKAZIP's MS-DOS heritage handicaps 
the program on file sets with graphics, because the 
PKZ1P family is tailored for the most common types 
of MS-DOS data files— textand executable programs. 
PKAZIP also did not compress the Sonix-Progressive 
files as well as LHARC, because the set contains over 
150 files {half of which are smaller than IK), and 
PKAZIP needs to add more header information (used 
for identification at decompression) to each file than 
does LHARC. 

On the other hand, PKAZIP creates archives twice 
as fast as LHARC, and it unravels them three times as 
fast. Tests did not uphold the myth that LHARC per- 
forms much better relative to PKAZIP on an acceler- 
ated Amiga. The results here were inconclusive: While 
LHARC improved considerably on the 68030 Amiga, 
closely approaching PKAZIP's speed for the Twilight 
and Sonix-Progressive files, it fell further behind in 
comparison to PKAZIP on the Moria archive. 

ZOO, of course, can create and unravel an archive 
more quickly than any other program. ZOO's archive 
sizes, however, were usually 20 to 30 percent larger 
than those of LHARC. ZOO's terrible reputation in 
connection with IFF pictures also showed up in the 
tests: ZOO created an archive 30 percent larger than 
the original Woodland II file! 




Public-Domain 
Software Resources 




PeopleLink 

800/524-0100 (voice) 
800/826-8855 (modem) 



Fred Fish 

1346 W. 10th Place 
Tempe, AZ 85281 



The biggest loser was ARC, which came in dead 
last on most of the tests. While it did compress the 
Woodland II picture almost as well as LHARC, it 
took slightly longer to do so. 

A Tight Decision 

For compressing files, ARC and ZOO obviously have 
been relegated to the shelf by LHARC and PKAZIP. 
PAK is still handy for BBS sysops, as it lets them 
upload compacted packages that can then be down- 
loaded and expanded by anyone, whether or not they 
have a decompression program. 

Picking a clear winner between LHARC and PKA- 
ZIP, however, is more difficult, because the issues to 
consider go beyond size versus speed. PKAZIP has 
other benefits on its side, such as adding 32-bit CRCs 
(Cyclic Redundancy Checks) to each file's header, 
thus providing greater data integrity. How much 
difference does this make? Keep in mind that one 
prominent Amiga developer recently banned the use 
of LHARC for in-house file transfers after finding 
that LHARC sometimes lost pieces of archived text 
files. More important for beginners, PKAZIP sports 
an Intuition interface, while LHARC uses a tradi- 
tional command line. To decompress a .zip file, you 
simply point and click, but you must type LHARC x 
filename. lzh to unravel an .lzh file. 

The easiest to use, PK\Z1P also has the best user 
support: PKWARE operates a BBS in Wisconsin. For 
the tinkerers and customizers, source code for 
LHARC is distributed free along with the program. 
PKAZIP is shareware (a S23 donation is requested) 
and more closely guarded; PKWARE does make the 
archive data formats for PKZIP/PKAZIP available, but 
does not include the source code with the program. 

Active uploaders be warned: Some boards police 
the use of certain compression formats. At this writ- 
ing, GEnie and CompuServe limit the use of .zip files, 
and BIX restricts both .zip and .lzh files. Fortunately, 
PeopleLink has no restrictions. Such limitations are 
not only premature, but can also discourage new 
users from telecommunications on the Amiga. For 
novices, clicking a few buttons on the PKAZIP screen 
is much easier than typing commands in the CLI. 
E-mail your sysop and demand the freedom to choose 
your archiving format. 

For users who want to compress files only to con- 
serve space, and don't care about speed and other 
factors, LHARC is the best choice. You will be doubly 
pleased with the results when storing mostly graphics. 
If you plan on doing a lot of downloading from 
networks and BBSs, I recommend keeping copies of 
all four programs in your C: directory. In that way, 
you can always decompress any interesting files yon 
find, including any new archiving challengers that 
might come along. ■ 

Graliam Kinsey is a former product demonstrator for Com- 
modore and has written extensively about public-domain 
software. Write to him at 830 Maguire Rd., Kennebunk, 
ME 04043. 



50 August 1990 



If you ever wondered just how smart you were 
when you bought your Amiga, get AmigaVision™ 




Remember your original reasons for getting an 
Amiga? CH course you do. Silly question. 

Well, fast-forward now to April 24th, 1990, the day 
Commodore introduced AmigaVision. j" 

AmigaVidion u an authoring system for a mere $149 that 
altomf the Amiga to live up to its full potential. 

The easy-to-learn, easy-to use iconsyou see up on the 
screen and on this page call up music, animation, text, 
video— in whatever order or even simultaneously— and 
create, well, any type of presentation or courseware. 

Also, AmigaVision takes full advantage of ARexx, 
your Amiga's file format standards and its multitasking 
capabilities. 

As 3'ou might imagine, you don't have to be a pro- 
grammer to turn your abstract ideas into reality. All you 
have to be is you. V* 1 



Can it extend the use of application software you 
already own? Is there multitasking interaction with 
other programs? Is it dBase III™ database compatible? 

Ye,.,.,.,, s , «,,.,,„,, g 

For business people, it can create presentations that 
persuade. For people in education and training, it can 
help create interactive instructional programs. For any- 
one, anywhere, it can liberate the way they communi- 
cate, whether they are delivering information or 
entertainment. CCH tfjy,J 

Call 1-800-627-9595 soon to find the location of your 
closest Amiga dealer. For you, its another confirmation 
of what you knew before most people: namely how smart 
Amiga is and how shrewd its owners were when they 
bought one. 

Amiga* The computer for the creative mind." 

tCommodore 



• 1990 Commodore Business Machines. Inc. Commodore and the Commodore logo are registered trademarks of Commodore Electronics. Ltd. Amiga is a registered trademark 
ol Commodore Amiga. Inc. Am.gaVismrv and The Computer for the Creative .Mind are trademarks of Commodore- Amiga. Inc. dBase II f is a trademark orAlhlon-Talc. Inc. 

Orde 15 on Reader Service card. 



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Deluxe Paint II! 99 

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Dinosaur Discovery Kit 29 

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Commisioner's Disk ...15 

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NO Drive 239 

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t Amigen Genlock .Cal 

Audio Dig it Lki 85 

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MITSUBISHI 

DiamondScan Monitors ..Call 
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Multisync Monitors Call 

We have all the right cables' 

NBIKl 

... Nenki Desktop 919 

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PACIFIC PERIPHERALS 

SuSsystem 500 219 

Subsystem 500 \vi3 5" 365 

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WV1410CarwarLBtS.^.. 239 

Variable Iris Lens 73 

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PASSPORT RESIGN 

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PRACTICAL SOLUTIONS 

.[.Cordless Mouse 99 

Mouse Master 31 

PRO PRINT 

Paper lor Ink Jet Printers... 15 

PROGRESSIVE PERIPHERALS 
Frame Grabber __.Cal 

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Specify Amiga mods! 
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SONY 

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OX Sprit BoardMlOOO.Jall 

OK Spirit Board /ASM Call 

1.5MB Spirit Board 

lorA50U ..429 

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t NXIOOO Rainbow 239 

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SUNRIZE INDUSTRIES 

Pertect Sound 69 

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SUBFSIDE 

Master 3A 3.5" 129 

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t 2400 Modem 115 

2400s Internal (A2000).-.139 

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With 40MB Qiranlum.... 459 

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Hard Orives lor AIOOO: 

20MB -.599 

30MB.. 679 

40MB 719 

BOMB - —1,024 

44MB Removable 1.219 

SCSI Interface (A10O0) 209 

Hard Drives lor A500: 

20MB 529 

30M8 609 

40MB _ 709 

BOMB 959 

44MB Removable 1.169 

2MBRAM1orA5O0 275 

SCSI Interlace (A500),. !S9 

5l2KRAMEro), I A500) 94 

ItCIIIIICOVER 

Cover lor A500 14 

Coverlor AIOOO 17 

Cover lor A2000 — .17 

W1CC 

Trackball 39 

VIU TECH 

Scanlock . ...369 

Scanlock Power 69 

VISUAL AU8AIS 

Mindkght 7 178 

XETEC 

FastCard A2000 135 

WitJi 40MB Quantum 569 

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With 105MB Quanfm 899 

FaslTrak AIOOO 329 

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RAM Module lor AIOOO 99 

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CES • BEST SELECTION 



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Editing liLfc 
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Pro Page 1.3 S T63. 00 

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without leaving the top rated 
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if 



COLD DISK 



2£§£ Board 

4 Megabyte Memory Board for the 
Amiga A500 by expansion 

Battery-backea ciock 

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BaseBoard OK *129. m 

512K s 764. <w 4MB S 439. M 



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ORDER BY 1PM PSTAND RECEIVE YOUR 
ORDER THE NEXT BUSINESS DAY! 

Software rates: $7. m for first two items, $3. m for each add' I 
Continental U.S. only C.O.D. available Low hardware 
rates Call for complete details - not available to all areas. 



(8D0-23Z-W4Z) 



M . 800 BE AMIGA 

IN CALIFORNIA: 800~843~Zo4Z 

CUSTOMER SERVICE: 41 5~364-971 4 

FACSIMILE (FAX): 415-365-2073 



Send Mai! Orders to: 60 HVfllGQ 2682D Middlelietd flrf h Redwood City. CA 94063 
(Money Order,, Cashier's Check, or Qualified P.O. only. California residents add sales tax.) 



SHIPPING INFO: Software Shipping rates are SlOQ per item using UPS Ground service fma< S9 03; 
or S-i 50 per item using UPS 2nd Day Air Service (max $!350| Far Airborne shipping rates and 
conditions., see above. Alaska, Hawaii, APO, Mail, foreign shipping extra Call for hardware rales and 
otner shipping info RETURN 5 REFUND POLICY: AH returns must have an RMA#. Call Customer 
Service to request one Defective merchandise under warranty will be repaired or replaced Returned 
product must be returned postage prepaid with all original packaging Exchanges lor same product 
onl/ OTHER POLICES: We don (charge your card until the product ships Purchase order customers 
must have credit application on file. No surcharge lor VISA and MasterCard. When ordering with credit 
card, please include expiration dale and name of bank! Happy Third Birthday, Jennifer - 7/22/90! 



Amiga is a trademark of Commodore -Amiga Go Amtgc is in no way associated witti Amiga Delivery tubtect 
to product availability ■ Prices subject to change • Circle 26 on Reader Service Card. 



BEST SERVICE • BEST PRl 



GRAPHICS 

3 Demon $ 12 

Animal or/1 mages 67 

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Comic Setter Data Dsks 25 

Design 3D 69 

Digi Dro>d 74 

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t Digi-Pamt 3.0 63 

Digi-Vww Gold 4 Q .. 131 

Elan Perform?:! 43 

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Font-Works 57 

Frame Grabber SW 74 

IniercJiange 40 

Interchange Object 15 

InlerFonl B2 

▼ Modeler 3D 59 

Gpticks - Call 

Patenter 3D 108 

Photon Paint II 99 

Photon Paint Expansion 23 

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Pixmaie 54 

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Gallery1or2 20 

Pun! Master Fantasy .22 

Pr:nt F.festr Fonts Borders. 24 

Pr:rt Master Plus ..33 

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Ecuipl-Animale4D. . ... ..399 

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Pro Video Sold Forts (ea) .77 

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Video effects 30 142 

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CAD 

••■•3D Professional 299 

ACad 145 

Dra,v2000 149 

Home Builder's Cad 139 

Home Builders Ch^ce . . 55 

»■■ Home Builders Library 34 

M-'Home Builders Print .79 

iritroCAD ...63 

k=.' litroCADPIus 94 

>■- Professional Draw 2.0 129 

Structured Clip Art 38 

^* Ultra Design 229 

X Shell Pro 139 

X-Cad Designer 112 

X-Cafl Designer Pro .. ..... .339 

ART & FONTS 

*.-'60G Amiga Fonts 37 

H-' Airships 32 

Aircraft Pics 36 

Aloha Fonts ;eachj 15 

• Amiga S :': 52 
AmiZoO 34 
ArchilsciLri; C«>cn 24 
AshasFo^ts 64 
Bird PiCS 25 
China Pics 27 
Clip Art :Krt " -8 i«*:hi 15 
Desktop An*: 23 
E Clips 74 

hi-i For Art's Sake 16 

Future Ctw;n 24 

• GEN Animalnns . 37 

Heraldic Pics 27 

Human De;g~ 24 



Kara Arm Fonts 1 32 

Kara Arim Fonts 2 32 

Kara Headlines 1 Or 2 53 
Lon'sFonts 24 

MapsPics 44 

Masterpiece Fonts 149 

Media Line Fonts 26 

MiciooDt Design 24 

*••'■ Pic-Magic 65 

PixelScript Fonts 1 54 

PixelScript Forts 2, 3 or 4.. 47 

PwelScript Ornaments 47 

Pi.tiScnpt Sampler v 

Planets 29 

■...'ProFotit Lt&rary 54 

»»■' Pro Page Outline Fonts. .129 

-...'GuickArt 27 

n..' Sex Fonts 26 

Starships2050.. 30 

h-'StoryEOflkCap'taJs. ■ 36 

Studio Fortts - 32 

Subheads 55 

•.--'SuperCHps 22 

• Vermont Seasons 29 

• World Symbol Library,. .34 
Zuma Fonls 25 

BUSINESS 

Advantage 129 

Budgeieer .34 

Critic's Choice 178 

Desfetcp Eudgel 48 

Easy Ledger 199 

Investor's Advantage 79 

Money Mentor Call 

Nimbui 13 (New Version) 99 

PHASER 4.0....... .61 

Proiec! Master 130 

Publisher's Choice 539 

SetufDK Analyst 56 

Semes Industry 

Accounting 274 

Take Stock 34 

lax Break (1989) 57 

TheArxcuntan: 169 

The Works! Platinum 199 

Hri Top Form II 62 

WordPerfect Library 93 

WORD 

PROCESSING 
AND DTP 

City Desk 2.0 __ 134 

CygnusEd .... 6? 

Excellence! New Version" 159 

Kind Words 2 74 

Micro Tefl .25 

Page Setter il 79 

PageStream 129 

PageStream fonts lead) 27 

• - Page£ tream Fonts (Mag 

Images) - - -...28 

• PageStream Forms 28 

Pen Pal 99 

Pro Itmplates 38 

Professional Page 1.3 214 

ProFonts(ea:h! 26 

Pfomtee 39 

ProScot . .33 

ProTert 139 

ProW'i'e 75 

Reason 279 

N'-iScanr-ery . 174 

Scribsle 1 Pfatmjm 99 

Transcript -17 

WordPerfect!. Updated! J 179 

COMMUNICATION 

A- Tali III (New Version} .70 
Baud Bandit 35 

BBS-PC 106 

Online! ? alri-m 66 

Skyline 99 

Te* Into' ?l 

GAMES 

3D Pool 27 

4th & Inches. 30 

ASZw 23 

Actio i -«;■!»( 28 

»..'AfterTheWar 36 

»'-'Attefturne.* 33 

Airbal 28 

Airborne Range: 36 

Alien Leyon 36 

Alie:i5y -dio:ne 23 

All D:gs Go To Heaven 36 

m- ! Atl iri>* Favcrire> -12 

Alternate Fteatty 29 

s.-'AMC 

Amiga K3<*\t 24 

And".:riH.:j Mi$$«on 28 

apf. 31 

Aquartrture 29 

Archkpelagos 29 

Arena 15 

Art 01 Chess . 24 

Ait of So 42 

Asteiu .36 

AstiJ'Sth 36 

AirntArrtKActventure . .27 
Auto Duel 28 

Baal 20 

-■■ BaC C :n;iii/ 36 

Bad Rudfs 31 

Balanced Power 1990 31 
Balance ct Power 31 

Balhslu 22 

• Barbarian II 29 

Barbican 27 

Bards la:ell 43 

"'•'Batrran the Movie 31 

Bain in 34 

Battle Chess 34 



Satire Squadron 29 

Battle Tech 34 

BanE^hi^ 20 

• Beam . 23 

■>-' Bermuda Project 3-1 

Better Dtbd ru-A.-r 21 

<*>•'■ Beyond Dark Casi e 41 

Biomc Ccm-ian-io 28 

Black CajlOron 29 

Blackjack Academy ?9 
Btx^Magk . 27 

Black Stiadcw 25 

*"'■ Black Tigti 35 

i..- Blades ol Steel 3? 

BltDkneijf'Arcen-iei i? 

Blood Money 23 

«i.» ! Blood W/:h Data Dnk. id 
Blood W/;h 36 

hci Blue AjM}r 169 ?3 

I .-' BlLeAngrls 36 

Booo 24 

m- 1 Boinctthe Ga~e 3i 

Bomb BnMeis 73 

Bombuzal 29 

Breach 2 3* 

Breach Scenario 19 

Breach 29 

Bride ol the Robot 31 

BndgeS.O 27 

&lL^- Ghost 29 

Buffalo Bill 36 

v- Calculation 25 

California Games 29 

Capone 28 

Captain Blood 38 

Captain Ha ...-21 

Cairier Command 33 

Casino Fever 26 

Centerfold Squares 24 

•...'Chanols at Wrath 27 

Charon 5 24 

Chessmasier 2MW 30 

•(■■'Chinese Karate 31 

Chrono Quest 34 

Circus Attractions 29 

«-- Ch.vn-OMaiiia 28 

nm' Colo-radio 36 

Colossus Chess 27 

Combat Course 27 

Conflict Europe 36 

m-' Corporate Papers 3' 

Conupli-.;ii 3* 

Cosmic =0Ln:er 2' 

Cosmic %aie 37 

Cosmic 3elie1 SI 

«i-'CosmoRa"g;r 3c 

si.'Courtrovri. 36 

n>' Crackdown 

Craps Academe 2-3 

Crash Gar-ett 2; 

Crazy Cars 27 

i - 1 Crossbow: YWham Tell 31 

CrosswoC Creaior 35 

Crystal O'jesl 35 

CytierComple*. 25 

"^-Cycles 29 

D.R.AG.ONFoire 36 

Daily Db Horse lacmj . 24 
Danger Freav 24 

MOaniB^ 36 

«.'■' Dark Century .32 

DataStom 27 

-'■'DayoftheViaer 36 

DeepSp3:e 21 

n-'Defendeisolthetarlh 36 

DejaVu;l . .33 

Denatis 28 

Detonate- 28 

Devonant 34 

Distanl Aim.(S 31 

Divfl Bomber 37 

Dominato' 29 

Dominoes 18 

-'■ ! Double Craoon II 31 

Dr. Doom'sPeveftce 31 

Dragon Spirit ..31 

»-■' Dragon's Lair II 47 

Dragon's Lair 38 

Dragonscape 31 

N.-'Orakkhen 41 

Dream 7or.e 31 

Dungeon Mas'er Asst ..24 

-■■'Dungeon Master EJilor . .24 
Dungeon Master Kml Disk. 15 
Dungeon Master... . ...........29 

Dungeon Quest 34 

i'-'Dytar07 29 

Elrminato* 23 

-■■'Emperor of »he Mnes 37 

.■•-Enuncutcr 17 

Im Eskimo Gamas . . 28 
Europcai 5''».:'tr/ 20 

Evil Garde-.. 16 

Exoloti 28 

EyeolHo-LS 29 

F40 PlTTSLlI 31 

Fcfary Ta <• .29 

Fa'ton Scenery 20 

Fafcon 34 

Famous Course Disk 17 

Fast Brea* 30 

-'• Femmeraljte Dale ....... 17 

Femme Fame ?8 

Fernandez MustOe 29 

Feud ... 18 

Fiendish Fied-y 35 

FiflMll Rr-rn&et 44 

Final Mission 25 

Fire £ Forget 27 

RreBrijade 33 

T.'FirstContact 33 

First Person Pnball 36 

Fish 31 

Flight SnulJlo- 2 32 

"-'Fool's Errand 37 

Forgotten We Ids 29 

Formula Ore 21 

Four In One 22 

Fright rJi;Ml 28 

Frcsl B,l- ?1 

Galactic Invasion 19 

Ganyme: 72 

Garfield's V.'n:e; _ a!e 36 



Garfielc 36 

GeeBeeAir Ra H iy 28 

Gemini Wing 29 

Genius ... 29 

Gettysburg 42 

Ghouls & Ghosts 29 

▼ Global Commander 27 

Grand PriaGirtuI 30 

Grand Pn* Masler 34 

Gridiron 3D 

Guerrilla War 31 

■Gunshi;:.. - 37 

«..! Hardball 2 . . .36 

Hairier Combai 35 

m-'HealWave 33 

:■■ R| Hi 35 

* i*' Hem's Ouest 42 

Heroes ol the Lance 29 

HighSieel 28 

*■■' Hockey League Simulator. .31 

Hole In One CcurseS 15 

Hole in One 73 

Hoi lywacd Poker 25 

Holmes 37 

Hometown USA . . 29 

HoneyMoor.es 29 

Hostage 30 

»»'Hot Rod . 36 

««-'Hoyies Book ol Games . 2S 
Human Kriling Machine .28 
Hybns .26 

«"'Hyperfofce 35 

ILudic/ous .25 

Indiana Jones (Doom] 28 

««■' Infestation ....29 

Insanity Fight 29 

Internalional Soccer 28 

hi*' Iron Trackers 31 

— - ' J fJickidus Couse Disk 2 . . ..18 
J ttoktaus GQll 37 

Japan Scenery 20 

Jswi 29 

Jetsons 29 

Jet 35 

|^Jj(Hff« Puzrfemaraa 25 

Jinks J21 

J'oancf Arc 31 

Joker Poker... 33 

Journey , 34 

Jurj- - ■ 21 

KamplgrLnpe 46 

KarateKid II 28 

Kennedy Approach 30 

i-'Kid Gloves 56 

King Arthur .37 

«■•' King's. Quest IV 43 

Kingdoms of England 32 

Knight Force 3T 

Lancasler 3t 

Lance qt , 29 

• Las Vegas 19 

hi- 1 Laser Squad .....31 

Last Duel 28 

Lastlnca 28 

Leathernecks 29 

LED Storm .29 

Legend of D|H 36 

legend 29 

*r.! Legend of Sir f red 36 

"'-Leisure Suit Larry III 44 

Licence to Kill _.....29 

Lesur-e Suit Larry I! 34 

Lombard Ralty 29 

Lost Dutchman Mine 35 

nil-! Magic Candle , 39 

Magic Johnson Hoops 

(1MB).., 26 

Major Motion. ..27 

M^Manhunier 2- New York.. .35 

(■'■' Mamac Mansion 34 

Ma;&le Madness 19 

Mean 18 27 

Mewl..... 24 

Metropolis 31 

... Micrcleigue Wresthng 29 

»»-Mi(Jwnier 36 

• Mqgtil&Maoikll 46 
Miilanuim 2.2 . . ..37 
Mind Roll .. 22 

Mission ConBal 35 

Moebtus 38 

Momentum Check 25 

i—iMTB.Barbarusso 46 

■-i-'MTB: Centra Oniuny 46 
ii.»! New York Warr.ois . 35 

*d New Zealand Siofy 36 

NaghlHunier 29 

NtgMDawn 25 

Ninjo Mission 18 

North 4 South 34 

Obliterator 30 

Off Shore Warrior 29 

Omeoa 36 

Omni PJay SiskoSall 37 

Omni Play H;is-;vi.i'g :-6 
Operation Char Sheeti . .28 

m-' Operation 5p.'^ai'ie 36 

Operation Wotl 28 

Osmld .. .28 

OulRun.. J4 

po w. ?a 

ii-'P4T Thunderbolt 35 

PacLand . 29 

PtJadn Scenai.o 19 

Paladin.. 29 

"'-'Paperboy .... .38 
Paranoia Corp ex 32 

■at*' Persian Gulf inV-o 29 

Personal NigHmare 29 

Phantasm 24 

PhaserGun 45 

Phobia 37 

Pictionary 36 

Pioneer Placu* 27 

Planet of Lull . .. 29 

Platoon 31 

Pocket Rockets 29 

PocoMai 31 

Poker Solitaire 24 

*<•< Police Dues! II 42 

• Pool of Radiance Call 

Populous Worlds Disk 21 

PostTianPat 29 



Power Sticks 24 

Power S^ugjle 29 

Prison 28 

ProFootbalSimuato- 27 

Proiecl Neplune 27 

*<•' Pursuit to taMh 29 

□i* 33 

N.-ifJuarli 36 

Ouesl For Time Birds 36 

Ouflslror-ll 35 

H.-iRaitier 24 

RamboH . .. 2' 
Rampage ?7 

Reach For The Stars 33 

Realm olihe Trolls 3<" 

Rea3m ol the WartxJt.. 25 

*■■' Reaper 36 

Red Heal . . 39 

ReelFi i 32 

Re^egaoc 28 

im'Rerinaisance ...27 

Return Tc Aran: s 19 

Refuge ;l Defender ... 27 

Rick D.in-erous 37 

Ringside 29 

RoadRa-der 27 

Robo-Co; 36 

fiotk Clu le-ge 27 

Rxkei Range- 33 

RooerRjb:': 31 

RoliOul .27 

*i- Roller Coaster Rumble 30 

Romance ol 3 Kingcoms 46 

Romanuc ;nc:uiters 29 

RVFHon;a 31 

Santa Paravia 2? 

Scary Mutants 27 

Scenery Disk 7 or 11 18 

Scenery 0iV< 9 20 

*■■ Sea Haven lowers 25 

Seconds Oul Sonne 21 

Sen Vixens F'om $pa.-e 29 

SlnOow Ql Die Beast 34 

Shadowoate 33 

*.•' Sherman M-4 36 

• Shinobi >3 

Shulflep-ckCafe . 29 

SrdeArr>; 29 

SUtShow 31 

Sidewinder 21 

«'-'Sidmon 49 

Silent Servce 24 

SiiiC&n p-eams . 25 

Sim Citj "erran t::;r l ,' 
SimCity 31 

• Skate Wars .34 

Sky Chase 28 

SkyFighv . 19 

Stryfoxil 14 

SJaygon 2« 

Slipstream 17 

Snake Pit 24 

«■-' Snoopy 36 

k.» i Soccer Match 27 

n-! Soldier 2303 35 

n—i Sol-rJi^r f:» - <J r »* 36 

Solitaire Rayale 22 

Sorcerer lord 26 

Space Ace 39 

Space C.tter 20 

Space Hamer 2 36 

Space Harrier 36 

Space Racer 21 

Space Ranger 16 

Space School Simulate 24 

Space Slalon 16 

Spherical . ?9 

Spin World 25 

Spitting 'mage 29 

«i« : Spyvs.Spy2 18 

Star Goose 29 

Star Ray 31 

Star Wars Trilogy 36 

Steigar 31 

Steiiar Cuvaje 41 

Stock Mjrit«t Game 19 

Story So Far 29 

Street Fg-lcr 29 

Stridor 29 

Strip Poker Data leach} 15 

Strip Pcker II 28 

N"'Stry* 23 

Stunt Car Racer .. 34 

SubBame 3i 

Super Scramole 29 

Sword of Sedan ...34 

Syrupse 24 

TACL 74 

mi>' Table Te^n.s 2'A 

Tale Spin 37 

ft fl g tewOOd - - l 1 

lank Attack 22 

Targtian 36 

TargiS.. 27 

TecnnoCops 34 

n«' Teenage Mutant 'in a 

Turtfes 31 

Tele Epic 21 

Te'egames ...26 

Telewarll 27 

Telewar 29 

»-' Tenms Cup 31 

Terrorpods 28 

Test Drive II Oata leach) 15 
Test Dine II Muscle Cars. 15 

TestDrii-ell 30 

TetraGuesl 27 

Tetns 25 

up-' Theme Park Mystery 36 

•«--! Third Courier 36 

Three Sroooes 31 

ThudRnloe 34 

Thunder Bo< 25 

Time & Mag* 31 

"■•'Tin Tin on the Moor. 36 

Trtan.... 31 

«» ! TomS-cr->2 23 

Tom S Jer-y 23 

Transputer 24 

■■ ■ treasure Ira: . . 29 

Triad 36 

Tripled .29 

Trivia Puisu 1 29 



Turbo 17 

Twiiign! Zone 29 

»i-' Typhoon Thompson 2B 

Ulnrmill 29 

UlhmalV 39 

Under Sea Commando 3-* 

Uninvited 31 

Universe III , 35 

Vampire's Empire 17 

• Vette _ Call 

Vinibnie 29 

Kr.ivindex „.....24 

Virus 21 

Varten. 29 

Vulcan 29 

War In Middle Earth 35 

M Warhead 36 

Warlock 28 

Wayne Gretzky Hockey .-34 

N'-WelRni 29 

Where Sleeping Gods Ue ..36 
White Death 39 

N> -'Wild Streets 33 

Willow , 28 

W^ndWalker 31 

Wordplex 25 

». -'World Championship 

Boxing. 31 

World Cass Course Diik la 

World Class Leader Brd 29 

Work) of flight 109 

World Snooker Bilfiards 22 

World Trrjph/ Soccer 23 

Xenon II 39 

Xenophobe 36 

Zany Golf 19 

Zero Gravity 21 

Zoom 20 



EDUCATION 

Adv of Sinbad 35 

Aesop's Fable (Unicorn) 33 

Aesop's Fable (Hilton) 19 

All About America .42 

Animal Kingdom 35 

Arabian Nights 35 

At The Zoo 31 

N-i &arnev Bear Call 

Cardiac Arrest 49 

Chicken Little 19 

x-'CLAS 99 

ConSoundTralior! 30 

QelmeHelp Call 

Oesignasaums 34 

Dinosaurs Are Forever 29 

Discover/ Data DisXs 15 

Dtscovery Math. 25 

Discovery Spell 25 

Distant Suns ...51 

Nr-i£asy Grade 47 

F«t Letters and Words 29 

First Shapes 29 

FraclionAclion 33 

Grade Manager .....69 

littftlirtype .19 

Jigsaw .....29 

fcnderaiTva ,-33 

Learning Cuiw - 55 

Unkword Languages 24 

Utile Red Hen 19 

Logic Master 36 

Magical Myths ..........36 

Match 1 1 29 

H-iMath Blater Plus .....36 

MathvVi^id 35 

Maltumaliofl , 59 

NutriFu 43 

Opposes Attract... 31 

Read A Rhyme .33 

Read A Rama.. ,...33 

ReDpeFax —.26 

'•■ Talkirg Storybook (each) .24 

Three Bears 32 

Three Little Pigs 19 

Trip ( w/Atlas) 35 

Ugly Duckling 22 

m-" Where In Europe 35 

Where In The USA 35 

Where In The World 30 

Word Master 35 

DATABASE 

...'DBWanV 199 

DataRflnev* 59 

DaURflnsve PlO) 189 

HtlCdn 35 

Micraliche Filer Plus. 115 

NajPlus 54 

Supeibase Ftiscnal II 99 

Superhase Frol 3 229 

Who What WtereWhm 67 



PROGRAMMING 

•VC Basic (vl.31— —134 

A,C Fortran 199 

Addison Wesley Manuals Call 

Amiga Machine tang 24 

ARenc 36 

AssemPro , 72 

A7tetC-Dcv. 199 

Benchmark C Library 71 

Benchmark IFF Library. 71 

Benchmark Modula-2 134 

Benchmark Simplified 71 

C*+ 279 

C50 199 

CAPE5SK 65 

OevPac Amiga 67 

OSM Disassembler 44 

Ertend 29 

HiSofl Basic 115 

Inova Tools (Now Version). .57 

J-Forth (New Version) 145 

L Debug 76 

Lint.... 85 

Magellan (Nw Version). .129 



Modula2 . 173 

Module 2 Debugger 88 

Power Windows 2 5 63 

Shell 45 

Software From Hell 56 

Source Lr«e1 DeOugge-r 82 

ToolKit 35 

TaEdPlus 57 

LMTiC.il 37 

W-Shell 36 



MUSIC 



AMAS 135 

• Amiga. Sings.- _. . 12 

Audo Master 2.0 63 

BaisfiPipes 199 

*••' Bars i fipes Mjsk Box 45 

Hi-!Bars i Pipes Internals 

Sound Kit .45 

Nr-: Bars S Pipes Rules for 

Tools -....-. 45 

DrT Patch Editors.. Call 

Dnirn Studio 35 

Dynamic Drums 59 

Dynamic Studio 144 

FaiSounds 46 

■•-'Fun Keys 28 

KCS 177 

KCS Level II .....239 

n.- 1 KCS Level 3 Call 

M ,149 

"i- 1 MasterS ound.- - 54 

Master Tracks Pro ...„ 259 

Hi- 1 MIDI Quest 179 

MIDI Recording Studio 49 

MidiMaoic 96 

"■-'Music Modules Starter 36 

Music Mouse 49 

Music X 165 

Pattern Splatter 43 

Performance 129 

Pro Sound Des^gne' 109 

Quasar Sound 37 

Sonii... .49 

Sound Lab Amiga 239 

Sound Oasis 72 

Sound Trax 1 or 2 15 

Soundquesi Palch 

Editors 100 

Studio Magic 75 

n.-'SynuW 89 

Synlha Professional 280 

Texture 102 

The Copyist Pro..... 149 

OmiTfES 

AMAX „ 129 

Ami. Alignment 37 

Amiga DOS Toolbox 40 

Amiga Tricks & Tips 17 

AmiKil 29 

BAD - 34 

•.-'Can Do! 99 

CLfmale 25 

Color Commander 21 

Cross DOS- 25 

Des Cartes 2* 

Disk 2 Disk [Urn Version) .37 

Disk Mechanic 60 

DiskMasier 40 

Dos2Dos 3? 

Doug's Library Disk 1 1 

Doug's Math Aquarium 59 

n*-iD.U.D.E ,.,,.35 

Ounlap Utilities 55 

EnpntSsCopy 31 

EZ Backup 36 

FACC ■— W 

»«'Fat Tracks...- 39 

Famiry Tree .34 

Home Inu Manager 27 

n-! Lottery Professional 3t 

MacToDos 92 

Mastering CLI 29 

MiCroLawyet 42 

Norgen Geneology 71 

Palette Printer 25 

PnelScnpt 104 

Project D (New Version) 37 

v Quarteibac* —.47 

Raw Copy (Latest!) 37 

Stuff* - .28 

SuperBac*.... 54 

T Shell 34 

TarotMasier 21 

Thmkei 49 

»■■' Total Control Diet ?4 

Ultimate Dos Ulils... ...46 

Virus Infeclion Pro leclion. 32 

Virus Protection Toolkit 39 

VoRecQne 129 

WS Extras 25 

X-Copyll _.. 28 

Our objective is to tarry every 
product lor the Amiga - and 
sell them at the best prices. 
Our policy Is lo be as compel- 
lllve as possible on all prod- 
uct price-s. K you find a lower 
price, please give us a call. It 
is no longer close lo possible 
lor us Lo lisl all the products 
we carry. If you don't see it 
listed, please call. 
"-'Products are new and in 

slock. 
• Pro suds had nolbeen 

released at press time. 
■ Products have been 

marked down ill price. 
All other products are normal- 
ly in slock (plus 100s more)! 



Open Any Drawer 

and Discover 

Something Extraordinary! 




Introducing the AmigaWorld Tool Chest, 
an Amiga software celebration that makes 
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CREATIVITY 

The Amiga is a graphic goldmine, and the 
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Are you into desktop publishing or 
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PRODUCTIVITY 

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Contents of Volume I, #5 

(Available as a back issue) 
Disk One 
Dot2Dot— Two-player 

connect-the-dot game 
Sounds— Assortment of digitized 

animal sounds 
ClipArt— Animated objects 

Disk Two 

Animation Tutorial 
SurroundCycles— High speed 

arcade game 
LabelMaker— Creating labels 



Plus, the Tool Chest is specifically designed 
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FUN and GAMES 

Each issue of the Tool Chest will also enter- 
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PLUS-AN ORIGINAL 

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Payment required in US Funds drawn on US Bank. N T ote lhal some aninl.1l [ons require 1 M\S 
of memory. 

AmigaWorld Tool Chest, 80 Elm Street, Peterborough, NH 03458 
1-800-343-0728 • 1-603-924-9471 TC9008 



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H:WJ!IW 

#18 

♦ 

A continuing series 
of tips, techniques, 

and tricks for 

creating more 

imaginative Amiga 

graphics. 



By Joel Hagen 



HAM 

Shadow Painting 



STAYING WITH HAM and Digi-Paint 
(NewTek) a while longer, Accent this 
month again focuses on techniques relat- 
ing to the fundamental use of light and 
shadow. But while previous columns ex- 
plored Transparency settings and brush 
wraps as "automatic" ways of painting 
objects highlighted by apparent light 
sources, this time we will look at a sim- 
ple method of laying in more dramatic 
shadows by hand in order to define 
shape and volume. 

Casting the First Stone(S) 

For the illustration accompanying this 
column, I was tempted to use a more 
complex painting, but decided that a 
simplified demonstration painting would 
better clarify the technique. Rocks are a 
great subject for experimenting with 
shadows. If you do not live near a rocky 
landscape, gather stones from a road or 
chunks of cement from an empty lot. Ar- 
range these on your desk in different 
compositions and put a strong light on 
the display. Observe the shadows of the 
stones on the surface as you change the 
direction of the light. 

As an exercise, I once placed nine 
beach stones on a sunny shelf, rear- 
ranged them every morning for a 
month, and did a drawing of each new 
arrangement. Those thirty drawings 
gave me some of my most valuable in- 
sights into light and shadow. Stones are 
so varied in shape that a beginning artist 
with poor rendering skills can be free to 
focus on particular considerations such 
as light and shadow. If you feel frus- 
trated trying to paint portraits, take a 
break and try stones awhile. 

I painted the "Rocks" illustration with 
a very limited set of tools and the default 
palette— doing the base painting in the 
Range mode and all the shadows in the 
Darken mode. To provide a background 



for the stones, first paint sky and 
ground. The sky is a Range of light blue 
at one end and brown at the other. Ran- 
dom dither provides a nice blending of 
colors. Set the left and right Transpar- 
ency controls to the top, fully Opaque. 
Select the Horizontal Hotspot and slide 
it to the top of the Control window. Us- 
ing the Filled Rectangle tool, drag out a 
box from the top of the screen to a hori- 
zon line and let it fill. Keep your horizon 
fairly low on the page for pleasing pic- 
tures. Repeat the procedure for the 
ground with a new Range of colors. No- 
tice the interesting effect of using brown 
at one end of the sky Range. The sky 
then harmonizes nicely with the earth 
colors. 

To paint the basic form of the rocks, 
set the left Range color to light gray and 
the right to dark gray. Select the Point 
Hotspot and slide it to the extreme up- 
per-left corner of the Transparency win- 
dow, indicating a light source from that 
direction. Leave the Transparency sliders 
at the full Opaque setting and select the 
Filled Freehand tool from the Tools 
menu. You are then ready to paint some 
rocks. Learn to use keyboard shortcuts 
while you paint, such as the u key for 
Undo and the Escape key to toggle the 
menu on and off. Keeping your left 
hand on the keyboard and using key- 
board commands as often as possible will 
allow you to concentrate on painting 
without the distraction of continually 
moving the cursor away from the paint- 
ing to the menu area. 

Paint all the back rocks first so they 
look natural as the foreground rocks 
partially cover them. Keep the shapes 



58 August 1990 



This simple but effective technique for painting with shadows in HAM mode will 
add dramatic depth and dimension to your images. 



simple and vary the sizes. Try to keep 
them attached to the ground, especially 
as you move toward the foreground. Do 
this by flattening the bottom of the rocks, 
making it seem as though they are partly 
buried. The line you draw for the bot- 
tom of the rock is actually the line of the 
ground surrounding it. 

Stepping Back into the Shadows 
Notice that the Range of light-to-dark 
gray already gives a slight sense of di- 
mension to the rocks. It is a soft grada- 
tion of low contrast values across the 
surface. At this point, the rocks do not 
look very impressive, but the next phase 
will define form and add dimension. Se- 
lect the Darken mode from the menu. In 
the Transparency controls, set the left 
Hotspot slider about one-third of the 
way down. Set the right Edge slider 
about two-thirds of the way down. Leave 
I he Hotspot in the upper left lo make 
the darkness of shadow most intense at 
that edge. Using these settings, paint the 
shadow of the rocks on the ground. 
Trace the edge of the rocks fairly care- 
fully; then draw a simple irregular 
shadow extending away from the light 
source. Using Undo, experiment as 
much as you feel necessary to get a good 
shadow. This effect alone will make the 
stones seem more firmly fixed to the 
ground. 

Now comes the fun of shading the 
rocks themselves. Set the Hotspot close 
to the center of the red ball in the Trans- 
parency controls. This softens the edges 
of shadow areas just slightly, although 
you still want them crisp for this exer- 
cise, because the outline of each shadow 
will define the surface of the stone. In 
your mind, trace over this surface as you 




In "Rocks," the base painting was done In Dlgl-Palnt's Range mode and the shadows In Darken 
mode. Notice the near-black areas ("optical darks") In some of the corners of the darker shadows. 



draw a shadow area in the Filled Free- 
hand mode. This same technique would 
apply to portraits, where your imagina- 
tion guides a shadow line around a 
cheekbone, over the cheek, and finally 
under the jaw to vanish. Imagine the 
same character of contours in the rock as 
you work. 

Keep your first shadows simple 
shapes, as in the example. Select a few 
areas of the painting where you want to 
push the space back into deeper shadow. 
Make second, and even third, shadows 
in these areas. Down in the corners of 
two or three of these darker shadows, 
you can create "optical darks" by making 
successively smaller shapes that darken 
the "corner" to near black, as you see in 
the illustration. Be sparing with optical 



darks; but including a few of them in a 
painting will make the space "pop." 
When you feel comfortable with shadows 
on simple rock shapes, pull some old 
artwork into Digi-Paint and try using this 
simple Darken technique to add depth 
and dramatize the forms. ■ 

Joel Hagen 's credits include work in art, as- 
tronomy, science fiction, and software develop- 
ment. Write to him at 10512 Sawyer, Oak- 
dale, CA 95361. Please include a stamped, 
self-addressed envelope for a reply. 



AmigaWorld 59 



info.phile 



Back to Basics 
Part 7 

Our AmigaDOS experts wrap up their miniseries for new 
users with some final Shell commands. 



By Mark L, Van Name and Bill Catchings 



AT THE END of last month's column, 
we promised to reveal the bigger story 
behind our simple trick for stopping a 
command's output. This month, we 
make good on that promise, and show 
you a few of the most important Shell 
commands as well. 

When you type a space to halt a com- 
mand's output, what you are really 
doing is beginning a new command. The 
Shell halts the output of the current 
command so that you can see the one 
you are typing. This ability to enter one 
command while another is running is 
known as "type-ahead." If you type an 
entire command and then press ENTER, 
the Shell finishes the command that was 
already running, and then immediately 
starts on the one you just entered. 

In some instances, you may change 
your mind about entering another com- 
mand. If so, you can delete the charac- 
ters you have already typed by using any 
of the command-line editing tricks we 
covered in the past few columns. When 
you delete the last character, the Shell 
recognizes that the command line is 
empty, and it gets on with the stalled 
command. This explains why the space/ 
delete trick presented last month works: 
The space bar stops the output as the 
Shell waits for a new command, and the 
Delete key removes that space, inform- 
ing the Shell that you will not type a 
command after all. 

One nifty feature of the Shell's type- 



ahead facility is that all the command-ed- 
iting and history-buffer features are at 
your disposal while you are entering this 
next command. For example, hitting the 
Cursor Up key (f) while a command is 
running not only stops that command's 
output, but also allows you to see the 
previous command in the history buffer. 

Changing Directories 

So far, we have concentrated on differ- 
ent techniques for entering and editing 
Shell commands in general. But what 
about the commands themselves? Al- 
though we do not have room in this col- 
umn to cover all of the Shell's 
commands— there are over 60— you can 
get by nicely knowing only a few. 

We have already mentioned the three 
commands that give you information 
about what is on your disks: INFO pre- 
sents the name and amount of free space 
on every disk in your Amiga, while DIR 
and LIST display information about the 
files in your current directory. To move 
to a different directory, you need a new 
command, CD (for Change Directory). 

CD is the Shell's equivalent of opening 
a Workbench drawer. If you give it the 
name of the directory you want to enter, 
it puts you in that directory. For exam- 
ple, to enter the C directory, which holds 
the Shell commands, enter 

CD C 
(This assumes you're in the top, or root, 



directory of your Workbench disk.) 
Doing a DIR or LIST now shows you 
the names of all the Shell commands. 

Like the drawers in Workbench, The 
Shell's directories on a disk form a hier- 
archy. A directory can contain other di- 
rectories, each of which can in turn 
contain further directories, and so on. 
The top of the heap is the root directory 
of each disk, the name of which is simply 
the name of the disk itself. 

The CD command gives you several 
ways to move around in this directory 
hierarchy. In its simplest form, as in the 
example above, it lets you enter any di- 
rectory within the current directory. To 
move up one level in the hierarchy, use 
the slash (/) special character. For exam- 
ple, to move into the S directory that is 
within the root directory, enter 

CD/S 

The / moves you to the root directory, 
and then the S takes you into the S di- 
rectory. You could also have done the 
same thing with two separate commands: 

CD/ 

CDS 

Another way to move to a directory is 
to jump directly there by entering that 
directory's "full pathname." A full path- 
name starts with a disk name and then 
lists every directory you must enter to 
reach your goal. The slash separates the 
names of those directories. Thus, you ► 



60 August 1990 



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1 Console Control Characters 
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o 



could enter the Workbench's S directory 
directly, no matter what directory you 
were in, simply by typing 

CD WORKBENCH 1.3:S 

In place of the name Workbench, you 
can also substitute the name of the drive 
in which that disk is currently held. For 
example, if your Workbench disk is cur- 
rently in your Amiga's internal drive 
(Shell name DF0:), you could get to S by 
typing 

CD DF0:S 

These variations on the CD command 
will work no matter how complex your 
directory structure. For example, the 
Workbench disk contains a directory 
named FONTS, which in turn contains a 
directory named RUBY. To enter RUBY 
from the S directory (where the last com- 
mand put you) you could use any of 
these CD commands: 

CD WORKBENCH 1.3:FONTS/RUBY 



CD DF0TONTS/RUBY 



CD /FONTS/RUBY 

or, taking the slow, one-step-at-a-lime 
approach, even: 

CD/ 

CD FONTS 

CD RUBY 

Basic File Manipulations 

Once inside a directory, you can perform 
a number of basic — and consistently use- 
ful—operations on the files contained 
there. The simplest and easiest one is to 
run those files that are programs. Simply 
type the file's name. You have already 
run programs, perhaps without knowing 
it, because every Shell command is ac- 
tually a small program. 

Another common operation is to see, 
or TYPE, the contents of a file. If you go 
back to the S directory and do a D1R, 
you will see several files, most of whose 
names include STARTUP. These files 
contain Shell commands that different 
parts of your Amiga run when they start. 
To see what's in the file SHELL- 
STARTUP, which the Shell runs every 
time you start it, enter: 

TYPE SHELL-STARTUP 



I' II I L E 

(To understand the commands in that 
file, you will have to do a little more re- 
search—but let's ignore them for now.) 

TYPE will work on any file, but you 
will be able to read its output only if the 
file contains plain text. Try TYPE on a 
program file, for example, and your 
screen will fill with garbage. 

Two fundamental file operations re- 
main: copying and deleting— the com- 
mands for which (COPY and DELETE, 
respectively) are certainly straightfor- 
ward enough. To make a copy of the 
SHELL-STARTUP file, enter ' 

COPY SHELL-STARTUP TEMP 

The file named TEMP now contains the 
same text as SHELL-STARTUP. If you 
find it helpful in remembering which file 
the Shell is copying to which other file, 
you can add the optional word TO, as in 

COPY SHELL-STARTUP TO TEMP 

To delete the temporary file that you 
just created, enter 

DELETE TEMP 

Be very careful with this command, how- 
ever, as its effects are final; once you de- 
lete a file, it's gone. 

No Next Time 

With the information we have discussed 
in this "Back to Basics" series, you're 
ready to take on the Shell and the rest of 
its commands. As always, the best way to 
learn how each command works is to 
read its description in the AmigaDOS 
manual and then play around with it. Be 
sure, of course, to restrict your experi- 
menting to a copy of your Workbench 
disk; keep the untouched original in a 
safe place. If anything goes wrong, you 
can always pull out your original disk 
and start over. 

We won't be be with you for the rest 
of that learning experience, however, be- 
cause after 4 years and 39 columns, this 
is the last info.phile. You will still be able 
to find us in the pages of Amiga World 
from lime to time— look for our in-depth 
analysis of AmigaDOS 2.0 in upcoming 
issues — but this column is history. Take 
care, and enjoy your Amiga! ■ 

Mark L. Van Name and Bill Catchings are 
contributing editors to AmigaWorld. Write to 
them at 10024 Sycamore Dr., Raleigh, NC 
27613. 



Ocla 61 on Reader Service card. 



62 August 1990 



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Information and Ideas on Amiga Programming 



Graceful Exits 




By Robert J. Mical 

WRITING A PROGRAM that behaves well in an er- 
ror-free environment is relatively easy, if you can 
find such a setting. Errors do crop up, and as a pro- 
gram grows in complexity, it becomes increasingly 
difficult to exit gracefully when an error or abort 
condition arises. Past frustrations have helped me 
evolve a programming style in which I construct pro- 
grams to exit cleanly back to the system, no matter 
what caused the exit and whether the program ruli 
was partial or complete. A discipline as much as a style, 
its Mm < ardinal i tiles are: 

• Systematically track which resources have been al- 
located and systematically free them all. 

• Always check for error conditions and react to them 
immediately. 

The hardest part of following the discipline is being 
consistent, making sure that you always write the 
code as you are supposed to. Once you get into the 
rhythm of taking the required steps, however, it be- 
comes natural, and you will automatically create ro- 
bust, crash-free code. (While the examples here are 
in C, the concepts and style apply to all languages.) 

As you will see, I am a proponent of keeping 
everything simple, even when it means doing things 
the long-winded, safe way rather than taking short- 
cuts. The easy-to-understand way often translates into 
the fat way, but the convenience, readability, and 
aesthetic completeness of coding "in long-hand" are, 
in my mind, well worth the small increase in code 
size and decrease in performance. You can always 
slim down the code during alpha testing. 

Under this simple, long-hand programming, my 
main programs typically look like this: 

VOID main ( ) 



If (lnit( )) DoMainTask( ); 
CIoseEverything( ); 



} 



Even my mother could understand it: First, Initj ) 
performs the program's initializations, including the 



attempt to allocate system resources. If any one of 
the initializations fails, then Init( ) returns the BOOL 
value EAL.SE. If all of the initializations were suc- 
cessful, then Init( ) returns TRUE. If Init( ) is suc- 
cessful, then we DoMainTask( ). finally, in all cases, 
we CIoseEverything( ) to close and free all things, 
returning allocated resources to the system. 

Main( ) is also a micro-example of the graceful exit 
discipline. In Init( ) and DoMainTask( ) we get the 
resources, and in CloseEverylhing( ) we give them 
all back. In addition, the program abandons further 
execution as soon as it delects an error [don't 
DoMainTask( ) if Init( ) fails]. Let's look at some ex- 
ample Init( i and CloseEverthing( ) routines: 

,'* Declare resource global variables to have NULL values *■' 

struct IntultionBase "IntuitlonBase = NULL; 

struct Window *WorldWlndow = NULL; 

struct Remember *GlobalKey = NULL; 

BOOL lnit( ) 

/* Returns TRUE if all inits succeeded, else returns FALSE */ 

{ 

BOOL retvalue; 

/* Set to return FALSE until we're sure all is well */ 

retvalue - FALSE; 

/* Do Initializations. If any one fails, goto DONE */ 

If ((IntultionBase = (struct IntuitlonBase *) 

OpenLibrary( "lntultlon.llbrary",0)) = = NULL) 

{ 

printff'error: couldn't open intuition llbrary\n"); 

goto DONE; 

} 
I* Another example of an init (routine defined below) */ 
If (NOT AllocBuffers( )) goto DONE; 

/* All Inlts were performed successfully, so return TRUE */ 
retvalue = TRUE; 
DONE: 
return(retvalue); 

} 

CloseEverytrslng( ) 

/* Checks which system resources were allocated and 

* frees them */ 



{ 



If (IntuitlonBase) 



64 August 1990 



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/* We opened the library. Did we manage to allocate 
* any other Intultlon-speclfle resources? */ 
if (WorldWindow) 

{ 

CloseWindow(WorldWlndow); 

WorldWindow = NULL; 

} 
FreeRemember(&GlobalKey, TRUE); 
CloseUbrary (Intuition Base) ; 
IntultionBase = NULL; 
} 



} 



As the example shows, you can use global variables as 
indicators to track which resources have been allo- 
cated. You start by explicitly initializing your system- 
resource global variables with NULL values. Variables 
declared in this way will have non-NULL values only 
if system resources have been allocated. By detecting 
whether the value is non-NULL, you can determine 
whether a resource needs to be freed. 

Consider the IntuitionBase variable in the above 
example. If IntuitionBase is NULL, then the library 
was never opened, and the Intuition-specific resources 
can be ignored. If IntuitionBase is non-NULL, then 
the library was opened successfully, so you must close 
it. In addition, you should check the Intuition-specific 
variables for non-NULL values, and, if some are 
found, you must free their resources, too. 

Notice that I set my global variables back to NULL 
after I freed the resources associated with them. If 
you're sure that your program will never do anything 
else after you call CloseEverything( ), then this is 
unnecessary. I'm never sure, however, that I'll 
remember tomorrow the things I promised myself 
today. Tomorrow I may accidentally call CloseEvery- 
thing( ) more than once when exiting, or I may think 
to use CloseEverything( ) to effect a cold restart of 
the program. So, choosing to do things the fat, safe 
way, I reset the variables to NULL. Tracking re- 
sources this way is part of the rhythm of this graceful 
exit style. I follow this rhythm, always following the 
rules the same way, and it always works. 

The philosophy for error handling is: Always detect 
and report error conditions, and no matter how 
deeply nested your routines become, always leave 
yourself a clear exit path where no more program 
logic will be executed should a fatal error be 
encountered. 

There are low-level routines that check for errors 
in the system (couldn't open a given file, couldn't 
allocate memory) and higher-level routines that check 
whether the low-level routines failed. Low-level rou- 
tines always return a value that indicates success or 
failure (BOOL routines would return TRUE or 
FALSE, while a memory-allocation routine would re- 
turn a valid memory pointer or NULL). When a low- 
level routine finds an error, it prints an error message 



and returns a failure result. Higher-level routines 
may themselves return a value that indicates success 
or failure, or they may simply cease execution and 
return as soon as an error occurs. The higher-level 
routines usually don't print an error message. 

For example, a general-purpose memory-alloca- 
tion routine could be written to print an error mes- 
sage on failure as below: 

/* These resource global variables are NULL unless 

* their associated buffers have been allocated. */ 
UBYTE 'BuflPtr = NULL; 

UBYTE *Buf2Ptr = NULL; 

UBYTE *XAIIocMem(size, types) 

LONG size, types; 

/* Tries to allocate specified mem, prints error message 

* on failure, returns pointer to memory or NULL */ 
-1 

UBYTE *ptr; 

if ((ptr = AllocMem(slze, types)) = 
printf("error: out of memory\n"); 
return(ptr); 



NULL) 



} 

BOOL AllocBuffers( ) 

/* II all buffers are allocated, returns TRUE, else FALSE */ 

{ 

BOOL retvalue; 

retvalue = FALSE; 

if ((BuflPtr = XAIIocMem(BUF1_SIZE, BUF1_TYPES)) 
= = NULL) goto DONE; 

If ((Buf2Ptr = XAIlocMem(BUF2_SIZE, BUF2_TYPES)) 
= = NULL) goto DONE; 

retvalue = TRUE; 
DONE: 

return(retvalue); 
} 

and add these statements to the CloseEverything( ) 
routine: 

If (BuflPtr) 

{ 

FreeMem(Bul1 Ptr, BUF1_S1ZE); 

BuflPtr = NULL; 

} 
if (Buf2Ptr) 

{ 

FreeMem(But2Ptr, BUF2_SIZE); 

Buf2Ptr = NULL; 

} 

You will notice in the AltocBuffcrs( ) and Init( ) rou- 
tines that I've used the dreaded Goto command, 
which often causes contention among programmers 
because it's against the "structured" style of pro- 
gramming. Actually, the Goto is the only non-struc- 
tured aspect of this style, and I use it in a structured 
way. In both styles, the program logic always flows 
through routines from top to bottom, except for t 



66 August 1990 



UMjJ 



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the for( ) and uhile( ) loops. In this style, the Goto is 
allowed as long as the destination is below the com- 
mand, thereby maintaining the downward flow of 
control through the routine. Both styles avoid the 
nightmare of spaghetti code. Consistent use of the 
goto makes the code easier both to write and to 
understand. 

Let's examine the error-return routine more 
closely. When a routine is going to return a result 
that could indicate an error, as in AllocBufler.s( ) and 
Inil( ), the return result variable is initialized to a 
failure result at the top of the code. Any error within 
the body of the routine causes control to go to the 
end of that routine, where the error result is returned. 
Only if everything goes well is the return variable set 
to a successful result and then returned. 

The error-return routine is one of the basic build- 
ing blocks of this graceful exit style. Knocking out 
BOOL functions as a matter of course is part of the 
rhythm. I create these error-return routines so often 
that I have defined a function-key macro in my fa- 
vorite text editor (Cygnus-Ed) in order to add the 
body of a BOOL function to my source code. I tvpe 
in the following 

BOOL Mumble( ) 

{ 

} 

and then hit a function key. which adds a bunch of 
text to create this: 

BOOL Mumble( ) 

{ 

BOOL retvalue; 

retvalue m FALSE; 

retvalue = TRUE; 
DONE: 

return(retvalue); 
} 

El Voiih. Then 1 fill in the body of the routine, using 
"goto DONE" whenever an error has occurred. Be- 
cause I do this with every routine that could abort 
due to a failure, an error result can easily be prop- 
agated all the way back to the top— with no more 
program logic being executed on the way— no matter 
how many levels deep I get into routines calling other 
routines. 

You may think you'll never look at a piece of cock- 
again, but sometimes, then, you're tormented by it 
for years to come. So discipline yourself to make 
safety-coding techniques like these a natural part of 
your programming style. You'll be a happier and 
better programmer if you do so. ■ 

Robert J. Mkal was a member of She original Amiga design 
team. Write to him at 999C Edgewater Blvd., Suite 123, 
Foster City, CA 94404. 






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THE GAME PRESERVE 







Drakkhen and the Chamber of the 
Sci-Mutant Priestess 

By Peter Olafson 

EVERY SO OFTEN adventure 
games arrive that change the 
way we think about play and 
the Amiga. Following the 
ground-breaking traditions of 
The Hard's Tale, Faery Tale 
Adventure, Ultima IV, and 
Dungeon Master, Drakkhen 
(from Data East's Draconian 
line) is a massive 3-D quest to 
save the dragon kingdom 
from destruction. 

Few detailed 3-D worlds are 
as unfettered by the machine 
or as alive with possibility as 
Drakkhen's. This is the first 
game I've seen with a 360-de- 
gree perspective rendered in 
something more elaborate 
than standard polygon-fill 
graphics and in which both 
animated characters and 
monsters appear in your main 
travel window, imparting a 
you-are-there immediacy. The 
surface of the dragon island 
consists of four distinct ter- 
rains—desert, steppe, swamp- 
land, and arctic waste- 
rendered in basic geometric 
shapes and decorated with 
trees and shrubs handed 
down from Space Harrier. 
(Thai's a compliment.) 

The interiors of the many 
castles are drawn in dusky de- 
tail. Here, in the meat of the 
game, you have almost total 
freedom of action. You can 
send each character on an in- 
dividual mission or choose one 
to lead the others. Hint: When 
possible, stay together. . . 
unless you want to face alone 




Can you save yourself, let alone the dragon kingdom? 



the seemingly endless array of 
bizarre creatures— lizards, 
Chinese dragons, vector- 
graphics men with swords, 
and a huge red silhouette 
murmuring "I love you" in 
both female and male voices. 
You'll die often, and you'll en- 
joy every moment of it. 

The game pays great atten- 
tion to the fine points. Sounds, 
in excellent stereo, appear to 
be place- and lime-sensitive. 
The puzzles are sinister and 
logical. Horizons change color 
even when you watch from in- 
doors through windows. 
Buildings grow subtly larger 
as you approach. Monsters 
know when to run, if not 
when to fight. If you want to 
see exactly how fast your 
Amiga can fly, try using a tele- 



porter. I've yet to see a flight 
simulator move this fast and 
preserve this much detail. As a 
graphic engine, Drakkhen is 
staggering. 

As an adventure gaming sys- 
tem and a scenario, however, 
it wants a bit of fleshing out 
and articulation. For example, 
the game claims to have more 
than 200 spells; actually it has 
200 on-screen "visualizations" 
of the 23 spells documented in 
the instructions. Casting most 
of them is easy enough once 
you recognize their runic 
spellings: Just click down a list 
and push the right mouse but- 
ton while pointing at the char- 
acter. In combat, they can be 
cast automatically and there- 
fore accurately. In peacetime, 
however, the success of healing i 



Crib Notes 

By Peter Olafson 

• THE WEAPON STORE off to the 
north at the start of Drakkhen (Dra- 
conian, S59.95) does have some nice 
stuff, but if you think it's vastly better 
than what's in the first castle, you're 
not being thorough enough there. Did 
you really fake a look around the 
prince's room? Don't be frightened of 
him; he's just sort of a twitchy guy. 
Yeah, that's it. Take it, take it. (Then 
go outside, save, come In, take it 
again, and so on.) Don't chat up the 
prince much; he'll chase you out with 
spells. You should leave his place 
armed to the teeth. Make a point of 
raiding the temple (second floor on 
the right) to replenish your stock of 
magic items. You should be able to 
enhance the critical stats of each 
party member by the time you leave. 
Stock up on keys, too, as you can use 
them interchangeably. 

Finding his sister's castle, as the 
prince Instructs, is a bit tricky. Yes, 
It's to the east, but which way is east? 
Well, it's where the sun comes up, 
and If the sun isn't handy, the moun- 
tains on the eastern horizon are a little 
different from the others. The trip Is 
not a straight shot, however; your 
route is blocked by a north-south line 
of glowing while triangles. Don't try 
to cross them (though It's an Inter- 
esting way to die); make an end run. 

When you get back, the prince will 
send you north to the Prince of 
Water's castle. Once again, his direc- 
tions are sloppy. It's really west, 
north, west (around the Inn), and then 
north again. He neglects to mention 
that the castle's drawbridge will 
quickly turn your party into a bloody 
pulp, as well. One particular spell Is 
called for here. While no spell is spe- 
cific to the task, one has the right 
effect. It's the only logical selection. *■ 



70 August 1990 



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GAME 



PRESERVE 



spells relies heavily on precise 
positioning of your characters. 
Reeling them off with any au- 
thority is difficult, and the 
documentation is mute on the 
subject. (Filling empty flasks 
without drowning a character 
is equally challenging.) 

Character control indoors is 
another sore point. The ad- 
venturers do a decent job 
finding their way around fur- 
niture without your help, but 
they can also stumble about as 
though they're playing soccer 
with an invisible ball. You have 
to click the mouse on a clear 
section of floor to get them to 
stop fidgeting. 

Drakkhen is a throwback in 
certain respects. Your quest to 
collect the eight dragon gems 
really isn't much more than a 
treasure hunt. Experience is 
gained mainly by beating up 
on everything in sight, and 
character interaction seems a 
bit archaic in these days of 
non-player characters with 
multiple-word triggers. You 
can't do more than "greet" 
and "question," and in most 



cases, the burbling little men 
beside the road come right out 
and tell you their life stories. 
(Repeated questions and a 
sheathed sword sometimes pay 
off.) Finally, the manual needs 
an orientation section; starting 
Drakkhen cold is rather like 
being dropped out of a heli- 
copter into a war zone. I'd 
gladly trade in the fantasy 
miniature that came in the 
box for even a partial map or 
an on-screen compass. 

These shortcomings, how- 
ever, can be addressed in the 
promised sequel. Even with 
flaws, Drakkhen is an out- 
standing technical achieve- 
ment, a compelling adventure, 
and an audio-visual feast. 

If you'd like a more com- 
pact and polished game, try 
Draconian's: Chamber of the 
Sci-Mutant Priestess, Drak- 
khen's impressive companion 
release. It's essentially a puzzle 
game in adventure clothing, 
with a wickedly smooth 
graphic interface. You can 
click the mouse virtually any- 
where and bring up a menu of 



options that's mounted on a 
brain, of all things. Even bet- 
ter. Chamber is that rare 
game in which the computer 
intermediary is almost invisi- 
ble. After a while, you'll find 
you're doing all your thinking 
with your mouse. 

You have to solve live or- 
deals to free the beautiful 
goodie-goodie Sci-Fi and 
thwart a plot by the lizard- 
faced Protozorqs. It's all great 
fun, and, while five puzzles 
may sound like barely an 
afternoon's work, you won't 
finish this game quickly. Most 
solutions aren't at all obvious. 
You'll always find something 
to manipulate or animate, 
someone to talk to, or some- 
thing to make you laugh. A 
light European wit is at work 
in the responses, and 1 defy 
you to read the docs with a 
straight face. 

I heartily recommend both 
these newcomers. ($59.95 each, 
Draconian, distributed by Data 
East, 1850 Little Orchard St., 
San Jose, CA 95125, 4 08/286- 
7074. No special requirements.) 



Waterloo 

By Kevin C, Rohrer 

THE DATE: JUNE 18, 1815. 
The place: Belgium. The 
French dictator Napoleon 
Bonaparte has returned from 
exile and rebuilt France's La 
Grande Armee. The Allied 
armies are responding by mov- 
ing to invade France. Unfortu- 
nately for them, Napoleon is 
aware of their plans and is 
moving to intercept. The two 
closest armies are under the 
English Duke of Wellington 
and the Prussian Blucher. 
Bonaparte beat Wellington 
at La Belle Alliance and 
Blucher at Ligny, and hopes 
to finish off the English near 
the town of Waterloo. With 
SSI's new war game, Water- *■ 




View: It looks like La-Belle-Alliance. 
The ranse is about 1/2 nile northwest 



key 



Issue your commands, then trust your corps commanders' skills. 



This castle is much tougher and 
longer than anything you've dealt with 
so lar. For now, don't waste time on 
doors you can't open. (They're prob- 
ably broom closets. I'll let you know 
later.) Do pay attention to doors you 
can't always see. There's more here 
than meets the eye; if you haven't 
leleported, you haven't seen it all. 

• Those of you having trouble with the 
steering in Hard Drivin' (Domark, 
$49.95) should remember to watch the 
speed limit signs (they're there for a 
reason), and to steer with small, in- 
cremental mouse movements. That's 
all that's required; anything else is 
likely to send you into off-road 360s 
in a hurry. You'll eventually learn to 
switch off between the accelerator 
and brake on the fast track. 

• To Valerie Kilgallon, who's out hunt- 
ing for a wick for the bomb at the end 
of Leisure Suit Larry II: Looking for 
Love in Several Wrong Places (Sierra 
On-Line, S59.95): You are picking up 
everything not nailed down, right? If 
so, it's the only combustible item in 
your Inventory. If not, well, It's in 
"plane" sight. 

• Is your town not growing too slowly 
in Sim City (Maxis, $44.95)? Don't tax 
for 11 months of the year. The Sims 
are all nasty little conservatives, and 
1hey love not having taxes. The city 
will grow like a weed. Come Decem- 
ber, however, tax them into the 
ground— to the tune of, say, 20 per- 
cent. You'll collect a bundle in Janu- 
ary. When the budget box turns up 
that month, pretend you're running for 
re- el Oct ion and eliminate the taxes 
again, Sims have a short memory, and 
they'll flock to your city once more. 

• You can get rid of the rocks mess- 
ing up your nice flat plain in Populous 
(Electronic Arts, $49.95) by lowering 
the land at each of its four corners 
and sending it to a watery grave. (Your 
men will take care of the trees them- 
selves.) Once you have a castle, and 
a nice big field for your walkers, build 
up the land by one level at one comer 
of the castle, reducing it to a house. 
When the dispossessed walker ap- 
pears, wait for a couple of seconds, 
and then lower the land. You'll have 
your castle again, and the walker will I 



72 August 1990 



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Based Board 2mg A500 
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BaseBoard A500 w 512k 
Fastram Card A500/A1000 

Fastram Mod.lmg A5D0/A1000 129 

Spirit Ok A500/A1000 229 

Spirit 1.5 A500/A1000 . . 339 

Spirit 1mg A500/A1000 299 

Spirit 512K A500/A1O0O 262 

Starboard OK A1000 269 

Starboard II tmg. A1O00 339 

Starboard II 2mg. A1O0O . 439 



LANGUAGES 

A/C basic 

A/C lorlran 

Algebra II 

Arexx 

Assent pro 



Supraram A2000 8mg. 604 

CAD 



Starboard II 512k. A100O _____ 
501 Clone 512k (MIB) A500 . 
ICD ADR520 1.8mg. A500 

CHIPS 

Dram-1MGx1 10_ns-80n_ 

Dram-256x4 100ns-80ns 

Dram-256x1 

Dram-256x4 1Q0ns-80ns ZIP 

Simm Module 1MGx8 

80ns-100ns 



291 
_ 79 

299 



10 

11 

3 

11 

83 



Aztec C developer — 
Aztec C professional . 
Benchmark C library . 
Benchmark ill library 
Benchmark modola 2 . 
Benchmark simplified 

Cape68k 

Cross Oos 



Devpac Ed/Assem/ 
l-r-.-tBl.-i 

Dissasembler 

GFA basic 3 

Hisofl Basic 

professional __ 

Inovatools BI 



129 
195 
_ 33 
_ 33 
_ 65 
. 195 
. 129 
_ 62 
_ 62 
. 128 
_ 62 
_ 59 
_ 22 

_66 
_45 

_ 95 



Draw 2000 

Home builder carj 

Home boilder choice 

Intro Cad Plus 

Pro board Plus 

Pro-Net 



Lattice development 

syslEm 5.4 

Melascope debugger _ 
Power windows v2.5 _ 
Source level debugger . 

True basic 

W- shell 



1 1 B 

_54 

225 
_ 65 
_58 
_ B5 
_ 65 
_ 33 



SPREADSHEET 

Formation 

Haicalc 

Maxiplan 500 

Maxiplan plus 

Super Plan 

VIP Professional 

Advantage __ 



. 47 
. 32 
. 95 

126 
. 97 
. 65 

125 



Ultra Design 

X-Cad Designer (I 

X-Cad designer PrD 

SOUNDS MUSIC 

4-Dp Deluxe 

Audio master 

Audio master II 

Backsongbook 

Bars & Pipes 

Copyisf II 

0-50 

Deluxe music 

Dr drums 

Or keys 

Or T's Keyboard 

Or T's Midi recording 

studio 

Ox heaver 

Dynamic drums 

Dynamic studio 

Kcs Level II 

Midi Magic 

Ml 32 



Music student 
Music-X 



PRINTERS 
1124 Panasonic Primer 

Alps Allegro23 PIN 

Citizen CSX140 Printer 

w/color 

HP PaintJet 

NEC LCB90 laser PS, _ 
Slar nx rainbow 



_ 349 
_ 424 

_ 399 
. ID25 
. 33S5 
_ 259 



Pro sound designer 

Promidi Studio 

Sonix . 

Sound Oasis 

Sound samplers 

Sound Track Vail . 

Studio magic 

Synth ia 

Synlhla Pro 

Texture 

Tiger Cub 



Utilities ?|r.-i i . ii:.: ! 



. 183 
. 129 
_ 53 
_ 99 
.399 
.399 

269 
_ 97 

304 



. 97 

. 37 

. 67 

. 27 

210 

179 

. 99 

. 69 

. 2B 

. 28 

160 

. 47 

. 97 

. 52 

129 

225 

. 97 

. 97 

. 38 

205 

125 

129 

. 51 

. 69 

. 7B 

. 35 

_ 65 

_ 59 

199 

. 97 

. 65 

. 43 



COMMUNICATION 

Alalk III 

BBS pc 

Dnline 

Dnline Platinum 

Skyline BBS 



65 
96 
44 

67 
99 



EDUCATION 

Adventure olsinbad 

Aesop's fables 

All about America 

Animal kingdom 

Decimal dungeon 

Discovery game spell 

Discovery gamemalh 

First letters and words _ 
First shapes . 
Fraction action 

Great stales 

Xidtalk 

.Inderama 



Link word French . 
Link word German . 
Link word Hussian . 
Link word Italian _ 
Link word Spanish . 

Math talk 

Math lalk fraction _ 

Math wizard 

Perlect score 

Quiz master 

Read & rhyme 

Read-a-rama 

Speller bet 

Tales from Arabia 
Wordmasler 



mms K accept Voa aid MasterCard mil. ut surcharge Mass rodents 
n'liv sales is 

dm Policy Prices ait subiecl to [lunge without notice All Hems subject 

lo availability 

.111 products carrr manufacturers warranty Deleclue software will be 

replaced with the same item only 

All sales are lirtal V_e camel guarantee compatibility 

All eicbanges musl be pre-, pprcved 2Q^ restoring lee will apply lor 
ron-defeelne returns for cuslnmer service call 15081 756-6*52 



fo order by mail 1* acrcpt Money Orders Ceitilierj Disks Personal 

[hecks and Company Checks Allow 10 (ays liom date received lor 

company and personal checks to clear 

CODs 55011 COD charge pel aider S100000 maiimum older without 

auH_ffza_on We actenr only Cashier s Cttecks or Money Orders on 

CODs 

Shipping UPS Ground 5500 Minimum per item UPS 2nd $800 

Minimum per ilem OPS leil day S2500 per item 

Circle 134 on Reader Service card. 



Xwik speak Spanish . 

Spell bound 

Learning curve 

Where in World C.S. . 
Dinosaur Discov, kit . 
Puzzle Story book _ 

Talking Animator 

Rhyming note book _. 

At the Zoo 

Letters For You 

Numbers Cuunl 

Where in the U.S. _ 

World Atlas 

My Painl 

Math Odyssey 

World Odyssey 



_ 32 

_ 32 

_ 35 

_ 32 

_ 32 

_ 25 

_ 25 

_ 35 

35 

. 32 

. 25 

35 

32 

22 

22 

22 

22 

22 

35 

35 

35 

51 

51 

32 

. 32 

. 35 

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. 32 

19 

25 

52 

32 

29 

29 

34 

3D 

27 

28 

26 

35 

39 

33 

33 

33 



HOME ACCOUNTING 

Desktop budget S4&00 

Money menlor S6500 

Phaser 65.00 

Tix Break 5300 



UTILITIES 

B.A.O. disk optimizer _ 
C.B. Tree 
Can do 



Celebrity cook book 
Cygnused Professional 

Disk 2 disk 

Disk roaster 

Disk mechanic _ 
Dos 2 Oos 



Doug's math aquarium 
Oude 



Dunlap Utilities 
EZ backup 
Face II 
Fine prinl 
Fleet check 
Grabbil 



Laser scripts 

Laser up: fonts 

Laser up plot 

Laser up: print 
Laser up: utilities 
Mac 2 Dos 
Matrix 6 
Momentum Mail 
Nag Plus Schedule 

Assist. 

Pixel script 

Pro script 

Project 

Quarterback 
Raw copy 1.3 . 
..LP. _ 
X-copy tl 



32 

65 

99 

20 

65 

33 

33 

59 

35 

52 

35 

65 

33 

22 

33 

_ 33 

. 19 

2B 

26 

_ 33 

. 68 

28 

99 

. 97 

_ 22 

52 
104 
_ 32 
32 
45 
39 
32 
29 



ENTERTAINMENT 
SOFTWARE 
CLEARANCE 

We have them all! Over 
300titles In Stock. Prices 
from $14 Id S29 on all 
games. Call tor Deals. 
Minimum Order- .games 



DESKTOP PUBLISHING 

WORDPROCESSING 

City Desk 2.0 135 

Cilydesk 97 

Grille's Choice 159 

Gold spell II 30 

Kindwords 65 

Pace setter II B9 

Page stream 2.0 1 25 

Pert Pal 102 

Pro-draw clip art 42 

Pro-page template 42 

Professional Oraw 2,0 129 

Professional Page 1.3 199 

ProW rite 3.0 105 

Publisher plus 89 

Publishers choice 130 

Saxon Publisher 276 

Shakespeare 59 

The Works Platinum 159 

Transcript 47 

Word perfect 159 

Wp library 79 

FONTS 

Anim Fontl Kara 34 

Anim FooI2 Kara 34 

Asba's fonts 57 

Calligrapher 85 

Fancy 3d fonls 52 

Font set I 22 

Headline Fonts 54 

Headlines 2 47 

Inter lonl 76 

Kara fonls color 50 

Kara fonls Headline 2 4B 

Kara fonts subheads 48 

Lion fonls 56 

Maslerpiecelonts 159 

News letter fonls 29 

Page Slream fonts MS 27 

Prolonls 1 Prol 23 

Profonts 11 decorative 23 

Studio fontl 29 

Subheads 47 

Zuma ! 4 69 

DATABASE MGtYINT 

Your family tree 32 

Data retrieve 51 

Data Retrieve Prof. 189 

Dbman V 189 

Organize .9 

Super base 52 

Superbase pers. II 99 

Superbase Pro. 3.0 229 

ACCESSORIES 

6 outlet AC Surge 16 

A- B Switch cable 35 

A/B/C/D Switchbox 39 

Boing optical mouse 109 

Copy Stand 69 

EceMidi 1000 5? 

Ete Midi 500/2000 52 

Ergo Joystick 17 

Gravis Joystick 37 

Modem cable AIOOO 15 

Modem cable A2000/5G0 15 

Mouse pad 9 

Mouse Slick 99 

Printer cable 2000/500 15 

Printer cable AfOOO 15 

Video int. A500 65 

Future sound A500/A200D 92 

HARDWARE ACCESSORIES 

Asia 3,5 External Drv 115 

Baud Bandit 129 

Digi-Droid 79 

Easyl AIOOO 349 

Easyl A2000 379 

Easyl A500 345 

Flicker liier 495 

Framegrabber 599 

Future sound 129 

Gen One 689 

Interna! 3.5dri. e A20D0 .... 99 

Live A2000 349 

Live Iramegrabber A100Q . 279 
Live Iramegrabber A500 ... 305 

Midi Gold |500| 60 

Naksha Mouse 56 

Perlect sound AIOOO G9 

Perlect sound A 500/A2000 .. 75 
Phoenix power supply A500. , 95 

Power Supply A500 109 

Progen 379 

Scanlock 789 

Sharp JX 100 Scanner .... 7B9 

Super Gen 695 

Supra 2400bd internal 139 

Supra modem 2400bd 129 

Synergy 500 199 

US Robotics 9600bd HST . 669 
WV14I Panasonic Camera 

w/lens 199 




An AmigaWorld Exclusive! 

Getting Started 
With Your Amiga 

The easy way to master your Amiga! 



t 



Spend an hour and a half with this new instructional video and you 
could be an Amiga expert in no time flat! Why try to figure it all out 
yourself when Getting Started With Your Amiga is here to help! 

This comprehensive, easy-to-follow video is packed with 
valuable information, glittering animation, and useful step-by-step 
instructions. You'll become a wizard at using the Amiga Work- 
bench, the CLl, and a wide range of Amiga peripherals and utilities! 

Best of all, Getting Started With Your Amiga is there whenever 
you need a quick refresher on any aspect of Amiga computing! 

This essential video includes all these important topics: 

■ Assembling your computer 

■ Learning the Workbench 
in 5 minutes 

■ All about screens, icons 
and windows 

■ The Say Speech synthesizer 

■ What is Interlace? 



I Adding a printer or memory 
I Using a modem 
I Adding a digitizer or genlock 
I Caring for your Amiga 
I Changing the Start-up 
sequence 

and much, much more! 



To order, call 



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or mail this handy coupon, today! 



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Available in VHS only. Mike checks payable to AmigaWorld Magazine. Please allow 4-6 weeks lor deliv- 
ery Foreign orders, add S7.5U lor airmail delivery. Payment must Ik made in U.S. binds drawn on U-S. 
bank. 

IDC/Peterborough, publisher ol AmigaWorld. is the licensed North American distributor ol CETTINC 
STAKTCD WITH YOLH AMIGA, 

i. 198!* by the Barian Company. All Rights Reserved. Amiga is a registered trademark ol Cnnlmodnre 
Business Machines, Inc. 

Getting Started With Your Amiga 

c/o AmigaWorld Magazine P.O. Box 802 Peterborough, NH 03458 

1-603-924-9471 W 1-800-343-0728 GSA890 



GAME 



PRESERVE 



build one, too. (If you don't wait, he'll 
just go home to the original castle.) 

• Make note ot the call numbers ac- 
companying the appearance ol ships 
In Federation (Spotlight Software, 
$49.95). When you have a moment, go 
on the blower (Galnet) to them. You 
can have a nice chat, and sometimes 
you can trade on the black market. 

• Michael Smith of Belleville, Ontario, 
writes that when he's playing Falcon 
(Spectrum Holobyte, $49.95) at the 
Major level, he keeps crashing with- 
out explanation while landing— even 
though he's doing everything right. 
Mike, did you take any damage during 
the mission? An early version of Fal- 
con has a bug that causes a crash 
landing If you're at all shot up. it's 
fixed In version 1.1, which also makes 
the landing process easier in general. 
II you're using 1.1, the only require- 
ments for a safe landing are a speed 
of under 300 knots, a climb angle be- 
tween 25 and 18, and a banking 
angle of less than 20 degrees either 
to the left or to the right, according 
to the Falcon guide Turn and Burn 
(Compule! Books, $14.95). The land- 



ing gear must be down, as well, but 
you knew that. 

COMPANIES MENTIONED: 

Compute! Books, Chilton Book Com- 
pany, One Chilton Way, Radnor, PA 
19089, 215/964-4708. 

Domark, distributed by American Sort- 
ware Distributors, RR 1 Box 290, Bldg. 
3, Urbana, IL 61B01, 217/643-2050. 

Draconian, distributed by Data East, 
1850 Little Orchard St., San Jose, CA 
95125, 408/286-7074. 

Electronic Arts, 1820 Gateway Dr., San 
Mateo, CA 94404, 415/571-7171. 

Maxis Software Inc., 953 Ml. View Dr., 
Suite # 1 1 3, LaFayerte, C A 94549, 41 5/ 
376-6434. 

Sierra On-Une, PO Box 485, Coarse- 
gold, CA 93614, 209/683-4468. 

Spectrum Holobyte, 2061 Challenger 
Dr., Alameda, CA 94501, 415/522-3584. 

Spotlight Software, distributed by 
Cinemaware Corp., 4165 Thousand 
Oaks Blvd., Westlake Village, CA 
91362, 805/495-6515. 



loo, you can decide his Fate. 

Waterloo is unique in sev- 
eral respects. It is the first war 
game in which each player (up 
to two are allowed) not only 
takes on the role of a general, 
but also views the battlefield 
through his eyes, as opposed 
to seeing an unrealistic "god's- 
eye view" of the entire land- 
scape. Secondly, you can't con- 
trol your units' actions; 
instead, you give up to eight 
orders per turn to your corps 
commanders by typing in- 
structions (for example, 
"Lobau shell Mont St. Jean for 
three hours"). The command- 
ers then follow the orders to 
the best of their abilities. The 
view becomes even more real- 
istic as "fog-of-war" conditions 
settle in: A commander can 
see only what is within his 
range of vision, and can gain 
further information on the ac- 
tion only from sporadic and 



possibly unreliable battle re- 
ports. Units are identified by 
clicking on tbem. 

The game's graphics are 
also different. Standard mili- 
tary symbols and toy-like icons 
have been replaced by multi- 
colored rectangles and squares 
that depict units just as they 
would appear in real-life from 
a distance. The program re- 
draws the screen whenever 
units move or a player's view 
changes. Sound is absent, but 
unnecessary; this is a thinking 
person's game. 

The game's rules are easy to 
understand, and setup is even 
easier, but there's still room 
for improvement. Only the 
Waterloo battle is available. I 
would have prefered to re-cre- 
ate the two earlier battles as 
well, and to have been able to 
modify the expertise of the 
troops and their commanders. 
Judging distances is also diffi- 



74Augiisl 1990 



G A M E P 

cult, even with the map pro- 
vided, ;ind determining how 
long orders will take to reach 
a unit and be carried out is a 
matter of experimentation. 

Whether you want to 
change the course of history 



RESERVE 

or are just looking for a good 
fight, give Waterloo a try. 
($59.95, Strategic Simulations 
Inc., distributed by Electronic 
Arts, 1820 Gateway Dr., San 
Mateo, CA 94404, 415/571- 
7171. No special requirements.) 



Nuclear War 

By Graham Kinsey 

I F YOU FEEL you can laugh at 
war after the recent political 
changes, then Nuclear War will 
give you a good chuckle. As 
president of a member nation of 
the exclusive "nuclear club," you 
do battle with four powerful, 
computer-controlled world 



one of three options. First, 
you can order your people to 
produce nuclear bombs, mis- 
siles, bombers, or nuclear de- 
fense systems (the program 
decides randomly which are 
produced). Second, if you feel 
peaceful but devious, you can 




Uar's Poker doesn't get much more high-stakes than this. 



leaders (including Ronnie Rav- 
gun, Ayatollah Kookamamie, 
Ghanji, and Tricky Dick). Each 
player starts with five well-popu- 
lated cities that create the toys of 
nuclear destruction on com- 
mand. These cities and their 
populations are the keys to suc- 
cess, for the number of people in 
your country (or empire) deter- 
mines how many nuclear items 
can be produced in one turn. 
(Lose your total population, of 
course, and you lose the game.) 
In each turn, you choose 



assault a foreign city with 
propaganda in hopes that a 
few million inhabitants will 
move to your country. Finally, 
you can push The Button, and 
ruin an opponent's weekend! 
You can transport a bomb to 
its target via a missile, which is 
a one-way trip, or via bomber, 
which can carry multiple pay- 
loads and is less vulnerable to 
defense systems. 

To communicate your inten- 
tions (or lies) to your oppo- 
nents, Nuclear War offers the»- 



Using your Amiga for fantastic 



DESKTOP VIDEO! 



31 



7 his instructive new tape 
shows you how to create 
the videos you've always 
dreamed about! DESKTOP 
VIDEO will help you select the 
system that's right for you, 
understand the essentials of 
video production, develop 
your composition and editing 
skills, and much much more ! 
You'll learn dozens of exciting 
new video techniques, and 
even discover some of the 
best-kept secrets of the pros! 

If you've got a video camera 
and an Amiga, this tape is 
going to prove essential to 
your work. 




Don't miss out while others 
get the inside angle on: 

• Pre-production, production 
and post production 

• Home and studio settings 

• Selecting video equipment 
and accessories 

• Edit-free shooting with your 
camera 

• Recording from the Amiga 
onto video tape 

• Selecting a Genlock and how 
to get the most from it 

• Tips and Tricks on how to 
improve your video skills 

• introductory editing skills 

• Adding special effects 

And lots morel 

AmigaWorld's DESKTOP 
VIDEO will quickly make you a 
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To order, mail the coupon below or call 

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Available in VMS only. Make Checks payable lo Amiga World Magazine. Please allow -1-6 weeks for deliv- 
ery. Foreign orders, add $7.5(1 for airmail delivery. Payment must be made in US, funds drawn un US, 
bank. PAL Is available il specified, 

IDG/Pete rlMimuyli. publisher of AmignWorlil. is the licensed Ntirth American distributor ol DESKTOP 
VIDEO 

C 1EIW1 by tin- Uarian I'nmpany. AH Rights Reserved, Amiga is a registered trademark nf Commodore 
liusimss Machines. Inc. 

AmigaWorld Video Library 

P.O. Box 802 • 80 Elm Street • Peterborough. NH 03458 

1-603-924-9471 'S 1-800-343-0728 ovaso 



AmigaWorld 75 




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For The Dealer Nearest You! 

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VISA 



Circle 113 on Reader Service card. 



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Purchased as a basic unit with optional upgrades. 

Basic Unit: Technical analysis on stocks, options, commodities 
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value, % change, balance, dividends, margins, net equity, etc. 
Stock Tracking Unit: Keeps you in touch with all major North 
American Stock Exchanges in Real-Time. Most active, block 
trades, news releases, etc. Graphic display of intra-day trading with 
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GAME P 

Happy Face Diplomacy sys- 
tem. The ten possible oppo- 
nents in Nuclear War Fall into 
five personality groups, in- 
cluding the dangerous Liars, 
the simple-to-read Warmon- 
gers, and the tough-to-deal- 
with Pacifists. As if trying to 
keep all these world leaders 
on your side (until you nuke 
them into oblivion) isn't tough 
enough, you also have to deal 
with earthquakes, nuclear 
meltdowns, and the terror 



Day of the Viper 

By John Ryan 

I AM INHERENTLY suspi- 
cious of Amiga software that 
sports IBM screen shots on 
the package. Happily, my sus- 
picions were ill-founded with 
Day of the Viper. This gem is 
100% Amiga, with all the 
color, stereo sound, and high- 
speed graphic action that con- 
noisseurs expect. 

The premise of this science- 
fiction adventure is simple: 
The year is 2782, and the evil 
cyborg GAR has entrenched 
himself in the last defense in- 
stallation left to humankind. 
The compound comprises five 
buildings, each containing five 
progressively difficult levels 



E S E R V E 

caused by the Heinous Heifers. 
Nuclear War's graphics and 
sound are good, as is its com- 
patibility. The game will run 
on accelerated Amigas, allow 
multitasking, and install on a 
hard drive. While Nuclear 
War is not for those who can't 
take a nuclear joke, I found it 
hilarious. ($49.95 New World 
Computing, distributed by Elec- 
tronic Arts, 1820 Gateway Dr., 
San Mateo, CA 94404, 415/571- 
7171. No special requirements.) 



filled with traps, robot assas- 
sins, and other nasties. Your 
task is to guide the Viper-5 ro- 
bot through the maze of hall- 
ways in search of tools to 
destroy GAR and his alumi- 
num-headed minions. 

A beautifully detailed screen 
depicts both a three-dimen- 
sional, first-person view of the 
surroundings and an overhead 
view— courtesy of automap- 
ping. The program not only 
details where you've been, but 
also what you've found there. 
You can pick up, drop, or oth- 
erwise manipulate items in 
various ways, and an elec- 
tronic notepad automatically 



□ □■□:EeB:H 




Even automapplng cant tell you what lurks around the corner. 



Circle 363 on Reader Service card. 



76 August 1990 



GAME 



PRESERVE 



records their whereabouts. 

The meat of this mouse-con- 
trolled game is the chase. 
While your robot is searching 
the defense complex, GAR and 
his gang are out to ruin your 
day. You must clear out the 
enemy robots from each build- 
ing level and fend off attacks 
from several directions at 
once. Each of the 30 or so ro- 
bot variations has its own pe- 
culiar weaknesses. Only by 
targeting these weak spots and 
exploiting the various weapons 
you find, do you keep your 
sprockets firmly in place. 
Weapons selection, energy 



management, and knowing 
when and where to fight are 
the keys. 

Getting started with Viper is 
easy. The game is copy-pro- 
tected by password and installs 
easily on a hard drive. More- 
over, the short and informative 
instructions are geared toward 
getting you quickly into the 
game without a lot of fuss. Day 
of the Viper offers hours of 
mouse-pounding fun, and no 
two games are ever alike. 
($49.95, Accolade, 550 South 
Winchester Bind, Suite 200, San 
Jose, CA 95128, 408/985-1700. 
No special requirements.) 



Risk 

By Graham Kinsey 

SHIFTING THE ACTION 
from the tabletop to the screen, 
the Amiga version of Risk re- 
tains the original's rules and 
adds lots of new options. You 
battle up to five human or 
computer opponents and can 
specify three skill levels for 
computer foes. (The comput- 
er's Easy setting isn't really easy 
at all, as it makes the computer 
a very reckless and therefore 
dangerous opponent.) 

You can play four varieties 
of games: the standard short 
and long U.S. formats or the 
short and long British var- 
iants. The British versions are 
very different, with automatic 
territory selection at the begin- 
ning of the game and a flat 
card-exchange rate. In the 
short UK version, each player 
has a mission, such as wiping 
out another player or con- 
quering specific continents. 

If you'd rather, you can cre- 
ate your own variation by 
combining features from the 
four versions or choosing from 
the multitude of options. For 
example, you can specify a low 
exchange rate for the US 
games, supply lines (where 



you can shuffle armies around 
almost at will), and a limit on 
the number of armies in one 
territory. There are also some 
options to speed up play, in- 
cluding the ability to disable 
the scrolling effect and the 
Continuous and Do-or-Die at- 
tack modes. 

While all these choices make 
the game seem great at first, it 
has many very annoying prob- 
lems. For starters, Risk cannot 
be installed on a hard drive 
and does not allow multitask- 
ing. (At least it does work with 
accelerated Amigas.) Also, 
there is no reason why the en- 
tire Risk board can't fit en- 
tirely in one screen; in the 
public-domain Risk clone, 
Jeopard, it does so nicely. The 
color options are pathetic, and 
the only nice thing I can say 
about the sound effects is that 
you can turn them off. While I 
liked Risk as far as the options 
went, it falls short compared 
to a well-written Amiga war- 
strategy game such as Empire. 
($39.95, Virgin Mastertronk 
Inc., 18001 Cowan, Suites A fcf 
B, Irvine, CA 92714, 714/833- 
8710. No special requirements.) ■ 




Spotlight on Software & Books 

3D Professional 2W.00 

Art Deportment 53.50 

Bars & Pipes 170.00 

Bars & Pipes Music Box 37,9° 

Bars & Pipes Sound Kit 37.W 

Can Do 85.00 

Champions of Krynn 37,00 

Credit Text Scroller 2600 

CygnusEd Professional 2.0 65.00 

Deluxe Paint III 100.00 

Deluxe Video III 105.00 

DigiMofe HI 56.00 

Digi Paint 3.0 61 .99 

Digi-View Gold A.O 130.00 

Doctor Ami 31-99 

Escape from Singes Costle 36.69 

GIF Module 30.50 

HordBollll 31.99 

Heros Quest 37.99 

Hockey League Simulator 25.50 

Kings Quest IV 36.69 

Lattice C 5.05 190.00 

Manhunter II San Francisco 33.00 

Pro Draw 2,0 130.00 

Pro Motion (Aegis) 59.99 

ProWrite3.0 95.99 

Soxon Publisher 261 .00 

Their Finest Hour 42.99 

Treasure Trap 26.00 

Welltris <3D Tetris) 22.00 



Great Prices! Shipping 
based on weight and zone. 

For Information & Catalog Call 
Voice 414-544-2066 
Pursuitable BBS 414-544-6567 



Speciol Dlgl'Vlew Bundle! 
Panasonic WVI410 camera w/ cables, 
variable lens, Auto Drold, copy stand. 

and Digi-View 4.0 460.00 

T-Shirt Transfer Paper 16.00 

5potIIght on Hardware 

68030 Accelerator GVP 1995.00 

8 Meg Board. Supra OK 16000 

8 Meg Board, Supra 2 Megs 275.00 

8 Meg Board, AdRAM 2080 147.00 

AdRAM 2 MB. OK (500) 105,00 

BaseBoard 4 MB, OK (500> 123.00 

FostCard. Mini 120.00 

FastCord Plus. 190.00 

flckerFixer 375.00 

Roppy Drive, Internal 2000 90.00 

Roppy Drive, Supra Drive 125.00 

Harddrive 40Q (Bare) 390.00 

Harddrive 40Q 500 (Supra) 635.00 

Memory Mod, Supra 500 2 Meg .. 250.00 

MiniGen 210.00 

Modem. Baud Bandit MNP 150.00 

Mouse. Konyo Optical 69.00 

MouseStick, Advanced Gravis 8800 

Scanner, MiGraph B/W 339.00 

Scanner. Sharp JX 100 789.00 

SCSI Controller, Advantage 2000 155.00 

SCSI Controller. Byle/Sync 160.00 

SCSI Controller. Word/Sync 145.00 

SCSI/lmpoctA2Q00-8/0GVP 200.00 

Orders Only Please: 

800-544-6599 

Visa/MC/CODs 



2414 Pendleton Place ■ Waukesha. Wl 53188 ■ 9 AM lo 5 PM M-F 



Circle 275 on Reader Service card 




The first MS-DOS File System for the AMIGA ■ 

• Reads or writes any 36UK or 720K MS-DOS or ATARI XT 
disks 'Version '2.0 tir hinht'r> with standard Amiga-connected 
floppy driven. 

• Transparently accesses MS-DOS files from any utility or 
application (iitcludtng file requesters! because it fully 
mtt'tfi-iiu-s into the Amiga operating system tAmi^aDOS 
Versions 1.2. 1.3 it ml now 2,0'. 

•Provides nn easy installation program. 

• Format, diskcopy and cheek the integrity uf an MS-DOS disk. 

Version 4 Enhancements 

• L'p to 2 limes luster floppy data access on an Amiga 500, 
1000, or 2000. Formal a 720K MS-DOS disk (with verify* in 
149 seconds! 

• Evening and weekend WIS available for update information 
and to trade uploads for Hie conversion programs, 

BBSft t;n;H4f>!*-7271 - Bum lo 10am EST weekdays, all day 
wi't'kendh. 




C0NSUL7TO 



Plymoulh Wl 48170 



Teem cal Support 
1313)459-7271 



tflyp i 



MS-DOS- i-svfr.:: .:- -:-:'■' . 



Reviewed in many 
popular Amiga 
Magazines: 

... CnssDOSi* un- 
questionably the best 

utility t haw sew fur 
reading (nun and it:nt- 

ingtoS.B'iitch MS-DOS 
ttiskn riii tin' Amiga." 

Tim Walsh 
AmigiiWurld 

"// ICroHttDOSI works 
so unobtrusively that I 
don't even notice it 
anymore** 

Donald Maxwell 
A.X. Magazine 

■„, flow I Bend file* back 

nn\i forth to ami frttm 
IBM hud in o Uitath 
transparent fashion." 

Jim thicker 
Amazing Computing 

J*l ST -s 3 rn^-yvecJiiMemjffcQi Aun Ctfp 



Circle 39 on Reader Service card. 



AmigaWorld 77 



BfliWALL 

P.O. Box 129/58 Noble Street 
Kutztown, PA 19S30 



24 Hour FAX Line 1-215-MU-U567 
Customer Service 1-215-683-5433 
Technical Sunnort 1-215-6K3-56V9 






ACCESSORIES 



M Rmulutor S52 

Amirac (trackball) <*8 

Camera Lens Innim ■ No Iris 22 

Copy Slain! with Light Fixtures 6A 

Cows call 
Di^iS'iL-A Adapter Gender Chant. 16 

Disks -3,VDSDDboxof50 30 

Hicker Master l J 

Ink c-ill 

Joystick - Gravis 35 

Marriifc KIJ2-IIW I mfc lbill 45 

\1,- Y.4.i ] liL-Uti nlil 79 

Paper call 

Ribbon call 

Safe-skin Kevhoard Prelectors 20 



AMIGA C Tor Begmnersf SI? 

\iniu:> Companion 2nd Edition 15 

Amiga, C for Advanced Progs* 25 

Amiga DOS Inside A Ou*+ 17 

Am^ga DesWop Video Guide 17 

Am it;.. Disk Drives Inside & Dui+ 24 

Amu:;. I irciplm> Inside and Out-t- 27 

Amiga Hardware Reference Review 18 

Amiga Machine Language* 17 

\itiil>:i PriuUrs:lrisidctS.OiLil IS 

Amiga System Prog's Guide* 27 

Amiga 'Vijis Al Tricks-t- 17 

Amiga for. Beginners 1 5 

Dungeon Master Hint Hook II 

RDM Kemal Ref^iccJJbADcvs 2S 

ROM Kemal Rcf;|i*-lui!iT>&AuioDnc 27 



GENERAL BUSINESS 



Advantage (The| 
LtC.rapbles* 

Kamilv Tree (Your) 
kl-S AcciiuntJiit! v2J) 

Pagesetter II 
PageStreamvl.8 129 

Pen Pal 

Professional Draw 2.11* 
Professional Page 1.3 
Prowrlie V3.0 

Scribble - Platinum Edition 
Service Industry Accounting 

Word Perfect v4. 1. II 

Works ■ Platinum l-diiion 



EDUCATION 



Algebra Plus 
Discover Atpbabel 
Discover Malh 



195 

K4 

99 
129 
189 
Ml 

72 
253 

149 
1411 



S33 

13 



Barney Bear 

Goes to School 

s 

Barney Bear 
Goes to the Farm 

Two early education, preschool 
games lor children ages 3-8. 
Goes to School includes bolh 

English and German versions. 

Briwall Price - $23 each 



Distant Suns (Galileo 3 1 46 

Malh Muster 33 

Mavis Beacon Typing 34 

Mixed Up Mather Goose 2(1 

Mypainl 33 

Mi Palnl llulu llisk I 17 

World Mlas2.ii y> 



ENTEKTAINMEVr 



msk Albick Sub >34 

\I).VD -Champions of knmi 35 

VD&D- Pari oT Radiance* 35 

Altered Bob! 34 

\ipianaiil 27 

tl.A.T.' .14 

Blue ineeb M> 

Bride ul the Robot 26 

lln.le. - (..II 27 

Budokan 27 

Crlbbage & Gin King 27 

Damocles .id 

Dark Ccnturs .1(1 



BRAINBLASTER 

from 
Cinemaware 

Two arcade games designed to 

scramble your brains. You eel Kith 

Xenon 2 and Bombuzal for one 

great price! 

Available Soon! 

Briwall Price - $27 



Hay of the Viper 

nraKiiiVs I air 11: Singe's Castle 

Dragon scape 

Drakkhen 

Dungeon Mastci 

Dttngenii Master 2:Chaos Slrthes 

Back* 

Falcon 

Falcon Scenery: Opcr Coantr Strike 

Flood* 

Post's Errand 

Frantic* 

Future \\;irs 

Go 

Gold of the Americas 

Mails of Muiuc/umu 

Hardball II 

tle-ll Uav.: OlMi.it, Rm-iiiu 

Hero's Quest 

Hound of Shadow 
limits Hook of t lames 
Ice Hockey: Wayne Greek) 

Imperinni 

li Came I'roni the IX-vcrl 

It Came Friwi (Itr IW'rt II 

Legend ol niiiiam ivii 
Leisure Snil Larry 3 



At, 



LOOM 

The new faiiiasy adventure game 

(hut U changing the way people 

play adventure games. 

This LucasFilm game features a 

revolutionary interlace lhal uses 
icons ajid music rather than text. 

Coniiim Soon! 

Briwall l*rice - $27 



Manii.inliT ■ San Krynci^'u 33 

\Ii»ln A Macii 2 41 

Mutant Priestess 311 

\S Warrior* 3.1 

Nijit llllllkl 2^ 

North & Smith 3h 

Ovemat* 41 

Pipe Dream 17 



SEXTIMATES 

byACTIONWORKS SqfiwareJ/K, 

Sextiraates-^viaforthe^s 

Sevlimates puis a new twist on trivia 
by using guesstimates. Guesstimates 
will gel you involved in (tie game and 
help you remember die tacts you 
leam. You will Ix; up-io-dnte on the 
realities ml" sex in today's changing 
world and you'll have tini doing it. 

Leam about sex and relationships in 
a whole new way with Sextknates 
sex education For the adult, 

Briwall Price -$33 



Pirates! 


30 


P.anel ol Lust 


24 


Populus 


34 


I'i njeetik- 


27 


P'ufTv's Saga 


27 


Puv/nic* 


23 


Rings of Medusa 


J3 


Sex Vixens from Space 


23 



CALL 



1-800-638-5757 

Outside the USA (1-215-683-5661) 

^ <&> v CALL US FOR 



Shadow or the Beast 


33 


Shark Vltack 


21. 


Shoot'em Lip Kit 


13 


SimCrt) 


Ml 


Sim Citj Terrain Editor 


15 


Sorceriftn 




Space Rogue 


a 


S]ar Trek V* 


ii 


StarfKght 


34 


Slurin \cross Kiimpe" 


41 


Stntd Rod' 


27 


Sword of AraEOii 


27 


TV Sports Biiskethall 


M 


Teenaee Mulanl Ninja Turtles 


30 


Test l>roe2;Ftiriipeaitt'halenge 


13 


Test Drive 2:The Duel 


JO 


The Game ■! Harmonv 


JO 


Their Finest Hoiir:Bullle Britala 


41 


Third Courier 


.,., 


1 reasure frep 


27 


Triad 2 (Menace. Treiis. Baal) 


11 


1 iinitils of ,-\rniiif*edrimi 


27 


Turbo Oii< Kliii 


M 


Typhoon Thoinpeon 


li 


Waterloo 


41 


W here Kuropf L*. Carmen SanDiegi 


33 


Where in World is Carmen SanDiego 


30 


Wings* 


34 


CRKATIVITY/ORAPHICS 


M) Priifessiorial 


3211 


At A I) Transtatdr 


I3S 


\iiiiii.uiiiii Sountttrack 


(UJ 


Art IK'irarlinenl 


59 


AtModroid 


-l 


AatoSeripI 


S4 


Credit Test Scroller 


27 


Del use Paint Version 3 


W 


Deluxe Video 3 


99 


!%irna!t-.l 


2" 


Diyipaml 3 


09 


Digiviev »4.0 (for 5003000) 


1 W 


1 lireeloi 


■■•■ 


Direelor . Tixilkil 


29 


[niercnanse 


ii 


Intro CAUIIik 


IIIS 


Kara Fnnts 


call 


Media Line Dsktp & Video Paekape 


24 


Palelte Primer 


2(1 


Pro Video Post 


::\ 


Scene (ieneratiir 


3.1 


Sculpt/Animate 4D 


ISO 


Shim maker* 


275 


Turbo Silver 


(9 


Turbo Silver Terrain 


30 


TV Text Professional 





Ultra Design 


255 


Video Scape 3D 2.A 


129 


s ideo lilkr s IS 


IIM 






4 



"■In-House Technical Support 
»A No-surprises Shipping Policy 
•Our FIFTH Year in Business 
••No Surchaae for Charge Orders 
»No Holding of Personal Checks 
»A Fair Relum/Exchangc Policy 




SO(M)&Mi;SlC 



II its S Pipes 192 

Dr I Keyboard C. S. Level II 225 

llrl Keyboard CSeq.V3.fl 177 

l)r I Tiger" 97 

DrT Tiger Cub 65 

Hyperchord Ui4 

\lusie Mouse 52 

Perleel Sound A5IKI Vl.ll hS 

Phaoliiut ira 

Piviiuntl n5 

Si .it liia II SI 



I I 111 TIKSiLANUlJAGES 



Atnas - Macintosh Emulator 1 29 

Amax - Trunipeard lllililies 79 

Aoii...Alinnmeol 39 

Amiga workbench 1.3 24 

■\niikil 34 

ArcssVl.ll 35 

\sseni|ao 64 
\/lee «' lies Pak \5«S!,l»tbim 195 
UtccC ProfPlak V5 «:7.Kditur 129 

li.A.O Disk Optimizer 32 

Baud Bandit 33 

Butcher 2.0 25 

Can Do H9 
CoissDOS 

DOS-2-DOS 39 

I at Tracks 39 

lin.iialink 2.ti 177 

.luniis Libraries V2.0 37 

Laitice C++ 259 

Lattice V5.U4 Dev Pacakage 205 

l.(llil) 75 

Paragon lilts |I)7 

Power Windows 2.5 59 



DOCTOR AMI.. 

The most complete memory and 
drive di-i£iiost.ic utilin v-ail.ible 
for the Amiga! Use il to evaluate 
and recover bad memory, (loppy 
disks and hard drives, 

Briwall Price - $33 



Project Ds 1.1 
(JuaMcrbnck \ 4,(1 
Rav. Copy V I JE 
Super Card \mi 
lllraCartl Plus 



39 

(.; 

o5 



We maintain an enormous 

inventory of software. If you 

don't we what you nam, CALL! 

Titles marked with * were not 

yet released w hen the ad was 

prepared. Please call for firm 

price/ availahlilty. 

'Titles in HOLD are new items 

Australian Customers can 

order .software locally from 

Briwall Australia al: 

(062) 88 (MM. or 

FAX ((102) SS 0337 





Supra Corporation 



Amiga 2000 Hard Drive Packages 

These packages come complete with controller and hard drive, 
are preformaited and ready to use. 

Supra Wordsync with 40MB Quantum HD $544 
Supra Wordsync with 1 00MB Quantum HD S827 



Modems 

Supra 2400 

Supra 2-IIWzi A2000 internal 



*125 
$135 



Amiga 1000 and 500 Hard Drive Packages 

These packages come complete with controller, case, power supply, are preformaited and ready to use 



22MB Supra Drive Package 

32MB Supra Drive Package 

40MB Supra Drive Package w/Quaiuum HD 

60MB Supra Drive Package 

80MB Supra Drive Package w/Quaiuum HD 

120MB Supra Drive Package 



Amiga 1000 

S5S.S 
S699 
S739 
SI 020 
SI 089 
SI 599 



Amiga 500 

S499 
ShOV 
S739 
S859 
S999 
SI 599 



MEMORY 

Memory lor Supra Drive A500 2.0MB S279 

RAM500 - Amiga 500 Memory (501 Type) S79 
2000/2 - Arniga2000 Memory 2.0MB ' S299 



CALL 



1-800-638-5757 

Outside the USA (1-215-683-5661) 



BiliWALL 

P.O. Box 129/58 Noble Street 
Kutztown, PA 19530 



PLEASE COME VISIT US! 

Mundnv • Friduv 9AM-6PM EST 

Saturdav 9AM- 1 2 Noon EST 



DRIVE 
PACKAGES 




Weftive the iccbiiat] sales 
skill lukJ imiiud tcdintuaib 

tiil>clp\«n! wiStahaddrwa 
padagupurdtast 

These package prices am 
complete, and include all 
additional haidw^e 
required. /V5WVA 1000 
packages include case ;ind 
cables, (Oil packa^t-s v$ ilh a 
"*" >ih.i ctoi dcdnci Slinji 
youdan^iwani lbs case and 
table, ) A21X0 mounlinj: 
brackets may be additional. 

Drive aseakty is S 1 5. or 

a\v.Tiibleil vtxiiwin 















SCSI 


CON 


r r o i. 


. EBS 










H A R I) I) K 1 V K S 
DriveSpecs. DrivePflcc 


Advantage 
A2OO0 

SIS') 


Fxlcard-Min 
A2000 
$1 15 


Fvicard-Phix 

A2IKK) 
$19(1 


Hardcard2 
A 2000 

$[99 


llurdlramc 
A2000 
$345 


unpad kii 
A2000 

S22S 


KrODOJ 

A20O0 
$219 


Trnmpcard 
A2000 

SIS') 


KuslTrak* 
A5IKI 
S346 


Knraos* 

A500 
$379 


Trumpeard 
A500 

S223 


Kast]r;ik" 
AlfflX) 
$346 


32MB-4l)ms 
Scaeulc-3.5 


s:b: 


1435 


S.W2 


S466 


>4s 


S516 


>-ir 


J4J3 


$437 


S02K 


SW! 1 


S5D5 


S628 


40MB- 1 1 ins 
Quunlum-3.5 


$403 


S556 


$513 


S5H7 


$602 


S637 


$628 


$614 


555X 


5749 


S7S2 


$626 


$749 


44Mli-25ms 
Sycjuesl-SJS 


$569 


$722 


S679 


$753 


$768 


$S(I3 


5922 


$780 


S724 


$905 


$938 


S7')2 


$905 


Syquest w/ 
Case&Can 


$875 


$1,028 


$985 


$ 1 ,059 


SI. 074 


11,109 


SI.22X 


S 1 ,086 


SI. 030 


$1411 


SI. 244 


$1,098 


SI.2II 


4SMB-2SH1N 

Seustale-3.5 


$349 


$51)2 


$45') 


$533 


1548 


$583 


5574 


S5I>0 


$504 


$695 


S728 


S572 


$695 


64MB-24ms 
Seagate-.!.? 


5415 


S56S 


S525 


$599 


Sfjl-4 


SM9 


$640 


S626 


$570 


$76] 


s'-i.i 


S038 


S70I 


HOMU-llmx 

(.Hijiitum-t S 


v.- : 'i 


ski; 


S76SJ 


$841 


$858 


$893 


$8R4 


$870 


$814 


s l.l ill". 


$1,038 


$882 


S ! .(HIS 


8JMB-24ltlx 
Scacalc-3.5 


$473 


$626 


SSK3 


$657 


Sf>72 


S7II7 


S6')8 


$684 


$628 


SH l<) 


$852 


$696 


$81 9 


lOtiMH-llmx 
Quantum-3.5 


S72i 


$874 


$8 31 


$7905 


S920 


$953 


$946 


$932 


$876 


SI. 1)67 


$1,100 


$944 


SI. 007 


2Wrvib-l5ms 

Mnxlor-3.5 


$1,499 


SI. 652 


$ 1 .609 


S 1 .683 


SI. 698 


SI. 733 


S 1.724 


$1,710 


$1,654 


SI. 835 


$1,868 


SI. 722 


SI. 835 



Many other package deals available! Please call! 



NEWTEK'S Dynamic Duo 



Digi-Paint 3 

The Ultimate Paint Program 
$69 



Digi-View Gold 4.0 

Simply the Best! 
$139 



HAM painting package for the Amiga Digitize images with complete software 
written in 100% assembly language for control of color saturation, brightness, 
a fast, powerful, easy-to-use program. sharpness, hue resolution and palette. 

The Briwall Package- Digi-Paim 3, Digi-View 4.0. Panasonic WV14H) 
Camera. 16mm Lens w/variable iris and Copy Stand w/lights — $485 





P 


M 


A 


E 


C 


M 


K 


O 


A 


R 


G 


Y 


E 




S 





HOARDS 

8-up! 
IMRftt 
Supra 
IMBxl 


IIK 


5I2K 


1MB 


2MII 


4MB 


8MB 




$180 


n/a 


n/a 


$339 


S495 


$783 


ii 




n/a 


n/a 


n/a 


$299 


$459 


$755 




GVP 8/11 
1MB SIMM 


S225 


n/a 


n/a 


SJ89 


S5 1 V 


S84I 




FxtCard-l 
1MB SIMM 


$190 


n/a 


n/a 


S348 


S492 


SR0O 


V 


Baseboard 
2Sf,Kv4 


SI24 


$!6J 


52(15 


$283 


S439 


n/a 


[CD 520 
2S*Kv4 


SI 10 


S154 


51% 


S274 


n/a 


n/a 


II 


JCfc Fastnam 
1MB SIMM 


S2II) 


call 


call 


$368 


SSI 2 


call 




M.'i .;-,.■-.- 

[MB SIMM 


$249 


call 


call 


$428 


S„VI, 


n/a 




riiv next 


IWII 


boards 


require 


Ihe named 


expansion 


cases 




i-irr Xelcc 


S9II 


call 


call 


S254 


$398 


call 




For Meta4 

Oiv iters 


SI55 


call 


call 


$347 


5519 


call 



ACCKI.KRATUR HOARDS 


DRIVES (FLOPFy) 




MEMORY A500 




MOUSES 




SCANNERS 




Airail .W03I1-SB2/2N4MB/(I 


$1899 


( iiNC. Actess88(l3.?" til. 


S14S 


Anne). Ckme iSOl tvpcl 


SI 05 


Boine Optical 


$99 


Prof. Scanlab (Soliw+Hardw) 


S795 


A3IHII W/030-8K2/28 4MB/40Q 


S235-1 


I'levi.iala 1=0-111 


SI 35 


l-:XI'-800II 2MB 


S434 


M4 Contriver 


$49 


Cannon DPI 


5949 


A3IHI1 iv/(l30-KK2/28 4MB/80Q 


$2667 


Hciitua l-D-20 


S2S9 


WilRAM 


S288 


The Cordless Mouse 


$99 


llaii-ll-Scnil 


S3 10 


A3501 w/030-882/33 4MB/II 


$2783 


Master 3A 3. 5-inch external 


S124 










Mierjpll Scanner 


S370 


A350I w/030-882/33 4MBM0Q 


S3 149 


Muster SA 5. 25-inch external 


s'll'l 


MIDI/SOUND 




PRINTERS 




Sharp IX-3(K)+Prol" Scanlab 


S4349 


A350I w/030-882/33 4MB/80Q 


$34 39 






A.M.A.S. 


$135 


Aharon Quickstep WRISC 


$2449 






,',411111 v, 1130-882411 4MI1 II 


$3479 


DRIVES (Hard) 




li.CL - lixternal A50U/IUOW200U 


$49 


Citizen GSX-140 


$369 


VIDRO 




A41I01 » (I30-88;4I)4\1I14IKJ 


S3845 


64MB Seacale 5.25 ' ST277N 


$380 


Golden Hawk A2000 Midi Internal 


$75 


t.'itizen (;.\-20l) 


$225 


Camera Lenv I6mm w/variable iris 


$49 


A4I)(U « n3li.882 4l>4\]Iia(K) 
Hurricane 2800 w/030-882/25 OK 


S4I35 


84MB Seagate 5.25" ST296N 


S449 






Canon PJKISOa Color Ink 1« 


$519 


Camera Panasonic I500X 


$309 


$■1016 


100MB Connor 3.5" CI>3 KHI 


S847 


MODEMS 




IIP Deskjet Plus 


$795 


Camera Panasonic WVI410 


5189 


HunicaneA5O0nvO2O 


S490 


15SMB Micropolis5.25" 1674-7 


SI125 


Apnilck Mini A511lll()llll'2l)(HI 


$79 


III* Laser Series IIP 


$1179 


Color Splitter 
Flicker l=ixerA2(8MI 


5109 


MegaMidgel Racer Bare 


$585 






II. in. 1 Bantlil J4llll|.il 


Sltll 


IIP Paint Jel 


$1150 


S479 


MccaMidcei Racer 13MHz wfil2K 


$1495 


EXPANSION CHASSIS 




Baud Bantlil Level 5 


$139 


Ukidala IS2T 


$299 


Frame Riit'fcr+Caplurc A2IIIHI (UK) 


S6I9 


Mideel Racer v» ilh 68020 


$349 


A 10O0 'I'oolBus w/powef 


S227 


Courier HST 144K 


$635 


Sharp JX730 (color ink jctl 


S174S 


I'laiiii- Bnl'+Caplure A2(KK) 1 1 M B 1 


S749 


Mldgcl Racer I'ka w/6882ft4»I lr. 


$449 


A500 Suhsvslem 


S249 


■ 'imrier IIS T Dual Sid. 


SI (165 


Sharp .1X7311 irrinter driver 
SOU-NX KKK)M<KlelU 


$45 


1-iatiie ( irahher - 256 Grav Se:iles 


$636 






ASM) Subsystem with Drive 


$329 


Supra 24(8) wfO cable 


$135 


$189 


Frame Grahber - Progressive 


$539 


CHIPS 




ASIKI Toolbus w/pou-cr 


$227 


Supra 24IX)zi A21XX) internal 


$135 


StarNX-llKKlR Rainhou 


$259 






4MB |SIMMir«rU\PAcclld 


S737 






Zoom MiKlem (241)11 Hdl 


S109 


Prints-rface 


$89 


MISC: HARDWARE 




4MB \ 8 bit SIMM 


S6I5 


CENU1CKS 








Xerox 4U20 printer driver 


$29 


MIMHI K»hoard adaptor 


S25 


4MB x 1 bil 100ns 


S9S 


Amieen 


S99 


MONITORS 








vmiNet \ 2011(11 a pairl 


SI 234 


DRAM ■ 1MB v 8 Wis SIMM 


S99 


Magni 401(1 & 4111CLS 


S 1 629 


Monitemi Viking 1 


SI 545 


SCSI ERASABLE OPTICAI 


CatSa • Bnmarr lioier 


S2H6 


DRAM ■ IMBv 1 hit inOrts 


SI 2 


\tiiiit;en 


S209 


NEC 3D 


$695 


Tahiti IGB 


S7995 


Fast lax 


$599 


DRAM 25hKB x 4 bit I20cs ZIP 


SI6 


Ntriki U87YCS 


$2039 


Seiko CM-1440 


$675 


Ricoh 570MB (drive only) 


S3999 


Power suppr) - ASim l-xp. Tech 


$85 


DRAM -ISfiKB v4bil 120ns 


$14 


SuperGcn 


S669 


Sfln) 1302 ItuolEisuiel 


$789 


S70MB cartridge 


S299 


i'a|v Strcanvcr l-asl lane 60MB tnt 


$51" 


Math Chip (.8882 - 25Mhz 


S34'i 


SuperCicn 2(8)Os 


SI 869 


Sum 1320 (VGA) 


SSS l » 


Sons 640MB lss/1 cartridite) 


S4599 


Ta|v Streamer l-asllape 60MB Exl 


$599 


Mierci Proc Chip 681)31) - 2SMhz 


$276 


Vidlcch..Scanl^.-l.Vl.S.l 


S859 


Sonv PVM-l.wo 


$.'25 


640MB earlridee 


5329 


Tape Slrcamci WT- ISO 


$853 



SHIFTING POUCY: ALL ORDLRi received twfoie .-I'M I£ST «■ ill noniulh !>.- ^luprvd >* nhm : bu>irc^ Jji >. All LPS stiipmcuii 
are wnt SignaiTire Required/No Driver Rcl^a-ve Add -hw fallou. ma shtpjiirtti cJargea toyaa Tflial software order. 

IPS: GrcHind $4.50 (conL LSAONLY). A]f/Ku»h SK.!X? firidikks Purtln RicikjIlittiitJC Overtlijihl SI 2.00 * M5U PER ITP-M IfrtuM t< 
(Ktived hy 1 2 Nwn I Priorit> Mail USA S-t.50 1 Incltuks APO,TPO): CknttiVMsUra S7,dir); OflKT Fbn^pi S^.tm llardhng + Aaual 
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please specify j our eomputL-r irtixL-l. hutiie -k djyiLJi,; telephone number. >htppin^ address ctiarge taid number, rapirafitw d jk and 
name of bank- 



ACCEPTED PAYMENT METHODS: We j^ladlv accept Pergonal Clicks tnw hdldme i. V,nw OrJefs. VISA. MASTERCARD. School 
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Circle 132 on Reader Service card. 



E V I E W 8 



from p. 16 

unless you use ZapPort on a copy of the 
AUX-handler file in the L: directory of 
the Workbench and create your own 
mountlist entry for the altered copy. 

Instead of using operating-system rou- 
tines to speak to the serial port, most 
MIDI programs send data directly to the 
hardware. This means that for the most 
part, music-sequencing software must 
support the Serial Solution directly in or- 
der to use it as another MIDI port. So far, 
the only program to provide such support 
is Blue Ribbon Bakery's Bars & Pipes 
(a demo copy of which is included on the 
Serial Solution disk). Bars & Pipes uses 
the Serial Solution to add 16 MIDI chan- 
nels to the Amiga's standard 16, making 
it the first Amiga MIDI program to con- 
trol up to 32 channels at once. 

Checkpoint is also working to add 
compatibility with programs like Music-X 
(Microlllusions) and the Dr. T's line of 
music software. Because the board has 
only one 25-pin connector, it can plug 
into just a single MIDI adapter. Given 
sufficient demand, however, Checkpoint 
may supply an adapter for the 9-pin 



connector, so that you could add another 
16 MIDI channels, for a total of 48. 

Get It On 

Although installation of the driver soft- 
ware may sound complicated, Check- 
point has made it as painless as possible. 
The supplied software contains an auto- 
mated installation script that transfers 
the Exec-level driver to the Expansion 
drawer of your Workbench disk, moves 
the AmigaDOS handler to I: directory, 
adds entries for SER2: and SER3: to the 
devs: Mountlist file, and plugs commands 
into your startup-sequence to mount 
these devices. 

For those unfamiliar with editing an 
icons Tools Types, there is a TSSPref 
program that lets you set serial-port 
preferences and automatically change 
the Tool Types in the driver icon. Its in- 
terface is very similar to the serial screen 
of the AmigaDOS Preferences program. 
Those wishing to install the software 
manually will appreciate the fact that the 
documentation explains this in great de- 
tail, even including a checklist. 

The Serial Solution provides an inex- 



pensive way to add serial ports to your 
Amiga 2000 or 3000. It meets the needs 
of those who wish to use several serial 
peripherals al once and of those wanting 
to run serial applications with higher 
speeds than the standard Amiga port can 
reliably support. In addition, its excep- 
tional MIDI support makes it the board 
of choice for musicians who need more 
MIDI channels. 

The Serial Solution 
Checkpoint Technologies 
PO Box 2035 
Manassas, VA22110 

703/330-5353 
$199 

No special requirements. 



Master Sound 

Master of none 

By Michael Hanish 

ACCORDING TO MY records. Master 



Master Sound 



Save a few dollars 




A look inside Master Sound's case reveals 
mostly empty space. 



Uses an AD7576 analog to digital converter (a cheaper version of Ihe 
chip used in Perfect Sound). The AD 7576's lack ol track and hold 
reduces Master Sound's sample accuracy. 



No method of adjusting input gain with the sampler. This makes it 
difficult to sample from the line outs of CD players, tuners, etc. 



One mini plug for line level mono sampling. To sample from common 
RCA jacks you will have to buy an adaptor. No way to sample in stereo. 



Perfect Sound 



America's best selling sound sampler 




Perfect Sound's PC board includes an A/D converter, digital 
gain control, microphone preamp and stereo control circuits. 



Uses an AD7575 analog to digital converter with advanced track and 
old for improved sample accuracy. 



Digital gain allows easy signal adjustment with software control. 

Right and left RCA Inputs for stereo or mono line level sampling. One 
mini plug with microphone preamp lor direct microphone hookup. 



Perfect Sound comes with complete easyto use editing soltware You can cut. copy, paste and mix seuncs Diglta :eate IFF instruments. Realtime 

effects include echos and delays. For programmers we include voice recognitiorrC source code, shareable lioranes lor direct access lo (he sampler hardware and IFF libraries 
tor BASIC programmers. ■ Manufactured by SunHize Industries Contact your local dealerto order 

Works with Iho A500 or A2000 Adaptor availaoie tor AlOOOownois ■ Dealers in tne USA contact American Software. WtaoPao tar Soft* 

In France CIS al 56 37 43 78 In the UK HB Maikenno at 753 686000 In West Germany Intelligent Memories at 491 



'L 



Circle 157 on Reader Service card. 



REVIEWS 



Sound is the lowest priced eight-bit audio 
digitizer on the Amiga market today. It 
captures and plays back high-quality sam- 
ples, but whether it is a bargain depends 
on how easy it is to use and how useful 
the resulting samples are. (To compare 
Master Sound with other digitizers, see 
"Sizzling Sounds," Oct '89, p. 48.) 

Master Sound consists of a small car- 
tridge and a disk of non-copy-protected 
software. The hardware fits snugly into 
your Amiga's parallel port and has just 
one mono mini-plug (3.5 mm) for input. 
To hook it up to your audio device, you 
will probably need either an adapter or a 
special cable (not many audio devices 
use mini plugs for output), both of 
which add noise to the input signal. An- 
other severe design deficiency is the lack 
of gain control on either the hardware 
or software. As a result, you must adjust 
gain through the audio source or 
through an external mixer, adding in- 
convenience and, in the latter case, ex- 
pense as well. 

The Master Sound program is rela- 
tively small and sports a nice-looking 
control screen with embossed-style but- 
tons. The top third of the screen shows 
an approximation of the sample's wave- 
form, once it is in memory. Below this 
are sample playback and location but- 
tons, styled as on a tape recorder. An 
oscilloscope in the bottom-right corner 
should facilitate setting input levels, but 
in my tests the scope was only moder- 
ately accurate. On the bottom-left side 
are editing controls. Two numerical dis- 
plays show the cursor location within the 
sample, and another smaller readout 
gives the sampling/playback rate. 

Recording samples is fairly straightfor- 
ward. Once you have judged the input 
level to be adequate by monitoring the 
oscilloscope and the speaker, you set the 
sample level— this is difficult to do with 
any precision— and click the record but- 
ton twice. (Clicking a third time stops 
the recording.) You can also set the pro- 
gram to begin recording automatically 
once the sound reaches a preset level. 

The sample rate can be as high as 59.6 
KHz, which makes for extremely clean 
and detailed, though large, sound files. 
Sounds sampled at very high rates are 
unusable in programs that limit the rate 
to 28 KHz, but Master Sound lets you 
compress samples by 50% and adjust the 
playback rate. Because the controls are 




The Master control screen. 

so coarse, however, doing so is difficult. 
There is no resampling feature. 

Stormy Weather 

A sampler without editing features is like 
a day without sunshine, and the sun 
doesn't shine too brightly on Master 
Sound. Although the standard editing 
features are implemented (you can mark 
and magnify sample sections, cut, paste, 
overlay, and apply filtering and volume 
changes), the design hinders smooth op- 
eration. The sample display is very 
coarse, which makes it difficult to zero in 
on editing and looping points. 

There is also no undo option, which, 
coupled with die fact that the controls do 
not provide leveling (you get your choice 
onlv of on or off), makes sample editing 
a hit-or-miss process. Filtering and Vol- 
ume Change, for example, operate with 
a set level, and there is no recourse for a 
mistake or change of mind. The Overlay 
effect lets you cut a piece out of a sample 
and paste it over something else, but 1 
found it almost impossible to blend the 
level of the pasted section with that of 
the destination. 

Master Sound has a sequencer of 
sorts: Using it involves pasting all the 
sounds you want to use into one master 
sample and assigning each part to a key 
on the numeric keypad. You can record 
into each of the Amiga's four sound 
channels using these keys. The demo se- 
quence on the program disk, produced 
in this way, hints at some interesting 
possibilities. Unfortunately, I was unable 
to get this feature to work, in part be- 
cause I could not follow the very confus- 
ing instrucdons in the manual. 

The manual needs a major overhaul. 
It is skimpy and vague in every section, 



but because the software has no pull- 
down menus or help feature, you must 
depend on it to explain what each icon 
and button does. Even those familiar 
with sampling will find the manual inad- 
equate, and for beginners it will be 
hopelessly confusing. For example, the 
rather basic bit of information that there 
is no button to exit the program is not 
mentioned until almost the end of the 
manual, and then only in passing. (The 
key combination required to quit is bur- 
ied in a section describing how to make 
a demo.) 

I cannot recommend Master Sound for 
any purpose other than the very limited 
one of producing reasonably good sam- 
ples. Editing requires a separate sample 
editor such as AudioMaster II (Oxxi/Ae- 
gis), which also does a good job of control- 
ling the hardware. I have to wonder what 
market niche Microdeal had in mind for 
Master Sound. Its low price makes it at- 
tractive to beginners, but the manual 
rules it out for that segment. There are a 
number of better 8-bit samplers on the 
market; 1 wish the developers had put 
their talents and time to work on a prod- 
uct we didn't already have. 

Master Sound 

Microdeal/MichTron 

3285 Lapeer Rd. W. 

Auburn Hills, MI 48075 

313/377-8998 

S69.95 

No special requirements. 



JL «^\. Vj# JLii 

Text-adventure creation on the 
lighter side 

By Dean Friedman 

WITH THE RECENT explosion of ex- 
citing authoring systems for the Amiga, 
would-be programmers finally have al- 
ternatives to text-intensive languages. In 
facilitating the manipulation of graphics, 
animation, and audio, however, most 
icon-based authoring systems have, to 
varying degrees, neglected the more 
mundane job of handling text. For those 
weaned on text-adventure games like 
Zork (Infocom), nothing gets the blood * 



AmigaWorld 81 



REVIEWS 



flowing like a powerful word parser that 
interprets conversational keyboard input. 
Sometimes the only reasonable course of 
action in an adventure is to see what 
happens if you have your hero "stick 
fork in monster's eye." 

T.A.C.L., The Adventure Construction 
Language, is a script-based game-author- 
ing system designed specifically to han- 
dle the kinds of logic and language that 
are characteristic of text adventures. It 
allows you to display IFF and HAM 
graphics files and includes a simple util- 
ity for generating audio tones across the 
chromatic scale. It even provides a 
graphic editor, called VGED (Vector 
Graphic Editor), with modest paint tools. 
These enable you to create non-IFF 
graphics, which take up considerably less 
room on your disk than IFF files. 

T.A.C.L. employs a BASIC-like script- 
ing language that anyone with even min- 
imal exposure to BASIC ought to be able 
to use after carefully examining the 
demo scripts included with the program. 
Even novices should be able to find their 
way around with some patience and per- 
severance (although the job would be 
easier if the manual were less verbose 
and better organized). 

Flex Files 

What gives TA.C.L. its muscle is its 
game template, which consists of five file 
categories (Adventure, Room, Object, 
Subroutine, and Vocabulary) that define 
separate portions of the game's universe. 
Following established adventure-game 
convention, TA.C.L. provides a format 
in which the hero moves from one loca- 
tion to another by responding to direc- 
tion commands (North, East, West, 
South), collects objects, confronts charac- 
ters, and acts or is acted upon. Once you 
have planned out gameplay on paper, 
you can simply plug the various game 
elements into the appropriate files. 

Creating the Room file involves defin- 
ing a series of adjacent rooms and then 
describing the consequences of entering 
them. Default statements define a room's 
entrance(s) and exit(s) and provide the 
means for linking rooms together. Com- 
mands are typed in capital letters, while 
values and variables are not. Descriptive 
comments, which the program does not 
act upon, are preceded by an asterisk. 
Any text you wish displayed during the 
gameplay must be preceded by the letter 




T. (Using the Amiga's Say facility, you 
can opt to have the computer verbalize 
text as it is displayed.) 

The Object file, which defines not only 
inanimate objects, but also characters, is 
created in much the same way. You type 
in the name of the object or character 
and any synonyms or accompanying ad- 
jectives. For example, you could enable 
the program to distinguish between the 
silver key and the gold key, or have it 
understand that light and lamp are one 
and the same. You can assign attributes 
or variables to objects (the lamp can be 
on or off), and you can script events to 
occur according to the state of those at- 
tributes. An object's definition also in- 
cludes an action (such as open, drop, or 
throw) and you can link events to occur 
once that action is executed. 



YOUR TURN! 



TA.C.L. is fun to play around with and 
easy to pick up if you know program- 
ming. The manual is not terribly good, 
though, for nonprogrammers. The in- 
terpreter won't wrap text from line to 
line as a word processor does; it's a 
pain to realign when editing. I would 
appreciate an editor that could gener- 
ate most of the code for you. T.A.C.L. 
has no interface; it's really just a lan- 
guage and compiler. It is very flexible, 
however, and you can use it in lots of 
different ways. 

Matt Ritchie 
Austin, TX 



The Subroutine file provides a means 
for creating modules (subroutines) for 
common blocks of script, which can be 
summoned by a Call subroutine from 
another file. The Vocabulary file is where 
you define responses to actions that are 
not necessarily attached to a specific ob- 
ject. Here is where you can have some 
fun anticipating the varied commands of 
the players and responding to them 
humorously. 

The Room, Object, Subroutine, and 
Vocabulary files are all organized and re- 
ferred to by the main, or Adventure, file. 
The Adventure file contains the names of 
all other files as well as variables that af- 
fect the overall game (whether it it day- 
lime or night, for instance), and any 



password you may require of the player 
as a type of copy protection. 

You can attach graphics and sounds to 
either rooms or objects, and choose 
whether they are to be displayed or 
played before or after command entries. 
While the graphics editor is modest but 
functional, audio implementation is de- 
cidedly weak. TA.C.L. supports IFF 
graphics files, but not IFF audio files. 

Once you have created your five files, 
TA.C.L. compiles them into compact 
code and automatically generates the 
logic routines that keep track of where 
your player is, what he sees, which ob- 
jects he possesses, and what conditions 
he encounters upon taking specific ac- 
tions — all according to the elements you 
have scripted. Simply put, you decide 
what is to occur during the course of the 
gameplay, and TA.C.L. makes it 
happen. 

You can test your game from within 
the PADV (Play ADVenture) module, 
which offers many options, including 
toggling between various images and 
whether you hear audio playback and 
speech. The PADV player module is 
freely distributable, so any games you 
create with TA.C.L. can be marketed 
commercially. 

A Better Program 

What TA.C.L. does, it does well. By 
dividing the game universe into five dis- 
tinct files and automatically incorporat- 
ing those files into a template, TA.C.L. 
drastically reduces the amount of organi- 
zing and programming involved in cre- 
ating games from scratch. I wish, 
however, that it could handle AN I Ms in 
addition to IFF images, however, and 
that it handled IFF audio files. Better yet 
would be an ability to trigger SMUS 
files, so that games could include poly- 
phonic music sequences. 

I would also like to see text input and 
response on the same screen as the im- 
ages. At present, text is shown on a sepa- 
rate screen, so the player never gets to 
view a picture while typing commands. 
Finally, I would like a simpler program 
interface with more graphic elements. 

T.AC.L. goes a long way toward mini- 
mizing tedious and mundane program- 
ming chores, but it seems that even more 
tasks could be automated. It is true that 
an adventure game's elegance and com- 
plexity is determined by a logical series of » 



82 August 1990 



Announcing The Most Exciting New Dimension in Computing 
AMIGA 




SPECIAL 

A Landmark Special Issue That Will Help You Discover How YOU CAN DO IT, TOO! 



Here it comes! The largest and most 
authoritative Special Issue ever! It 
pulls together the latest hardware, 
the newest software, the best peripherals! 
Expert tips and techniques by the in- 
dustry's hottest authors in articles 
written by top pros from Disney, 
Hanna-Barbera and other leading 
TV, film and design shops. Credits 
include Diehard, an award-winning 
Campbell's Soup commercial, Bette 
Midler's "Stella" and more! 

In short, it's everything you need 
to get your own video and anima- 
tion projects up and running! 

Dazzling special-effects gen- 
erators, sophisticated 3-D modeling, 
super-realistic sound tracks, top- 
drawer video titling and more. . . 
the VIDEO & ANIMATION SPECIAL 
will take you where the action is in 
video and animation today. . .and 
where it's headed tomorrow! 

Along the way, you'll prove to 
yourself the amazing power of Amiga 
as the platform of choice for mind- 
bending, award-winning images at every 
level of skill and ability! 

M Get up to speed quickly with a 
money-saving Buyer's Guide that will 
help you identify and price the major 
hardware and software options .... 

9 Zero in on price/performance com- 
parisons of the Amiga, MAC and PS/2, 
and be astounded by the impressive 
array of third party support commanded 
by Amiga . . . 

M Fine tune your projects with a com- 
parison of 9 Genlocks complete with 
vectorscope and waveform anaylses, 
and 8 Commercial Titling programs. 

M Set up your studio for beginning, 
intermediate or advanced video work. 
Explore the questions to ask when buy- 
ing VCRs and video cameras plus high- 
end equipment like time base correctors 
and single frame controllers. 

3 Review the limits and advantages of 
cell and morphological animation. 
Create special effects and presentations 
using LIVE!, Mandalla and review five 
other software programs. 



B Dean Freidman talks about his ground- 
breaking Nickelodeon project. Do you 
need The Director or will a simple slide 
show do it? How do you display images . . . 
control them . . . flip forward and back- 
ward between images? 




AND MORE, MORE, MORE! 

Including a discussion of the Amiga 
3000, authoring systems and yet 
unseen technologies . . . visit with 
the Amiga "heros"— leading animators 
and video pros of film and TV. . .an 
overview of rotoscoping for 
animators who don't draw. . .a 
comparison of the four major 
paint programs . . . how to add 
sound to your animation . . .an 
inside tour of Turbo Silver and 
Sculpt. . .convert 2-D animations 
to 3-D and put them on video- 
tape. . .save money with low 
cost titling and other high-tech 
techniques. . .learn how image 
processors can make your job 
easier. There's Q&A, lists of 
resources, PLUS YOU CAN GET 
A SPECIAL VIDEO AND 
TWO FANTASTIC ANIMATION 
DISKS!... 




Expand Your Creativity With Additional Special Products From AmigaWorld! 

A 45-minute Animation This useful two-disk collection 

Video and a Two-Disk Set ol 
Software, Utilities and 
Objects You Can Use Now! 

This colorful video is packed with dozens 
of examples of the best animations 
submitted by AmigaWorld readers- 
most of whom are real pros! 

Complete and mail the coupon now or CALL TOLL FREE 1-800-343-0728 

(NH: 924-9471) to reserve your copy of AmigaWorld's VIDEO & ANIMATION SPECIAL! 



gives you vector objects . . . 
animated brushes. . .color 
fonts. . .video & animation 
utilities. . .much more! 

Try them both for 30 days without obligation. 
Money back if not satisfied. 




□ Yes! Send me 

copies of the 

AmigaWorld's VIDEO & 
ANIMATION SPECIAL 
@$4.95 each. 

□ Also send Amiga- 
World's Animation Video 
at $19.95. 

D Send AmigaWorld's 
2-Disk Software Library 
at $14.95. 

SPA890 



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IF THEN statements, and that these rou- 
tines cannot be automated without com- 
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make text adventures just as program- 
mers can. 

T.A.C.L. 

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S49.95 

No special requirements. 



Aztec C 5.0a 

One more time! 

By David T. McClellan 

MANX'S AZTEC C compilers have been 
around for a long time on a number of 
computer platforms. Amiga version 5.0a 
comes with a thick paperback manual and 
live disks. An install procedure on the first 
disk installs the software on two floppy 
disks or a hard disk. (Single-floppy sys- 
tems are not recommended for running 
the compiler.) In addition to copying 
disks, the install program is able to do 
some useful tailoring: The compiler can 
generate several code and data models 
(from small to large, a la IBM PCs), and 
four separate floating-point models 
(Amiga IEEE, Motorola 68881, Amiga 
FFP, and Manx IEEE). 

t )ue complaint is lhal you musl boot 
from one of the installed disks. I'd like to 
see an install procedure that adds to 
your startup-sequence and allows you to 
edit the results. In order to use the com- 
piler and also my own startup scripts, I 
had to transfer the Manx files to my boot 
disk by hand — not a time-consuming 
process; just inconvenient. 

You Could Use Some Z 
There is one tool in this package you 
may end up using more frequently than 
the C compiler itself: the full-screen edi- 
tor, z. Nearly a clone of the Unix vi edi- 
tor, it has honks to the compiler for 
error fixing. The QnikFix compiler op- 
tion lets the compiler invoke the editor 



and step you through the source-fixing 
errors as it finds them. It then automati- 
cally recompiles when you exit. Z didn't 
crash on me (as have some Modula-2 
compiler/editors that tried the compile/ 
edit trick), and it makes syntax fixing 
quick. 

The compiler sports a number of 
other options-CCOPTS, CCTEMP, IN- 
CLUDE, and CCEDIT— that you can 
pass in as command-line switches and 
provide via Manx-environment variables. 
Manx variables are not normal Amiga- 
environment variables; you must set 
them — preferably in your startup or init- 
for-aztec script— with Manx's own Set 
command instead of AmigaDOS's Set- 
Env. Various switches, similar to those 
provided by Lattice and Unix Portable 
C, control the code, data and math 
models, various optimizations, prepro- 
cessing, and debugging. 

The 5.0a compiler supports ANSI C 
conventions, including two extra 
switches: "-k" for Kernighan & Ritchie C 
rules, and "-3" for code written using 
earlier Aztec C versions (3.6 in particu- 
lar). My only complaint about the com- 
piler is that you can compile only one 
file at a time on the command line. (If 
you use the Make utility, this is no big 
deal, but for compiling several files by 
hand, this setup requires extra time.) 

The compiling process has two visible 
passes: The compiler itself generates 
assembly language and passes it to the 
assembler (which you can also use sepa- 
rately). The assembler generates the .o 
object files that go to Manx's linker. This 
process is reasonably fast, and the com- 
piler generates good code. 

You invoke the linker separately, pass- 
ing it the .o files and the libraries you 
want. It finds the libraries using the 
CLIB Manx-environment variable, and 
generates a normal AmigaDOS execut- 
able. It also handles segmented (overlay) 
linkages, and you can choose to include 
information for the debugger in the 
executable. 

Aztec 5.0a provides three debuggers, a 
librarian, a couple of object-file and exe- 
cutable-file dissectors, text-file archivers 
and comparators, and some Unix-like di- 
rectory utilities. A Make tool uses your 
text databases (makefiles) of source-file/ 
object-file dependency relationships and 
rebuild rules to keep your programs up 
to date. By using the dependency rules 



and checking last-modified dates for 
source-file changes. Make recreates exe- 
cutables, recompiling and relinking only 
when necessary. This tool keeps the edit/ 
compile/link/test cycle simple by doing 
the bookkeeping and rebuilding for you; 
you just edit and test. 

The three debuggers (one for assem- 
bly language and two C source-level de- 
buggers that support different math 
libraries) are good. SDB, the source-level 
debugger, provides the usual functions: 
setting and clearing breakpoints, doing 
stack tracebacks, examining and setting 
C variables and memory in several ways, 
displaying C source, setting chunks of 
memory to new values, and disassem- 
bling object code. 

Breakpoints can be unconditional or 
conditional (for example, "break if sales 
< 15"). You can attach debugger com- 
mands to the breakpoints, single-step 
through the source, and examine vari- 
ables at different stack levels (including 
separate frames of a recursive routine) as 
bytes of memory or as C-data structures. 
An especially handy feature is the ability 
to create debugger macros. SDB looks at 
least as robust as the other Amiga C and 
Modula-2 debuggers I've worked with. 

Manx's C library supports not only all 
AmigaDOS and ROM Kernel functions, 
but also most Unix 5 studio, string, 
memory, math, error-handling (setjmp/ 
longjmp), and miscellaneous functions, 
plus a few Aztec-specific ones for slack 
checking, CLI calls, and such. Their in- 
cluded directory also has function proto- 
types for all of these, so you can take 
advantage of the ANSI C argument type- 
checking and type-promoting features. I 
ported over several programs I'd done 
in Lattice 5.0, using the 32-bit integer 
compilation option, and they all worked 
fine. Manx supplies a few example files 
(display hacks and others) for those new 
to C on the Amiga. 

Manual Transmission 

The manual describes all the tools, options, 
and supported ANSI C features, and it pro- 
vides briefs of the library features, includ- 
ing a handy listing of prototypes for all 
.Amiga ROM Kernel functions. I found a 
number of minor typographical errors, 
particularly in the /. editor examples, but 
none are crippling. Documentation on the 
debugger is sparse in places; several power- 
ful commands are covered only briefly. In- ► 



84 August 1990 



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Desktop Budget $44 

Movie Setter 559 

PageSetter 2 584 

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REV 



E W S 



dexes are scattered over several major 
sections— there's one for the compiler and 
related tools, one for the libraries, and one 
for the Uni-Tools (make, z, and so on), and 
another for the debugger. I needed an in- 
dex just for the indexes! 

Overall, I like the package. Although 
the manual needs help, the ANSI C sup- 
port, the depth of the C libraries, and 
the symbolic debugger are good, and the 
other tools are useful. Aztec C's main 
competitor, Lattice C, also provides 
ANSI C compatibility, good libraries, and 
a very good symbolic debugger. Both 
compilers generate decent code. Aztec C 
provides a 1 6-bit integer-compiler option 
that can win some cycles— but so can 
careful coding, using shorts and longs 
where appropriate. 

Manx's Macintosh compiler suppos- 
edly supports the same C language as its 
Amiga version, whereas Lattice is more 
into the PC market. If you are writing 
programs for more than one hardware 
market, this will determine your choice. 
If you've already got Lattice 5.0, don't 
change. But if" you have Aztec C 3.46 or 
no compiler at all, 5.0a may be a good 
choice for you. 

Aztec C 5.0a Professional 
Manx Software Systems 

160 Ave. of Commons 

Shrewsbury, NJ 07702 

800/221-0440 

S299 

No special requirements 



ALF2 

SupraDrive with 
WordSync 

More drive options. 

By Harv Laser 

HARD-DRIVE CONTROLLERS come in 

many flavors. My ever-increasing appe- 
tite for storage space recently led me to 
sample a couple of them, namely ALF2 
from Pre'spect Technics and Supra's 
SupraDrive with WordSync. 

Modular Control 

The ALF2 (Amiga Loads Faster) control- 



ler consists of a base auto-configuring 
A2000 card (onto which you can mount 
a 3.5-inch hard drive) with a module to 
implement the controller function for 
any of various hard-drive types: ST-412 
or -506, SCSI, ESDI, and AT. (An exter- 
nal box SCSI connector is available.) 
While only one module can be used per 
card, the ALF2 software allows for multi- 
ple cards. This modular concept makes 
ALF2 thicker than the average board, 
but allows for great versatility. Lnfortu- 
nately, you do not have the option of us- 
ing power from the card for the hard 
drive. 

Included with the installation software 
are partitioning, partition password-pro- 
tection, hard-drive auto-parking, drive- 
backup, and disk-performance pro- 
grams. The partition password protec- 
tion can extend to storing the Rigid Disk 
Block (RDB) autobooting information on 
floppy, then deleting the RDB partition 
information from the hard drive, thus 
virtually assuring complete security and 
protection from viruses. Although such 
niceties are available in the public do- 
main, I w-as pleased to find them in- 
cluded on the installation disk. The 
software supports both XT and AT 
Bridgeboards as well as autobooting 
IBM virtual drives. 

ALF controllers come in a variety of 
models for the A500, A1000, and A2000- 
series machines. I tested two A2000 con- 
trollers of the autobooting variety— 
ALF2-SCSI and ALF2-RLL-affixing 
them with various hard drives. (The 
hardware comes without cables.) The 
boards themselves appear to be of good 
quality, with no jumpers or cuts 
apparent. 

All controller modules employ the 
same software, which is evidence of its 
versatility. The software can format a 
hard disk using an error-map list that 
you enter, and it can then check the disk 
for additional errors. You can add any 
errors discovered to the bad-block list 
and remove them entirely from access by 
normal DOS operations, which may 
prove especially helpful with older 
drives. 

The software works well, and I found 
just one glitch: The keymap is not USA1 
(or any other USA format), and USA1 
does not appear on the disk. This is a 
minor quibble, however, as you can 
make it through a normal installation 



with no problem. 

On startup, the installation software 
checks to see which controller is present 
and then boots to the Workbench. You 
simply click open the ALF2 disk icon, 
open the ALF2 -Install drawer, and click 
the InstallALF icon. From there, installa- 
tion is automatic. 

And a One and a Two 

The ALF2 SCSI controller— versatile and 
easy to use— is a good performer, as the 
comparative data shows. (See Table 1 
for DiskSpeed results.) 1 performed 
some tests on a nine-meg 36MHz-030- 
equipped A2000 with a 340MB Micro- 
polis drive, a 80MB Quantum drive, 
Micro Way's flickerFixer, and an Interac- 
tive Video TrumpCard; others were run 
on standard 1-meg (chip RAM) A2000s. 
The ALF2 SCSI controller worked per- 
fectly on Revision 4. 1 and Revision 4.4 
A2000 motherboards, but would not get 
past the white boot-up screen on two Re- 
vision 6.2 motherboards. 

The ST4 12/506 RLL-style autobooting 
ALF2 controller is one of the few Amiga 
controllers that supports the common 
(read: "cheap ") IBM-standard hard 
drives. (Commodore's A2090A also sup- 
ports this type of drive, but only in the 
low-capacity — and usually slower — MFM 
format.) Because the ALF2 ST412/506 
controller module supports the RLL en- 
coding format and uses fast OMTI chips, 
it clearly out-performs the old A2090A, is 
not plagued by overscan problems, and 
can boot from an FFS partition. As with 
the ALF2 SCSI controller, this unit 
works on Revision 4.1 and Revision 4.4 
Amiga motherboards, but fails on my 
two 6,2 motherboards. 

The sometimes-confusing ALF2 man- 
ual contains a table of contents, a glos- 
sary, and several appendices, but no 
index. Even so, step-by-step instructions 
complement the automatic-installation 
software and all utilities on the ALF2 Ex- 
tras disk. The appendices contain infor- 
mation on controller pinouts, drive 
types, ST-412, -506, and SCSI interfaces, 
and a useful section on third-party soft- 
ware installation on common hard-drive 
configurations. 

I was disappointed, however, to find 
that the manual refers you to the docu- 
mentation that comes with your hard 
drive for information on mounting the 
drive. I think the ALF2 manual should 



86 August 1990 



REVIEWS 



describe the basic connections of the 
power, data, and LED-indicator cables. 
Along similar lines, hardware docs for 
the ALF2 base card and each module 
should list all jumper locations and func- 
tions with default settings, to help you 
avoid problems and diagnose any that 
do occur. 

One feature of the software is a poten- 
tial source of problems. When the system 
is set up without an accelerator card, the 
ALF2 software recognizes this and modi- 
fies itself accordingly for greater per- 
formance. If you install an accelerator 



later, you may find that the system no 
longer boots. To correct this problem, 
simply disable the accelerator card and 
use ALFPrefs to rewrite the hard drive's 
RDB booting information for an acceler- 
ated system. 

Supra-ize! 

Like the ALF controllers, SupraDrive 
with WordSync comes in a variety of 
configurations for all Amiga models. You 
can buy it without a drive attached (as 
the ALF units come, for SI 99.95) or 
with. The SupraDrive unit I tested came 



with a Quantum 40s 3.5-inch drive 
mounted and wired to its half-card rails. 

This hardcard is virtually idiot proof. 
Supra's documentation (a 90-page well- 
indexed manual and some additional 
stapled sheets) and the two accompany- 
ing floppy disks are skillfully assembled 
and quite complete. Virtually nothing is 
left to guessing— a good thing where 
hard drives are concerned. The card as- 
sembly appears to be of high quality, 
with no hanging wires or sloppy 
soldering. 

Installation is simplicity itself. I *- 



Table 1. Speed-test results with ALF2 and Supra WordSync. 

ALF standard-format 42MB Quantum drive 
Test Intensity: Med 
Performance Stress: None 



12 Flles/s Create 








37 Fltes/s Open/Close 








117 Files/5 Scan 








16 Flles/s Delete 








200 Seek/Read 








Butter Size 512 


4096 


3276S 


262144 


Bytes/s Create 28755 


140468 


224069 


276166 


Bytes/s Write 30031 


186154 


421075 


509848 


Bytes/s Read 67457 


225008 


411290 


542659 



ALF standard-format 42MB Quantum drive run with GVP 33MHz 68030 
Test Intensity: Med 
Performance Stress: None 



16 Flles/s Create 








64 Flles/s Open/Close 








220 Files/s Scan 








21 Flles/s Delete 








858 Seek/Read 








Buffer Size 512 


4096 


32768 


262144 


Sytes/s Create 28636 


149130 


273634 


431568 


Bytes/s Write 29909 


184809 


522247 


642190 


Bytes/s Read 110315 


282563 


517216 


72B784 



ALF standard-format 42MB Quantum drive run with GVP 33MHz 68030 

Test Intensity: Med 

Performance Stress: CPU and DMA contention 



14 Flles/s Create 








50 Flles/s Open/Close 








135 Flles/s Scan 








18 Files/s Delete 








433 Seek/Read 








Buffer Size 512 


4096 


32768 


262144 


Bytes/s Create 28584 


135300 


209715 


257863 


Bytes/s Write 29987 


174308 


300431 


327760 


Bytes/s Read 67843 


186543 


270418 


334152 



SupraDrive with WordSync hardcard, Quantum 40s In 20MB partitions 
Test Intensity: Med 
Performance Stress: None 



12 Files/s Creale 








60 Files/s Open/Close 








243 Files/s Scan 








52 Flles/s Delete 








419 Seek/Read 








Buffer Size 512 


4096 


32768 


262144 


Bytes/s Create 29292 


150215 


268973 


309971 


Bytes/s Write 30081 


174082 


432611 


484103 


Bytes/s Read 150891 


260364 


440058 


512933 



SupraDrive with WordSync hardcard, Quantum 40s in 20MB partitions 

Test Intensity: Med 

Performance Stress: CPU and DMA contention 



12 Files/s Create 








48 Flles/s Open/Close 








168 Files/s Scan 








51 Files/s Delete 








222 Seek/Read 








Buffer Size S12 


4096 


32768 


262144 


Bytes/s Create 29180 


146047 


265514 


304003 


Bytes/s Write 30038 


174082 


423733 


484103 


Bytes/s Read 92478 


235676 


440058 


500812 



All speed tests were performed using DlskSpeed 3.0 
by MKSott Development Results noted are per second, 
according to MKSoffs specifications. 

I would like to thank Kelly Keith for his help In testing. 



AmigaWorld 87 



E V I 



W S 



opened my A2500 (with 6,2a mother- 
board), pushed the hardcard into an 
empty Amiga slot, and closed it up 
again. Because my 2500 came equipped 
with Commodore's A2090A autobooting 
controller and a Rodime 40MB ST-506 
drive, I chose to disable WordSvnc's 
autobooting feature. This is a trivial task 
that involves moving one small jumper, 
thoughtfully located at the top of the 
card so that moving it again does not re- 
quire removing the card from its slot. As 
with other hardcards, installing the Word- 
Sync in any slot other than the one near- 
est the power supply renders the slot to 
its right unusable (because of the width 
of the drive). 

Although the manual's text and illus- 
trations indicate that the drive requires a 
power connection from the Amiga, this is 
not the case. This card takes power di- 
rectly from the slot into which you install 
it. This was the only major discrepancy I 
noted in the manual. 

As with other Supra drives, this one 
uses the proprietary SupraMount com- 
mand in place of a mountlist entry in the 
DEVS: directory. This simplifies matters 



further, as it frees you from the vexing 
chore of writing or editing mountlists. 
Booting off the Supra installation disk 
sets up the drive and runs SupraFormat, 
a very intuitive program that displays 
your hardcard partitions and lets you 
change or modify' them easily. Supra- 
Mount supports up to 30 partitions per 
drive. I chose to leave the drive in its de- 
fault factory configuration: two 20-meg 
partitions. You can format the entire 
drive, including the autoboot partition, 
with the FastFileSystem. 

For expert users, Supra provides a 
program called SupraEdit, which lets 
you change low-level system information 
(the same data that would be stored in a 
mountlist entry— partition flats, boot 
priority, buffer sizes and types, and so 
on) for each drive partition. The manual 
warns you to stay away from SupraEdit 
"unless you absolutely know what you 
are doing." Good advice. 

A drive-parking utility, the CLImate 
"dirutil" program, and other programs 
and icon-driven scripts round out the 
plethora of software included. Supra fre- 
quently adds to this software, providing 



updates by mail for a nominal fee, and 
for free on national electronic networks. 

WordSync is Supra's own drive-access- 
ing scheme devised to replace the com- 
mon DMA (Direct Memory Access) 
method some other controllers use. I'm 
impressed by how well Supra's Word- 
Sync strategy meets the company's claims 
(see the DiskSpeed test results in Table 
1). The WordSync hardcard is not the 
fastest setup on the market, but it's easily 
twice as fast as my 2090A- Rodime pair. I 
noticed none of the typical DMA slow- 
downs when talking to the WordSync 
drive while downloading at high speed, 
or when using DeluxePaint III (Elec- 
tronic Arts) in full overscan. 

The 40MB WordSync card-and-drive 
combo is well built, relatively fast, and as 
close to a turnkey system as I have seen. 
When sold by itself, the card is packaged 
along with the same excellent manual 
the hardcard system supplies. 

Hard Bargain? 

The Supra units beat out the ALF2 cards 
in the professional presentation depart- 
ment, but we were able to get better 



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California Access - Enema! $127 

GVP Chinon Internal $89 

MEMORY 

BASEBoard 4MB/ OK (A500) $117 

MkTObot'cs StarB2 (A1000) CALL 

MkrobolicsB-UP'OK ,,$172 

Spirit 512K HAM (A500) $75 

Spirit Inboard 1 .5 MB / OK (A1 000] . . ,C ALL 

Supra 512K RAM (A500) $79 

Supra 8MB board w<2MB $299 

Supra 8MB board wfflK $169 

MODEMS 

Baud Bandit 2400 w/Software $124 

MulnTech960fl $699 

Supra 2400 $119 

Supra 2400 Internal $129 

HARDCARDS / HARDDRIVES / ACCELS. 

GVP 68030 Accelerators CALL 

GVP Accel. Upgrade Kits CALL 

GVP Hardcards CALL 

GVP Impact 6/ 2MB /40Q $799 

GVP HC 200 MB Maxtor NEWI 

Mierobotics HardFrame $246 

Supra Wofdsync 40Q $529 

Supra Wordsync 80O $735 



GRAPHICS /VIDEO 

Co lor Splitter $123 

DigiView Gold 4.0 $129 

Ricker Finer $479 

Framebuffer w/Capture $623 

FraraeGrabber $562 

Magni Genlock w/cont roller $1699 

Migraph Hand Scanner $359 

Mini-Gen $201 

SuperGen $689 

SuperGen 2000s $1839 

VkJ Tech Sea nlock $869 

VIDEOS far VIDEO PRODUCTION 
Dkj'rtizing, Color Cycling Animation. Video 
Techniques, Debt. Paint III Tutor, Director 

Tutor, Turbo Silver CALL 

MORE VIDEOS 

Gelling Starled with your Amiga $19 

Amiga Hard Dmes Gukte w/disk $37 

EDUCATONAL SOFTWARE 

Barney Bear Goes To School $22 

Dinosaur Discovery Kit $30 

Discovery Math or Spelling $25 

Distant Suns $44 

Math or World Odyssey $28 

Tracker's Quest $22 

World Atlas $38 



GRAPHICS / VIDEO SOFTWARE 

Amiga Graphics Starter Kit $63 

Broadcast Titter $1B9 

Deluxe Pair* III $99 

Deluxe Video III $105 

DiglPaht 3 $62 

Director $45 

FrameGrabber Enhancer 2 $62 

Movie Setter $62 

Optcks $75 

Photon Paint 2.0 $94 

Photon Video $94 

Photon Transport Controller $149 

Professional Draw $123 

Professional Page -nMwaai $184 

Pro/Motion $62 

ProVdeo Go« $195 

ProVdeo Post $219 

Sculpt - Animate 4D $399 

TV Show 2.0 $63 

TV Text Professional $106 

Video Effects 3D $125 

Vdeoscape3D2.0 $125 

Videotitler-r»»»™»i $99 

PRODUCTIVITY 

Can Do $94 

PenPal $91 

PixilScripl $94 

ProWrile $109 

WordPerfect $149 

Works Platinum $184 

EXTRAS 

Advanced Gravis Joystick _.. $32 

BOING! Mouse $39 

MouseSlk* $75 



MUSIC WARE 

A.M.A.S. MIDl'Sampler ...,$127 

Audiomaster II $62 

Bars & Pipes. .$165 

Deluxe Music $65 

Dr.T's Copyist DTP $199 

Dr.T's Copyist Pro $165 

Dr.TsKCS3.0 $172 

Dr.T's KCS Level II V3.0 $219 

Dr.T's Midi Rec Studio $44 

Future Sound $93 

Master Trax Pro ,..,,.$237 

MID! 50071 000 EC E $49 

MIDI Gold 500 $59 

MID I Gold Insider $68 

Music X .$186 

M for Amiga $152 

Periecl Sound 3.0 $68 

Pro MIDI Studio $126 

Sonix $50 

Synthiall $62 

Texture $156 

AMIGA LOGO ACCESSORIES 

Go! Shirt $18 

Sweatshirts ■ while XL $15 

Tumblers/ 11 oz 4/S16 

Sports Bag S19 

Starter Software Kit: 

TV Taxi, Money Mentor, Text Craft Plus, 

Arkanoid, Graphics Studio $79 

Holiday Gift Pack: 

Master Type, PHASAR 3.0, Who-What- 
Where-When. F-40, Hole in One Golf, a 
joystick, $310 value $89 



Detective returns must have a return authorization number. Shipping and handling are non-refundable. 
Returns subject to restocking fee. We cannot guarantee comparability. All sales are final, and prices 
are subject to change without notice . All stocked items not listed, so ask lor our complete product glide. 



Amiga Is a registered trademark of Commodore Business Machines, INC. 



Circle 206 on Reader Service card. 



REV 



E W S 



speeds out of the less elegant ALF2s. 
Novices will almost certainly prefer the 
Supra products— especially the hardcard 
setup — while more experienced users 
may be attracted by ALF2 because of its 
showing in the speed tests. Supra is my 
choice because of its simplicity and be- 
cause it gives you a better per-dollar 
value. 

ALF2 

Pre'spect Technics 

1085 St. Alendre, Suite 500 
PO Box 670, Station H 
Montreal, Quebec 
Canada H3G 2M6 
514/954-1483 
ALF2-RLL, S339 
ALF2-SCSI, S371 
No special requirements, 

SupraDrive with Word Sync 
Supra Corporation 

1 133 Commercial Way 

Albany, OR 97321 

503/967-9075 

S799 (with Quantum 40s drive) 

No special requirements. 




BACKTALK 



CANDID RESPONSES TO AMIGAWORLD REVIEWS 



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Which Ware? 

Your article "The Great Software 
Weigh-in" (Apr '90, p. 24) lists the 
program "QED" as being in the pub- 
lic domain. It is not. QED is freely 
distributable shareware; copyright is 
claimed and owned by me. In return 
for a S20 registration fee, I send doc- 
umentation and a current program 
version. The program is now being 
enhanced and will likely be sold com- 
mercially in its final form. I believe 
that at least two other programs men- 
tioned in that article— J R Comm and 
Access 1.3— are also incorrectly la- 
beled as PD. 

—Darren M. Greenwald 
Santa Anna, CA 92704 

In "The Great Software Weigh-in," I 
incorrectly identified QED, JR Comm, and 
Access 1.3 as public domain. When refer- 
ring to software that can legally he shared 



without cost, I, like many people, sometimes 
inaccurately substitute the term "public do- 
main" for "freely distributable." PD pro- 
grams are freely distributable software tliai 
an author has fully released. Shareware is 
also freely distributable, but in this case, 
while the author may release distribution 
rights fully or partially, he does not relin- 
quish ownership. 

—Loren Lovhaug 

Red Ink 

In the article "Cutting the Red 
Tape" (p. 42 in the 1990 Video and 
Animation Special Issue), Geoffrey 
Williams states that ED-Beta , S-VHS, 
and Hi8 VCRs "offer twice as many 
scan lines (or more), which signifi- 
cantly improves the picture resolu- 
tion. . ." Whoa there! The only time 
you will find more or less than 525 
scan lines is in a non-standard com- *- 



AW8 



fjcommodore 

AMIGA 



NEW FATTER AGNUS 


$ 99.95 


Amiga Mouse 


$39/49 


A2000 Interna] Drive 


$99.00 


A500/A2000 Keyboard 


S120/125 


Keyboard for A1000 


$149.95 


A2000 Power Supply 


S 159.00 


4 MG Base Board (for A500 w/OK) 


$139.00 


Rapid Fire (Auto Fire) 


S19.95 


Color Splitter 


$130.00 


Amiga Janus 2.0 


$29.95 


Amiga Vision 


CALL 


8520 


$20.00 


6424B/Battcry for Clock 


$15.00 


SUPRA 




2 MG Expandable to 8 MG 


$259.00 


M501(512Kw/clock) 


$89.00 


GVP 




20 MG HD for A500 


$599.00 


40 MG HD for A500 


$699.00 


A2000 Hard Card 


$179.00 


40 MG Hard Card 


$599.00 


100 MG Hard Card 


$899.00 


A3001 4/0 28 MHz 


$1899.00 


A3033 4/0 33 MHz 


$2699.00 


A3050 4/0 50 MHz 


$3699.00 


MEMORY CHIP 




256K x 4-80 DIP 


$9.00 


256K pc 4-80 ZIPP 


$9.50 


t MGx 1-120 DIP 


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1 MGx 8-80 SIMM 


$89.00 


1 MG x 4-80 (SCRAM) 


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AMPEX SYSTEMS 




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Circle 194 on Reader Service card 



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HYPERCHORD 

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Circle 339 on Reader Service card 



REVIEWS 



B A C K T A L K c 

puter display or in some foreign tele- 
vision standard such as PAL or 
SECAM. Ail recordable video in this 
country has 525 scan lines (that's the 
NTSC standard). Even the true com- 
ponent formats (M-ll and Betacam) 
and the so-called Y/C component for- 
mats (such as S-VHS and ED-Beta) 
use the NTSC signal system. These 
components can record more hori- 
zontal resolution than NTSC, but 
since horizontal resolution is ex- 
pressed as a measurement of vertical 
iines, there is no connection with scan 
lines, which are horizontal. 

The same article says that a "re- 
corder should have at least four re- 
cording heads; fewer than that will 
not stand a chance of cleanly record- 
ing Amiga graphics." I've successfully 
recorded Amiga graphics onto 5 /.,-inch 
and S-VHS, which both sport two re- 
cording heads, and know of no VTR 
with more than that. 

Finally, the caption "a Time-Base 
controller" accompanying the photo 
of a production switcher and two 
FOR.A TBCs could cause confusion 



n t 1 



n u 



for the uninitiated. 



-Joe Henry Morin 

Jasper, AR 



While it is true that the number of scan 
lines remains constant in an NTSC signal, 
the ability to resolve them does not. Techni- 
cally, high- and medium-resolution pic- 
tures have the same number of scan lines, 
but for all practical purposes, medium-res 
can resolve only half of them. It would be 
more accurate to say that the Y/C compo- 
nent formats offer higher horizontal reso- 
lution, making better use of the available 
scan lines, but the bottom line is that you 
gel a much better picture. 

The term "video heads" should read 
"recording Iteads"; I hope this did not con- 
fuse too many. I agree that the picture 
could have been cropped more carefully to 
show just the TBC, and the caption should 
refer to it as a Time-Base Corrector. 

—Geoffrey Williams 

Send your comments on reviews to 
Back Talk, AmigaWorld editorial, 80 
Elm St., Peterborough, NH 03458. 



TAKE VOIR TURN! 

We want to know what you like and 
don't like about your new Amiga 
hardware and software. Some prod- 
ucts we are looking at for upcoming 
issues are: 

ACE (USA Media) 
A-Sound 2.0 (Deltaware) 
The Art Department (ASDG) 
Dr. Ami. . (Free Spirit) 
EZ-Grade (Integral Software) 
IntroCAD Plus (Progressive) 
MIDI Quest (Sound Quest) 
Service Industry Accounting 

(Brown-Wagh) 
Tiger Cub (Dr. T's) 
TMFX Soundtool (Imtronics) 
TV*Show (Zuma Group) 
VIDI-Amiga (Rombo Ltd.) 

To comment on these, write us 
(Your Turn, AmigaWorld Editorial, 80 
Elm St., Peterborough, NH 03458) or 
call (800/441-4403, ext. 346) by July 
18, 1990. We would like to hear from 
you at any time concerning other 
newly released products. ■ 



Unique Problems Require Unique Solutions 



— 


nhm— iumi 


jHHI •■ 



Dm! - ... 




it [a fa" [a ff [b\ liatj: sp 

i |-,., i«: |«i I.... |nin |i„ \& 



DOCTOR AMI.. AMI-ALIGNMENT 



Floppy disks and memory chips 
sometimes go bad. and hard 
drives can develop read/write 
errors. It's a fact of computing. 

Doctor Ami., is a memory and 
hard drive diagnostic program 
that will search out these errors 
and help you to remove them. 
Using sophisticated, low level 
tests, and simple controls and 
displays. Doctor Ami,, locates 
defective memory locations, 
removes read/write errors from 
hard drives and recovers floppy 
disks from a variety of errors. 

Suggested Retail Price $49.95 



Unexplained read/write errors 
and problems loading protected 
software are two warnings of a 
drive that is out of alignment. 

AmLAIignmcnt is a floppy drive 
diagnostic utility that allows you 
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your drives, and shows you how 
to re-align them if necessary. 

Suggested Retail Price $49.95 

Software SSB * 

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AMIGA 

Programmers 
Wanted! 



The AmigaWorld Tool Chest has created a 
fantastic opportunity to publish new, uncir- 
culated Amiga programs. If you've written 
something special for the Amiga, and would 
like to earn some extra money, please con- 
tact us for our Tool Chest Author Guidelines. 
Perhaps you'll be the next Tool Chest Star! 

AmigaWorld Tool Chest 
Submissions Dept. 
AmigaWorld Magazine 
80 Elm St. 
Peterborough, NH 03458 



90 August 1990 



Circle 173 on Reader Service card 




HORS DOEUVRES 



Hints, tips and techniques from 
your fellow Amiga users. 



Mind My Business 

WITH THE SHELL'S More command 
and a text file, I developed an inexpen- 
sive substitute for a calendar/reminder 
program. With a text editor, I created a 
short ASCII file of important dates and 
reminders of things I have to do. I then 
saved the file to my Workbench's T di- 
rectory under the name of Notes. Fi- 
nally, I used a text editor to add the 
following line between the LOADWB and 
ENDCLI >NIL: commands in my 
startup-sequence: 

DFO:Utilities/More DFO:t/Notes 

Now, whenever I start or reboot my 
Amiga, the first page of the Notes file au- 
tomatically appears on the screen. Press- 
ing the space bar displays the next page, 
if there is one, or closes the file. 

Gerald Bozarth 
Baltimore, MD 

Get a Little Nearer 

FOR THOSE READERS who still use an 
old Epson printer that lacks an NLQ 
(Near Letter Quality) mode, here is a 
way to get an almost-NLQ printout. 
You'll need to use Workbench 1.3 and 
the epsonxold primer driver. (If you 
have an autoboot hard-disk system, sub- 
stitute the volume name of your boot 
partition for DFO: in the commands.) Be- 
gin by typing the following in the Shell: 

COPY * TO DF0:Utilities/NLQ2 

ESC[lm 
ESC [4"z 

Press the CTRL and \ keys simulta- 
neously to exit. Once the drive light goes 
out, enter: 

COPY * TO DFO:Utilities/NLQ 
COPY DF0:Utilities/NLQ2 to prt: 



Compiled by Tim Walsh 

Again, press CTRL-\ to exit. Start 
IconEd (found on the Extras disk) and 
load a Project icon, such as one for a 
NotePad file. Save it to your Workbench 
Utilities drawer with the path- and file- 
names of DFO:Utilities/NLQ. Next, open 
the Utilities drawer and highlight the 
NLQ icon. Select Info from the Work- 
bench menu, change the Default Tool to 
c/IconX, and then click on Save at the 
bottom of the Info screen. 

Thereafter, when you want to print in 
NLQ mode, just double click the NLQ 
icon. An IconX window opens briefly, 
and the paper in the printer advances 
two lines. You'll find that the print qual- 
ity is heavy and dark. 

R. Markley Groff III 
Upper Darby, PA 

Saving Paper 

A PAPER-CONSERVATION measure I 
practice on both my QMS PS810 laser 
printer and Star Micronics LaserPrinter 
8 is to try to use both sides of each sheet 
of paper. Most Amiga word processors 
offer an option to print just the odd- 
numbered pages. After printing the odd 
pages, place them face down in the lop 
paper guide, which can hold almost fifty 
pages, and then print the even-num- 
bered pages. 

Jose Plinque, Jr. 
Houston, TX 



Tick Tock Tip II 

THE MAY 1990 issue's tip lor setting the 
date on Amigas lacking a date and lime 
clock ('Tick Tock Tip," p. 102) was use- 
ful, but it stops the startup process. In- 
stead, you can start another CLI for the 
clock task and let the boot process con- 
tinue undisturbed. First of all, type the 
following file into a text editor and 



save it in the S: directory as Datesetter: 

DATE 
DATE? 

SETDATE datefile 
ENDCLI 

The Setdate command sets the date of 
the named file, in this case an empty file 
called datefile. To create datefile, enter 
ECHO >datefile in the Shell. Next, early 
in the startup-sequence, add the follow- 
ing line: 

NEWCLI "CON:150/10/300/50Set 
Date" s/datesetter 

Now, when the computer is reset or 
first turned on, a small window appears 
displaying the dale and a request to set 
it. Because the Amigas operating system 
sets the time at boot to the time of the 
newest file on the boot disk, rebooting 
your Amiga several times in one day 
leaves the date correct. All you have to 
do is set the time. 

Don Venkaus 
Sunnyvale, CA 



Disk Wipes? 

NEED AN ECONOMICAL, original stor- 
age box for 37.,-inch disks? Try an empty 
84-count diaper wipes box. One of these 
all-purpose boxes can hold 25 megs of 
floppy disks with room to spare. For 
long range storage, put the disks into a 
plastic bag to keep out dust and mois- 
ture and place the bag in the wipe box. 
Their lids snap shut, and they stack 
beautifully. 

Rev. Rick Opersteny 
Houston, TX 

If you have an idea you'd like to share with 
our readers, send it to Hors d'oeuvres, Amiga- 
World Editorial, 80 Elm St., Peterborough, 
NH 03458. m 



Amiga World 91 




HAVE YOU TRIED 

ORDERING FROM 

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SOFTWARE 

(Additional Titles iri Stock! 

ACCOLADE 

Blue Angels 

Hardball II 

lack Nicholas Golf 

The Duel: Test Drive II 

$29 

Hear Wave: Offshore Boar Racing 
$27 

ARTWORX 

Bridge 6.0 
$24 

BRODERBUND 

Simcity 

Where in Euope is Carmen SD 

Where in the USA is Carmen SD 

Where in the World is Carmen SD 

$25 

CALIFORNIA DREAMS 
Block Out 
Vegas Gambler 
Tunnels of Armageddon 
$25 

CENTRAL COAST 

DOS-DOS (Read \ Write IBM Disks!) 

$31 

Quarterback tBackup Utility) 

$39 

MAC-DOS 

$84 

DATA EAST 

Drakkhen 

Chamber of Sci-Mutant Princess 

$34 



SCAREY 

Wait till they get 



SOFTWARE 

DEVWARE 

Antivirus 
$12 

DR. T'S 

1 iter's ( lull 
$57 

FTL 

Dungeon Master 
$24 

COLD DISK 

Professional Page 1.3 $165 

Professional Page Templates $34 

Professional Draw 2.0 $109 

Pro Page/Pro Draw Clip An $34 

Comicsetter S59 

Comic Art-Movie Clips $21/ea. 

Page Setter II $74 

The Advantage $109 

Desktop Budget $39 

Transcript $39 

FOR A 
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Can Do. PRICE LIST OF 

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Lattice C 5.0 $199 FiU UT THE 
Lattice C++ $229 READER 

MICROPOSE SERVICE 

PiMtes CARD IN 

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DigiDroid $59 
DigiPaint 3 $57 
DigiViewGold 40 $119 

OXXI 

Atalk 3 (Communications! $59 

ANIMagic (Animation Editor! $59 

Audiomaster II $59 

Modeler 3D $59 

Nimbus (Bookkeeping) $91 

Sonix $47 

Video Tiller $91 




AMAX 

by 
Fleadysoft 

Macintosh Emulation 

for your Amiga. 

Requires Macintosh 

128K ROMs 

List S1 99 

NOW $109 



SOFTWARE 

READY SOFT 

Space Ace 
$34 

SIERRA ON-LINE 

Hero' Quest 
King's Quest IV 
Leisure Suit Larry 
Police Quest II 
$34 

SPECTRUM HOLOBYTE 

Tetris 

Welltris 

$22 

TITUS 

Dark Century $26 
F40 Pursuit Simulator $26 
Knight Force $26 
Wild Street $26 

WORDPERFECT CORP. 

WordPerfect S139 

ELECTRONIC 
ARTS 

(Additional Tides in Stock) 

It Came From the Desert II $15 

Hunt for Red Ocolber $20 

Aquanaut 

Budokan 

Global Commander 

Indiana Jones: Action Game 

Pipe Dreams 

$25 

6B8 Attack Sub 

AD&D: Champions of Crynn 

Altered Beast 

F-l 6 Combat Pilot 

F/A-18 Interceptor 

Ferrari Formula One 

Hardball II 

Indiana Jones: Graphics Adventure 

It Came from the Desert 

Keef The Thief 

Life & Death 

Lords of the Rising Sun 

Nuclear War 

Populous 

Pro Tennis Tour 

Star Command 

Star Flight 

Turbo Out Run 

TV Sports Basketball 

TV Sports Football 

$31 

t Cribbage King/Gin King 

1 Gettysburg: The Turning Point 

Their Finest Hour: 
The Battle of Britain 

$37 



ORDERS ONLY: 

1-800-438-2883 

FAX: 1-619-274-2440 

15% ($15/min.) restocking fee 

on refunded items only 



pat* 



m 
*•-• 



ELECTRONIC 
ARTS 

Deluxe Print II 
$51 

Deluxe Music Construction Set 
$61 

Deluxe Paint Ml 
Deluxe Photo Lab 
Deluxe Video III 
$93 

IMTRONICS 

Hurricane 500 (68020/16 Mhz) 
$349 

Hurricane 2000 (68020/1 6 Mhz) 
$289 

Hurricane 2800 (68030/28 Mhz] 
$599 

Hurricane 2830 (68030/50 Mhz] 
$2249 

A2000 Accelerator Memory Board 
$289 



Catch what's on: 




^HARDBALL III 

by Accolade 

The major league 1 

Amiqa 9!M':fm 


SEAN'S SCREEN 



P.O. BOX 171466 
SAN DIEGO, CA 92117 



DISKETTES 

3.5 DSDD Diskettes 

(pack of 10) 

$15 

Sonv 
$12 

Generic 
$8 

BOOKS 

ADDISON WESLEY 

Amiga Hardware 
Reference Manual 
$19 

ORIGIN 

' .>:. -■: ti >r C lues I 
$18 



Mega Midget Racer 
500/2000 
20Mhz $649 
25 Mhz $729 
33 Mhz $899 



BARNEY'S DOG 
DAY SPECIALS 

FREE DevWare "Disk 

of the Month" with all 

orders over $100 



k 



WE ACCEPT: VISA and MasterCard • Bank Wires • School Purchase ( Jrtlers • Certified Checks • Money Orders • NO PERSONAL or COMPANY CHECKS 
• Sorry, no shipping, handling, or insurance refunds • Not responsible lor product compatibility * Prices subject to change without notice • NO C.O.D.s 



DEALS 

a load of these! 




HARDWARE 

ANCHOR AUTOMATION 

Anchor 2400E 
SI 29 

Anchor 9600E 
$679 

ASIA COMMERCIAL 
Amiga 3.5 External Drive 
$99 

BASIC CABLE 

Cable, Amiga 1000-Parallel Printer (810 
$11 

Cable, Amiga 500-Hayes Modem (8ft) 
$11 

Cable, Amiga 500-Parallel Printer (8ft) 
$11 

CAL ACCESS 

CA-880 External 3.5 Drive 
$125 

EMCO 

2-Way Parallel Switchbox 
$19 

2-Way Serial Switchbox 
$19 

3.5 Diskette Holder w/lock (holds 801 
$9 

4-Way Parallel Switchbox 
$24 

4-Way Serial Switchbox 
$24 

Parallel Crossover Switchbox 
$29 

Serial Crossover Switchbox 
$29 

EXPANSION SYSTEMS 

A500 Baseboard 
512K$159 

1 Meg $199 

2 Meg $289 
4 Meg $439 

MIGRAPH 

Migraph Hand Scanner ,,_. , 

$319 YOU 

nexo DON'T 

Super Hi-Fi Stereo Speaker CC F 
$119 

PASSPORT ' 

Mastertracks Pro OXLL 

$269 US , 

Passport Midi Interface 
$89 

PRACTICAL SOLUTIONS 

Cordless Mouse 
$84 



Now Open to take your order 

by phone or FAX 

24 hours a day 

7 days a week 

1 •000-438-2883 

CALL US FIRST. 




HARDWARE 

US ROBOTICS 

Courier 2400 External Modem 
$319 

Courier HST 9600 Baud External 

Modem 

$619 

GREAT VALLEY 
PRODUCTS 

A 2000 Accelerator (6B030/16Mhzl 
$579 

A2000 Accelerator (68030/ 

l6Mhz+68882) 

$799 

A2000 Accelerator (68030/2 8Mhz> 
$789 

A2000 Accelerator (68030/ 

28Mhz+68882) 

$1049 

A2000 Accelerator 4 Meg Ram 
$1099 

A3001 Accelerator (68030/ 

28Mhz+68882) 

4 Meg Ram 

$2139 

A350I Accelerator (68030/ 

33Mhz+688B2| 

4 Meg Ram 

$3139 

A3050 Accelerator (68030/ 

50Mhz+68882) 

4 Meg Ram 

$3869 

Hard Card 2 

Controller Only $1/ 
20 Meg HD $499 
30 Meg HD $549 
40 Meg HD $549 
45 Meg HD $549 
80 Meg HO $849 
100 Meg HD $919 

Impact 2000 8/0 

Controller Only 

$209 

Mem Exp + SCSI 

$269 

40 MegHD 

$629 

44 Meg Rmvble 

$1049 

80 Meg HD 

$949 

100 Meg HD 

$999 



GREAT VALLEY 
PRODUCTS 

Impact A500 
20 Meg HD S589 
30 Meg HD $679 
40 MegHD $799 
45 MegHD $749 
80 MegHD $1,1 19 
!00MegHD$1,1B9 

Impact XC 

Ext Case w/Power Supply 

$229 

44 Meg Removable HD 

$969 

I 50 MB Tape Backup 

$879 

SUPRA CORP. 

Amiga 3.5 External Drive 
$114 

SCSI Interface [Amiga 500) 
$167 

SCSI Interface w/Clock (Amiga 1000) 
$210 

Supra 2400 Baud External Modem 
$109 

Supra 2400 Plus 
(External Modem w/MNP) 
S155 



don 't miss out on 

ROGERS DEAL 
OF THE MONTH 



BASEBOARD j 

by Expansion Systems / 



Finally a 4 Megabyte Memory 
Board for the Amiga 500//' 
Uses Standard 256K x 4 
Memory Chips includes 
battery-backed up clock 
and 1 year warranty 

51 2K $159 1 Meg $199 \ 
2 Meg $289 4 Meg $439 \ 



SUPRA CORP. 

Supra 2400zl Internal Modem 

(Amiga 2000) 

$124 



AMIGA SupraDrive 

500 20 Meg 

500 30 Meg 

500 40 Meg 

500 44 Meg Rmvble 

500 80 Meg 

1000 20 Meg 

1000 30 Meg 

1 000 40 Meg 

1000 44 Meg Rmvble 

1 000 80 Meg 

2000 30 Meg 

2000 40 Meg 

2000 44 Meg Rmvble 

2000 80 Meg 

2000 105 Meg 



$507 

$551 

$669 

$1079 

S939 

$599 

$686 

S779 

S1239 

$1015 

$495 

S544 

S879 

$755 

$842 

$75 

$155 

$269 

$419 

$549 

$679 



P.O. BOX 171 466 
SAN DIEGO, CA 92117 



AIMGA Supra Ram 

500 5 1 2 K w/clock 
2000 OK 
2000 2 Meg 
2000 4 Meg 
2000 6 Meg 
2000 8 Meg 

WordSync SCSI Interface (Amiga 2000) 
$167 

•FREE SECOND DAY AIR 
on all SUPRA products 



XETEC 

FastCard Plus, Amiga 2000 

SCSI Interface $179 
Q40 w/SCSI $569 
Q80 w/SCSI $899 

FaStRam OK [for Amiga 500 Of 1000 

SCSI Interface) 

$79 

Fast Tape, 1 Amiga Tape Back-up 

1 50E External $699 

1501 Internal (2000 Only) $619 

60E External $579 

601 Internal (2000 Only) $489 

Fast Trak SCSI Interface 

(specify 500 or 1000) 
Enclosure Only $319 
|r, 20 meg w/enc. $599 
Q40, 40 meg w/enc. $709 
Q80, 80 meg w/enc. $1149 

Mini FastCard (Amiga 2000 SCSI 
Interface) $99 

SCSI Interface (Amiga 500 or 1000) 
$199 

Circle 248 on Reader Service card. 



PRICE QUOTES & 

TECHNICAL SUPPORT 

1-61 9-274-1 253 

Sam ' 5pm PST 

Monday-Friday 

Committed to value since 19BS 



• Dunn and Bradstreet Number Upon Request • Howl about it to all of your Amigas! They're not scared! — Thanks. Roger & Barney 

WE ACCEPT SCHOOL PURCHASE ORDERS • OVERSEAS SHIPPING IS OUR SPECIALTY • Continental U.S. only. We will ship UPS ground ii il's faster. 




WHAT'S NEW? 

Get ready for a trip through time, a battle of the sexes, and enough 
stuff to keep your mind off August's heat. 



Compiled by Jan Jackson 



Time and Time Again 



NOW PICTURE THIS: You 

are going about your business 
when, after some exploring 
(curiosity is your forte), you 
uncover a time machine. Per- 
forming its intended task, the 
machine hurtles you back into 
the Middle Ages to uncover an 
intergalactic plot woven by 



aliens. Future Wars: Adven- 
tures In Time (S49.95) chal- 
lenges you to unravel puzzles, 
defeat foes, and rescue cap- 
tives while crisscrossing 
through time. (Interplay: 3710 
S. Susan, Ste. 100, Santa 
Anna, CA 92704, 714/549- 
2411.) RS# 502. 




"When and where am I now?" 



Jamboree 

NOW THAT YOU are too old 
to be a Mousketeer, what can 
you do to fill the void? Disney 
Software's Animation Studio 
can help you create full-length 
animations with characters of 
your own invention. You can 
use the paint and animation 
programs provided to produce 
eel animated clips. The package 



can teach elementary to ad- 
vanced techniques such as 
squash and stretch, arc of mo- 
lion, in-betweening, and path 
of action. Learn how to pro- 
ceed from a rough concept to a 
polished product complete with 
music, sound effects, and 
speech. (Walt Disney Computer 
Software: 500 S. Buena Vista 
St., Burbank, CA 9 152 1,818/ 
560-1000.) RS&504. 



Pithy Polyester 

MEET LARRY'S MATCH in 
Leisure Suit Larry 3: Passion- 
ate Patti in Pursuit of the Pul- 
sating Pectorals ($59.95). Play 
Larry the lascivious divorce 
early on in the game, and then 
switch roles to Patti to examine 
Larry's tactics from the receiv- 



ing end. The game includes a 
trivia test designed to screen 
participants for the higher lev- 
els, an hour of original music, 
and an auto-save feature, 
(Sierra On-Line: PO Box 485, 
Coarsegold, CA 93614, 209/ 
683-4468.) RS#503. 



AND THEN SOME 



IT'S THREE FOR one with Odyssey's 
Super Games Pak ($39.99). The first 
challenge, Deathbots, requires infiltrating 
a research facility to undermine a ma- 
levolently managed company that is 
building a gamma bomb. To succeed, 
you must sabotage the project before 
it's complete. The second game, Jail- 
Break, offers multi-level arcade action, 
including blasting bricks with your can- 
non. You can also design and save up 
to 100 levels of original gameplay. In the 
final arcade game, help ByteMan debug 
a faulty circuit board by gobbling bad 
bits on multiple levels, This game fea- 
tures digitized sound effects, scrolling 
screens, and a simultaneous two-player 
option. 

Space War ($39.99) invites you to 
fight for supremacy. Battle your oppo- 
nents against the cold backdrop of 
space while avoiding solar flares, Black 
Holes, and asteroids. (Odyssey Inc.: PO 
Box 367, N. Eastham. MA 02651, 800/ 
323-9421, 508/240-2317). RS#504. 

In multimedia news. Elan Performer 
2.0 (S149) hit the streets supporting 
more image formats and new control fea- 
tures. Performer 2.0 can link directly with 
other applications, thanks to its ARexx 
capabilities. For upgrading information, 
registered owners can contact Elan De- 
sign; PO Box 31725, San Francisco, CA 
94131. 415/359-7212. RS&505. 

For computing with real feeling, try 
TouchDrlver. The program, which em- 
ulates a two-button mouse, is designed 
for use with MicroTouch Screen, a hi- 



res, analog-capacitive touch screen. H 
promises to run Amiga software by 
touch and features an expanded Pref- 
erences menu. You can use TouchDriver 
to operate multiple serial devices via 
multiplexing touch screen controllers. 
The retail price for screen and driver is 
S895. (MicroTouch Systems: 55 Jonspin 
Rd., Wilmington, MA 01887, 508/694- 
9900). RS#506. 

Any program that accepts keyboard 
input can be synchronized with events 
in the outside world by using VldControl 
($30), a general purpose input mecha- 
nism that synchronizes upon command. 

MasterControl (S50) provides the 
same capabilities, but allows asynchron- 
ous interfacing with up to six discrete 
inputs as opposed to the one input used 
by VidControl. (Integral Systems: PO 
Box 31626, Dayton, OH 45431. 513/237- 
8290). RSW507. 

Soft-Logik Publishing parted the cur- 
tains on PageStream 2.0, the latest ver- 
sion of rts desktop-publishing package, 
Now you can use PageStream to draw 
polygons with Bezier cubic curves and 
to load and save tags separate from a 
document. Version 2.0 allows for spec- 
ifications of font sizes and the beginning 
and ending angles of arcs, and it po- 
sitions and sizes an object. Program up- 
grades are available to registered users 
for $75. 

If your Amiga is an office drone. Busi- 
ness Forms ($39.95) can help increase 



94 August 1990 




qmputer 
asics, 



Inc. 



No One Knows Amiga Better, 

Authorized Commodore Dealer Since 1980 



Entertainment 




E Entertainment <co 


,L) Ji 


6BB Attack Sub 


S37 




Teenage Mutant Ninja Turtles S2S 


Advgnlurs Through Time 


S31 


Test Drivell 


S31 


3.A.T. 


S37 


Third Courier 


S31 


Baltic Squadron 


S25 


TV Sports SasketbaJl 


$37 


3lue Angels 


S31 


WWF Wrestling 


$25 


3udoKan 


S30 

S30 

, 532 

S37 


Where in Europe is C.S.Dieg 


a S34 


Bram Blaster 
Chamber/Sci- Mutant Priestes 


I Productivity 1 


Champions of Krynn 






Ch/onoquest El 


S31 


Advantage 


S125 


Clue; Master Detective 


S25 


B-Graph 


S122 


Creature 


S25 


Kindwords 


S62 


Day of Iho Viper 


$31 


Page Stream 


S125 


Double Dragon It 


S25 


Pen Pal 


$94 


Dragon's Lair II 


S44 


Professional Page 


S181 


Drakkhen 


$39 


P rewrite 3.0 


S109 


Falcon 


S31 


Scribble-Platinum 


S34 


Infestation 


S25 


SuperBase Personal 


S50 


It Came From The Desert 2 


Call 


SuperSase Professional 


$219 


Jack Nicklaus Golf 


S31 


Transcript 


$44 


Might and Magikll 


$45 


WordPerfect 


$166 


N.Y. Warriors 


S31 
S26 


Works-Platinum 


$184 


Night Hunter 


TRAINING TAPES 




North & South 


S29 


Geiti no Started w/Your Amiga $26 


Persian Gulf Inferno 


S25 


Video Graphic Techniques 
Color Cycling Animation 


S34 


Pool ol Radiance 


S37 


S34 


Red Storm Rising 


S34 


Digitizing: for Effect 


S34 


Rings of Medusa 
Space Ace 
Sword of Aragon 


131 


Guide to Amiga Hard Drives 


S42 


S37 


Ultimate Amiga Guide to 




$37 


Video Production 


Call 


Full Service Repair Centc 


r - No Problem Too Great 



1490 N. Hermitage Rd. v Hermitage, PA 16148 Customer Service (412) 962-0566 

9-8 M - F, 10- 5 Sat. 1-800-262-0533 Orders only 

Walk-ins welcome, worth the drive from Pittsburgh, Erie, or Cleveland 



Graphic Arts 



GRAPHICS SOFTWARE 

Deluxe Painl III $99 

Deluxe Photo Lab S99 

Deluxe Prim II S60 

Digi-Painl 3 $62 

Digi-View Gold 4.0 $129 

Frame Grabber Software 2.0 S62 

Photon Painl II S94 

Professional Draw S125 

Pixmate $44 

Sculpt- Animale 40 S399 

Sculpt- Animals 4 D Jr. $99 

Turbo Silver 3.0 S126 

GRAPHICS HARDWARE 
Panasonic 1410 Camera \i^lens$199 

Copy Stand $62 

DigiDroid $67 

AutoDraid $46 

Summa Graphics Tablet $475 

Flicker Fixer $439 

Cotor Splitter $119 

Frame Grabber $649 



Complete Digi-View System 
lncls.Digi-View4.0, Panasonic 
141 camera w/lens, Autodroid 
Copy Stand, video switch, and 
all cables. $479.00 



MUSIC SOFTWARE 
Bars and Pipes $187 

Deluxe M usic Const. Set $75 

Dr. Ts Copyist Pro $172 

Dr. Ts Keyboard C.S. Level II S219 
Dr. Ts Midi Recording Studb $44 

Sonix $50 

MUSIC HARDWARE 
Midi Gold 500 $65 

Midi Gold Insider $71 



VIDEO SOFTWARE 

Animagic $87 

Broadcast Tiler $187 

Deluxe Productions $150 

Deluxe Video III $99 

Director $44 

Fantavision $4 1 

Movie Setter $62 

Page Flipper Plus FIX $93 
P hoton Video Cel Animator $94 

Photon Video EDLP S312 

Pro Video Gold $187 

Pro Video Gold Post $219 

TV Text Professional St 06 

TV Show $62 

Video Titter $94 



Video System for A500/2000 

ProVideo Gold 
w/ SuperGen $050.00 

w/ SuperGen 2000 $1960.00 



VIDEO HARDWARE 

SuperGen Genlock $679 
SuperGen 2000s Genlock $1 799 

MiniGen Genlock $209 

ProGen Genlock $349 

Video Toaster Call 

DCTV Call 



Mitsubishi 14" Diamond 
Scan Monitor, FlickerFixer, 

and cable $949.00 



Save with Computer Basics" 
Combo Prices. 



Hardware 



GVP 




A2000-8/0 


$335 


A2000-HC/40Q 


$652 


A2000-HC/B0Q 


$1011 


A2000-HC2+0/40Q 


$694 


A2000-HC2+07BOQ 


$1048 


A3001-4MB/0 


$2199 


A30O1-4MB/40 


$2599 


A3001-4MB/80 


$2399 


A5CO-HD/20 


SS33 


A50O-HD/40Q 


S352 


SUPRA 




20MB SupraDrive-A500 


$495 


40MB SupraDrive-A500 (Ot 


n) SS71 


2MB RAM for SupraDrrvo 


S279 


SupraRam500(512KWclock) S77 


SupraDrive 880K Ext. 


S120 


SupraModem 2400; i (internal) SI 27 


40MB SupraDrive-A2000(Qtm) S54B 


80MB SupraDrive-A2000(Qtm) $762 


SupraDrive44R(R«T,wabtt|HD $890 


Supra Ram 2000 2rrfo 


$293 


Supra Ram 2000 4mb 


$451 


Supra Ram 2000 8mb 


$768 



AMIGA 500 EXPANSION SET 
51 2K RAM Expander w/CkKki 
880K External Drive | Brand name) 

ConrtwPrica $187 



California Access ext. drive SI 20 

STAR PRINTERS 

NX1000 18Bops, 9-pin Call 

NX1000 Rainbow color 9-pin Call 



School PO's welcomed 



Shipping "We Don t Make Money on Shipping" 

S1 .00 per order charged for packaging, then you pay only the cost a shipping. 

No surcharge lor Visa, Mastercard. COD, (established customers only) charge S3.30. 

15% restocking fee lor all returns unless exchanged lor same item. 

Any returns must be marked with RA# issued you by our Customer Service Dept. 

Shipping & handling is not refundable, and is the responsibility ol the purchaser. 



Circle 253 on Reader Service card. 



This picture is worth only 7 words. 



...The Best Things Come 
in Small Packages. 

Printerface provides an 

auxilliary printer port for 

simultaneous operation of your 

printer and digitizer. 



> Printer & digitizer are always available and ready 
for use. Install Printerface and forget it's there. 

* No more cable 
swapping, no more 
switches, no icons 
to click. 

A500&A2000 
compatible. 

The convenience 
of Printerface 
costs about the 
same as an A-B 
switch box & cable. 





Printerface 



11612 Knott Avenue • Suite 13 

Garden Grove, California 92641 

(714) 890-7040 • FAX (714) 898-0858 



Circle 58 on Reader Service card 



W [] 



N E H 



efficiency and raise employees' spirits at 
the same time. Instead of typing forms 
manually or duplicating standard docu- 
ments, your workers can choose from 
40 available forms, fill them oul on 
screen, and then print them out. Tem- 
plates for accounting, invoices, office 
memos, and purchase orders are in- 
cluded. (Soft-Logik Publishing: 11131F 
S. Towne Sq., St. Louis, MO 63123, 314/ 
894-8608). HS#508. 

Get help with job estimates, bids, and 
bookkeeping with Sybiz Software's Ser- 
vice Industry Accounting ($395). Use 
the program to prepare a bid, and, once 
you have landed that job, the estimate 
and all ensuing transactions are auto- 
matically posted. Service Industry Ac- 
counting adjusts accounts receivable 
and payable, inventory, and general 
ledgers accordingly, from the job's in- 
ception to conclusion. 

Make snappy presentations and re- 
ports with help from BG rap hies (Si 95), 
a graph- and chart-generation tool from 
Technical Resource Systems Laboratory 
(TRSL). Pick from over 20 chart types, 
including line, scatter, column, bar, and 
pie, in 2- or 3-D. BGraphics can auto- 
matically generate a legend and accept 
IFF Images for backdrops, columns, and 
movable objects. Both Service Industry 
Accounting and BGraphics are available 
from Brown-Wagh Publishing, 16795 



Lark Ave., Suite 210, Los Gatos, CA 
95030, 408/395-3838. flS*50S. 

On the mechanical drawing scene, 
DynaCADD ($995) provides 2- and 3-D 
drafting software for electrical, mechan- 
ical, architectural, or civil applications. 
DynaCADD features automatic dimen- 
sioning to European or North American 
standards and supports Workbench 2.0, 
PAL/NTSC, and the impending UNIX. 
(Ditek/ISD Marketing: 2651 John St., 
Unit 3. Markhan, Ontario. Canada, L3R 
2W5, 416/479-1880). RS&510. 

MIDI Quest, a universal editor/ 
librarian, comes with configurable MIDI 
drivers, integrated graphic editing, multi- 
instrument filing capabilities, a se- 
quencer, and a controller. You can use 
patch files from Amiga or other compuler 
formats and combine voices within 
banks in three modes: slide, mix, and 
blend. MIDI Quest's driver creator lets 
you monitor MIDI I/O. (Sound Quest Inc., 
1573 Eglinton Ave. W, Suite 200, To- 
ronto, Ontario, Canada, M6E 2G9, 416/ 
256-0466). RS#511, 

Add motion to your VideoScape 3D 
(Oxxi) animations without relying on the 
CU by using Pro Motion ($99.95). In- 
stead of keying in x, y, and z coordinates 
manually, simply draw a line to indicate 
direction. Features include object shad- 
ows, magnetism, gravity, and wind, plus 
the ability to manipulate light sources, 



camera attributes, and bank and pitch 
settings. 

The latest version of Oxxi's video char- 
acter- and effects-generator features 3-D 
text manipulation, built-in animation facili- 
ties, and a re-designed user interface. 
VldeoTitier 1.5 (SI 59) lets you extfude 
text for a solid-object look and includes an- 
imation facilities for text scrolls, wipes, and 
fades, among other effects. (Oxxi Inc.: PO 
Box 90309, Long Beach, CA 90809, 213/ 
427-1227). RS#512. 

MAST'S Fireball A2000 SCSI Con- 
troller promises sustained transfer rates 
while multi-tasking. This hard card in- 
cludes autoboot ROMs that you can dis- 
able via a switch, plus three LEDs to 
indicate autoconfigure, board select, and 
DMA access. [MAST.: 1375 Greg St., 
#106, Sparks, NV 89431, 702/359-0444). 
RSV513. 

For your programming needs, Tool- 
box offers a configurable environment 
with integrated editing and compiling, a 
program-generation tool, and an edrlor- 
definition language. The program's text 
editor supports up to 32 files, text se- 
lection, and up to ten simultaneous 
search strings. (Mirage Studio: 5 Gipsy 
Ln., Wokingham, Berkshire, England 
RG11 2BN, 0734-788965 or Interna- 
tional: 44734-78B965). RS&514, 

Beta Unlimited has let its 16-bit audio 
processor out of the bag. AudloUnk 



boasts 16 voices (eight in stereo), a 
quicker sampling rate, and an on-board 
MIDI port. It comes with sound-editing 
software that features real-time playback, 
cross-fading, and cut. copy, and paste 
between voices. It also saves in multiple 
formats, including AIFF and SAMP. (Beta 
Unlimited: 87 Summit St., Brooklyn, NY 
11231, 718/852-8646). RS#5T5, 

If you are a sysop wanna-be, Inner 
Circle Software might suggest its Par- 
agon BBS (S165). Up to ten users can 
log on simultaneously for mutti-user con- 
ferences or on-line games. Paragon sup- 
ports FidoNet, which allows networking 
with over 6000 other BBSs worldwide 
and lets you configure up to 128 mes- 
sages and 40 file areas. A download 
utility lets users compress messages 
into ARC-, LZH-, and ZOO-format files. 
Sysop tools include a user and file-area 
editor and a remote DOS shell. (Inner 
Circle: PO Box 486, North bora, MA 
01532, 508/393-3875). RS#517. 

Ram Works 500 ($99), an internal 
512K memory and clock card, boosts 
Amiga to 1MB of RAM. The built-in clock 
function automatically stamps your files 
with time and date, and a graphical di- 
agnostic program checks for bad or im- 
properly seated chips. The card comes 
with a five-year guarantee. (Applied En- 
gineering: PO Box 5100, Carrollton, TX 
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96 August 1990 



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TOMORROW'S PERIPHERALS TODAY 
m BUY FACTORY DIRECT AND SAVE !! 

MEMORY AND STORAGE TECHNOLOGY WONT BE UNDERSOLD ON PERFORMANCE MEMORY & STORAGE 



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* RELIABLE - uses finest quality 
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* OPTIONAL FIVE YEAR WARRANTY, 
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45 meg $499- a real cost saver. 90 meg $749. 136 meg $889. 182 meg $1149. 672 meg $2499. SYQUEST 44 meg $749~ 

THE ABOVE PRICES INCLUDE THE FIREBALL SCSI CONTROLLER AND HIGH PERFORMANCE DRIVE 



HARD DRIVES WITHOUT CONTROLLER - 45 MEG FUJITSU 12 ms $389 90 MEG FUJITSU 11ms $599 
136 MEG FUJITSU 11ms $779 182 MEG FUJITSU 11ms $999 672 MEG FUJITSU 10ms $2349 SYQUEST 44 MEG $599 

OPTIONAL FIVE YEAR WARRANTY ON ALL FUJITSU DRIVES 



FIREBALL MINI DATA SHEET: 

Our competitors aoverlise "as las! as DMA, wilhout the hassles"- or similar. FOR SUSTAINED TRANSFER RATES IN A MULTITASKING 
ENVIRONMENT ( THE AMIGA [.NOTHING CAN TOUCH DMA -PERIOD! The supertast transfer rates of the Fireball are independant of Ihe number 
of tasks operating (impossible with all non-DMA conlrollers. and that includes mcsi currently on the market) While Fireball is moving data to and from 
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engineering excellence, we believe that we make Ihe besi peripherals in the business. DMA stands lor Direct Memory Access - a special piece 
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includes Autoboot ROM's , a leature thai can be easily disabled by a switch on the board. FireBall has three status LED's. to indicate proper lunclioning 
of auloconfigure. board seleci. and DMA access The driver supplied with Fireball includes standard Amiga protocol calls to permit easy interfacing 
of drivers for other SCSI devices. Firebal is compalible with the SYQUEST removable drive. The high performance Fujitsu drives used with Fireball 
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INTERNAL $3899 EXTERNAL $4399 



45 meg TINY TIGER II $579 



Tiny Tiger is a high performance SCSI Hard Drive Sys- J 

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EASYL A500 $349 

DIGIVIEW GOLD 4.0 $139 

MINIGEN $199 

FRAME GRABBER 256 GRAY $599 
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Circle 161 on Reader Service card 



•"■■■■'■ ■■''■" ':■■■■•:•■ .-■--. 

HI HHB ■■ 




HELP KEY 

Just when you're ready to toss in your Amiga as a boat 
anchor, Lou the Lifeguard springs to its rescue. 



Two Too Many 

Q: My A500 is equipped with a 
512K expansion module (the 
A501) and an 8-megabyte Micro- 
botics 8-UP board, giving me a 
total of nine megs of RAM. I'm 
adding a fiard disk, and I want to 
get the GVP Impact SCSI control- 
ler with an additional two megs of 
RAM. Can I use the AmigaDOS 
1.3 command MERGEMEM 
to access this, giving me a full 
11 megs? 

D. Hoffmann 
Corning. AT 

A: Sorry, but those extra two 
megs would be wasted, at least 
for today. The A500 and 
A2000 both have a 9-meg 
memory limitation (at one 
time no one ever thought they 
would need even that much), 
which can be surpassed only 
by making some severe hard- 
ware and software hacks to 
your system. To be on the safe 
side, I called GVP to make 
sure the developers didn't 
have any surprises up their 
sleeves, and the technical-sup- 
port representative told me 
they do plan on some post-2.0 
hardware that would allow 
you to exceed the limit. We 
will have to wait and see what 
they (or others) come up with. 

On the other hand, A3000 
owners don't have any practi- 
cal limits to the amount of 
memory they can have. The 
motherboard can handle up to 
18 megabytes, and you can 



By Louis R. Wallace 

put much more than that in 
one of the Zorro 1 1 1 slots by 
using a memory board. 



Recyclable RAM? 

Q: / already liave an A 1000, but 
I am thinking of buying one of the 
new A3000 systems. My question 
concerns RAM chips. Will I be 
able to use any of the chips in my 
A 1 000 or its expansion RAM 
boards? Exactly what kind of 
RAM chips does the A3000 use? 
Fred Lonzaloes 
LosAngeles, CA 

A; It's possible, but it depends 
on the type of RAMs used in 
your A1000 expansion device. 
There is information in the 
A3000 documentation on the 
chips it can use. You can use 
either 256K.X4 (giving a total 
of 6 megs) or 1 M x 4 chips (for 
a total of 18 megs), but they 
cannot be mixed together. The 
suggested RAM speed is 80 
nanoseconds or less, and you 
can use either page or static- 
column mode chips. 



Snap, Crackle, 
And Pop 

Q: I'm having a problem display- 
ing interlaced high-resolution 
screens. After working for about 
an hour (ustng programs like 
IntroCAD and Design3D), my 
screen begins to deinterlace. It ap- 
pears that I'm losing every other 
scanline. Eventually, the scanlines 
do reappear. In addition, my 



A 1084 monitor often makes a 
high-pitched whine as well as 
static discharge sounds. Do you 
have any ideas or suggestions ? 

B. Gregor 
Salem, OR 

A: 1 strongly urge you to take 
your system to a service center 
for a checkup. If left alone, it 
might get worse and cause 
other, expensive and avoidable 
hardware failures. I have 
heard of problems with A 1084 
monitors making occasional 
"snapping" and "popping" 
sounds, but the sounds don't 
necessarily mean the monitor 
is failing. Your Amiga is a 
fairly expensive investment, 
and making that trip to the 
service center often pays off in 
the long run. 



Crossing 
Directions 

Q: Help! I have an A2286 AT 
Bridgeboard, and I really like it. I 
would like to get more information 
on using it, but don 't know where 
to look. I've called Commodore 
and can never get anywhere; the 
Amiga magazines hardly ever of- 
fer articles on the subject; and the 
PC magazines never talk about 
them. Where can I find help on 
using my Bridgeboard? 

G. West 
Seattle, WA 

A: A great source of informa- 
tion is Amiga Crossings, a 
monthly newsletter devoted to 



users of Amiga Bridgeboards. 
Published by Marion Deland, 
it costs $40 a year. Direct your 
questions and requests to 
Amiga Crossings, 345 East 93rd 
St., Apt. 26E, New York, NY 
10128. 



Transfer Update 

Casey Perry of Columbus, 
Ohio wrote to Help Key to of- 
fer another, cheaper solution 
for J. Riedel's problem of 
transferring MS-DOS spread- 
sheet files to the Amiga (jun. 
'90, p. 106). Casey recom- 
mends using a program called 
PCPATCH (found on Fred 
Fish Disk #2 18), which makes 
changes to the PCCOPY and 
PCFORMAT programs in your 
1.3 PC UTILS drawer. 
PCPATCH allows these pro- 
grams to work on the .Amiga's 
drives as long as the disks are 
in 3V,.-inch, 360K PC format. 

1 did some checking, and 
the same program is also avail- 
able on PeopleLink in the 
Amiga library. The file refer- 
ence number is 13973. On 
CompuServe, it is in the Amiga- 
Tech libraries under the name 
PCPArC.ARC. On GEnie, look 
for PC_TO^\MIGA.ARC (file 
number 5369). GEnie also has 
an upgrade called PCPATCH2. 
ZOO (file number 6135) that 
will work on 720K MS-DOS 
disks as well as on Atari ST- 
formatted disks. ■ 



98 August 1990 



Mjihis 



$5.95 

1 -9 Disks 



$4.95 

10 or more 



Public Domain Library 

We are the Oflical Public Domain Library of Antic Amiga Plus, we have been the Offical PD library 
of Amiga World, Find out why these magazines choose us! Each of our disks is packed with nothing 
but the best programs. The first two letters on each disk indicate the orientation of the disk; DD# 
intermediate to advanced - often contains source, WB# general interest - most programs can be run from 
the workbench, and FD# games and entertainment. Order our disk based catalog and receive a coupon 
for a FREE volume on your next purchase. We always only use SONY disks! 



Fsaiursd Disk 

WB29: Graphics and Sound ■ this disk has 

aeveral diflerent Mandelbrot type programs lor generating 
stunning graphics. Includes. MandeiMounlains - a realistic 
terrain generator. Fracgen - generated recursive fractals from 
user input, Mandelbrot and Tmandel - two fast mandelbrot 
generators, also Mostra ■ the best IFF display program to dale 
will display ALL IFFs including Dynamic HAR and Sound ■ a 

freat IFF sound player, will play anything, we mean anything, 
ry this disk, you'll love it' 



New Disks 
FD29: Shoot'em up's - WWII - your ine pilot oT a world war II plane 
(lying through eneny territory, you've just been spatted, good luck 
on you mission, SpKitler - |ry and penetrate enemy tines with this 
game, and Retaliator • another great game 

FO30: Arcade several good games including, pacsim ■ a pacman 
type clone, AmyHawk ■ a great shoot'em jp, SnakePit ■ similar to 
light cycles. TumTots ■ your the rescue squad trying to save a 
bunch of babies from a multi-siory buBrJftg thai is on tire, opps don't 
drop any.... VirusGame ■ stop the virus before they infecting your 
carrpjier , very wet done game. 

FD3I: Games! A; Traffic Control ■ a good MC simulation game. 
Black Jack Lab - a full featured set of card games. ChessTel • piay 
chess with your friend m distant and remote places with this game 
and a modem, labyrinth - a well done text adventure game {like an 
intocom game), and MouseTrap • a 3d mare game 
WB30; MultiMedla ■ "The flirth of Film' by Gene Brawn (the 
developer ot the NewTech Demo Reel 3J. is an ambitious 
multimedia work-in-progress illuslrating the evolution of motion 
pictures up io t&05- This version was developed to accompany an 
article in the Jime 198© issue of AMIGA WORLD magazine. 
Requires AimgaDos J 3. at least one megabyte ol memory and two 
floppy drives or a hard disk. Also includes tne Delu«e Video Player 
Two disk set counts as ONE 1 

W631 : CanDo Decks several programs made from cando. A 
directory browser. Icon maker. File browser, pu2ile$. Bart Simscn 
animation -1 . Deck browser - lets non-owners of cando use cando 
decks, paint program, and a game. 

WB32: Text Editors #4 - Includes AZ - a powerful tull featured text 
editor. TestPami ■ Enhance your text tiles with color fonts attributes, 
and graphics with ihis great text processor, recommended for 
anyone doing disk based documentation. Uedit <25e) this is one of 
the most powerful editors available PD or commercial, great for the 

power ■■:) v.v- /.i ' r 

WB33:CEreuli Board Design several terntic routines for ihe 
electronic enthusiast, Including PCSlooi ■ a circuit board design 
tool, LogicLab circuit logic tester, and Mead (1 25) a well dore 
new release ol this PD cad program, new comes wilh predrawn 
common circuit components loi insertion into schematics 
WB34: Utilities - Several well done utilities, some will require 
moderate knowlecge ol a CLI or Shell for setup. Chatter Box - this 
one will play any user defined sound after any event (te- disk insert, 
mouse click, disk removal...), I once saw a person have this 
program play MR. Spoc's saying 'Illogical Illogical" when a non-dos 
disk was inserted. Artm ■ The Amiga real time monitor, gives you 
lull control ol the Amiga OS. very powerful piogram. Helper - help 
program to make learning the CLI easier PopMenus ■ for those of 
you with mouse accelerator programs tnis onu br:ngs pie putt down 
menus to the mouse, setfonl - a working version that changes the 
system font to user specified font, and many more! 
WB35: 3d Graphics - Th s disk contains several neat piogiarm to 
use with your 3d modeling/ray tracing programs 3dFonts - Full 
vector font set for use w>ih 3d programs, FantWaker - make 3d 
fonts from any system lent. MakeSDShape - create 3d shapes from 
any image. DumpiolFF - create 3d animations preserves pallet, 
and World3d - a demo program ot a front end tor use with 

DKBRenrjer 

WB36: Graphics ■ On ihis disk ,rc several programs to create 
stunning graphical images including. MPath ■ creales swilling 
galaxy images. Rases produce an unlimited number of variations 
ot images that a symmetrically similar to a rose, SimGen ■ display 
those spectacular images as part of your woikbenck screen, and 
RayShade a very good raytracing program, create your own 

UK&aftffSl "TiS .hi. and sksh ■ a <u„ _ P o ! ^ ln ^ana^an^ g ^ndj™c^a !1 aly fL ( S ,ocR !l 

lealured ksh shell with . tail. head, emp, cp, crc. ditts, du, tgrep, 

grep.join, srun, tee, wc H and xd as external routines. DDSO: Un'n 

and others - Several Un\x styled utilities including, Cron. calc, 

lilefmd, Is, page, rm, uxparse. Conzap- connect a vt100 monitor to 

serial port. FlashDix - floppy disk optimizer. Mathtrans ■ utilize your 

6fl86i , 6S&BP. 68040 automatcaliy' 

DD61: Rom Kernel Manual 1.3 - ihe crjmplele source code 

examples and compiled vers.ans iu accompany the punted version 

byA&W 

OD62: Basic and Xscheme ■ Cursor - a full lealured Amiga Basic 

compiler, soasic and ftexi - several wonderful routines to help m 

basrc programed, and Xscheme - an interpreted abject onenteo" 

prograrr\ng language.. 

DD63: Tests ■ With the soon to be released new version of 

workbench and fin Amjga 3000. we though that releasing all of the 

classic speed fesis and system checks would be m order Includes 

but not limited to. CPU Speed, Sseve. Salvage Speed. STU ■ a lull 

lealured System diagnostic tool, Memory integrity test. Disk integrity 

test, and a couple of graphic tests 

Other Great Disks 

FD5: Tactical Games - Battle Force (3.0; see MechForce on FD20 
BuiiRun - a Civil war battle game, Metro • you play the rote ot a city 
planner. Build wsely and your system wilt be a success, but poor 
planning will lead to disaster and financial rum. Very good Amiga 
version of Kingdom., Golden Empire. Etc. Very very habit forming. 



FD6: GAMES! ■ This disk is chalked full of games including; 
Checkers. Clue, Gold - A new slide the pieces puzjie, Jeopard ■ An 
enhanced version of Risk, RushHour - Surprisingly addicting, and 
SpaceWar ■ Best described as a cioss between Combat-Tanks and 
asteroids. 

FD7; PACMAN ■ Thus disk contains several paeman type games 
mclud:ng. Pacyan07. Ma^Man and Zonk. 

FDl 0: HackLUe ■ A dungeon adventure game Considered a must 
have classic This is the second release of this game on the Amiga. 
OriginaUy a UNIX game Great Amiga graphic interface Fills the 
whole disk. Play time several weeks! 

FDl 2A.FD1 2B: Star Trek, The Game This is by far the best Star 
Trek game ever written for any computer ft features mouse control, 
good graphics, digitized sound effects and great gameptay. Counts 
as 2 disks Req 1Mb and two dnves (or hd). 
FDl 3: Board Games - contains muil»piayer Monopoly. Dominoes, 
Paranoids, and others. 

FDJ4: Dungeon Master Hints and Arcade Games ■ DM maps. 
spells item location, and hints and more, also on this disk. Hball ■ 
an arknoidbreak out type game, Tin - a Qix type done. 
FD16: Strategy Games Includes Diplomacy and Empros, both 
great conquer and rule mulliplayer games simitar in concept to 
Simaty and Popijias Also includes blackbox:, hea>is r and ottiers. 
FQlT; Educational Games - This disk includes several games for 
the younger memebers including geography, math, science, and 
wpid games, also includes Wheel of Fortune. 
FD2Q:Tacllcal Games • MachForce(3 65): Agame that simulates 
combat between two or more giant, robot-like machines Simple 
words can't begm to give you the feel of piloting a 30 - 40 foot tall. 
tire breathing, eann snaking colossus that obeys your every whim. 
Thus game is [he lull featured update to BattleForcep.O) on FD5, 
F022: Arcade Games - This disk has MoonBase ■ The best lunar 
lander game we have seen in a long time, very challenging and 
addicting, Also BotngGame - a maze type, donkey kong type game. 
FD24:Strategy Games and Others - Includes Dicey, a yathzee 
type clone, MM a master mind type c!one H Flipper an otheiio type 
done. China an great implementation of Shangi. CircutWars a 
challenging game based on electronics, and El rain a computer 
based model tian set const'uction set for the enthusiast.. 
FD25:Tactlcal Games- Empire | i33w)Empre is a rich simulation 
of international politics, economics and war. which is played over 
a per oa ol a few of momhs by 2 or more people, Players can run 
then countries from the norma' Amiga keyboard, or via a modem 
at 300 to 2403 baud 

FD26:Arcade Games - Marble slide. Uuly this is a commercial 
quality game Similar to a Lucas game named PipeDreams. 
excellent playablftly and entertainment, Mutants . a small version of 
the arcade game of the same name, also SuperBreakout a 
pong arknoids type game. 

FD27: Arcade Games This disk is loaded wilh some great 
games, Includes, Raceorama a great racing cat game wilh ten 
different courses. MimBfasl a heijcopler gunshipiype done Shark 
m the same class as froger 

FD2S: Games' - This disk contains several great games including, 
DripGame ■ Sort o! Belongs to the PacMan type done category bui 
not exactly. This is truly a new and great original gaming idea Very 
addicting, excellent piaya&lity. highly recommended. Pyramid - a 
Q-Ben lype clone Also, KmgOil - a rjhartenging board game were 
you are the leader ot a wild cat oil team Object ■ try and tecome 
another Exxon. 

WB4:Telecommumnlcallon - This disk contains several excellent 
pd communication programs designed To gel you on Hub quickly 
and easily, Access (i 42} - A very nice ANSI term program based on 
Ccmm vl.34, but with me addition ol transfer protocols. Comm 
(1.34} ■ Last version of one of the best public domain 
communications programs ever made on the Amiga, Handshake 
(2 12a) Handshake is a Full featured VT52/I00V1 02/220 terminal 
emulator, and JHComm (0 9^a) ancther great com program, 
WB5 - Fonts it ■ Several fonts (35) *or the Amiga, also induded are 
five PageStream fonts, and ShowFonl a font display program, 
WB1 0:\flrus Killers - The latest and best WusX(4.0). Kv(2 l J, and 
ZeroVirusft 3| 

WB11 : Business - Clerk(<t 0). finally a full featured business 
accounting PD program for the sma I Io medium company includes 
receivables, payables, end of month and much much more, 
WB12: Disk Utilities - This great disk is loaded with wonderful 
utilities for everything including making disk labels, disk cataloging, 
disk optimiz ng. disk and file recovery archive and organ iz ng, and 
ail sorts off f le mimpuialion. A real must have 1 
WBl 5: Business ■ This disk contains a spreadsheet, a database, a 



WB16: Business This disk contains an inventory manager, a loan 

analysis program, a great calendar/schedular, a rolide* program, and 

pennywise a good "Cash Book" accounting for home or office. 

WB1 B: Word/Text Processors ■ This disk contains the best edilors that 

we could find includes. WoidWnght(v6 2) a full featured word processor 

with mail merge and outlining capacity. Dm&|ul .35) a great programers 

editor with strong macro featuies, and Te*ED[v2 8) an enhanced Emacs 

type editor 

WB2Q: General Interest - On this disk is. DiskSalv Vt.42 a disk 

recovery program for all Amiga Tile system. FixDisk V1-0 another file 

recovery program with feaiures DiskSalv doesn't have, 30|_ook a 

program that gives a 3D appearance to your WorkBench. Clean Vl .0*1 3 

program so de-iragmenl memory. Tracer - trace any part of thai image 

WB22: Fonts *3 Several more great fonts. These, like the other font 

df$hs wQik great witn Dpaint and "WYSIWYG word processors. 

WB23: Graphics end Plotting ■ Plat (20b) a Ihioe dimensional 

mathematical function plotter Can plot any user de'med (unction, all 

aspects controllable., BezSur(2 is a program for producing bezier 

surfaces of revolution. It produces awesome prctures of objects one 

could turn on a lathe. Can also map iff image tiles onto any surface that it 

can draw, Mow compatible with mast 3D packages and VScreen makes 

a virtual screen anywhere. For ycu DTP people this is a absolute must 

have, it allows full page edit ng winout redraws 1 

WB25 "Educational - On this disk are two programs that can generate 

maps ol d ffenng lypes. World Data Base uses the CIA's data base to 

generaie detailed maps of any entBr usei global coordinate Also 

Paradox a great demonstration of Albert Einstein General Theory of 

Relativity 

WB26: Disk Utilities 92 ■ MrBackup. KwickBackup - two well dona 

utilities to help with harddisk and floppy disk backups. FileMast - a 

binary file editor much like NcwZap. Lablepnnier ■ a brand new Disk 

label printer with some d! the most powerful features we have seen to 

date, each designed Io give maximum control over what shows up on 

your labels. 

WB27: tVagel ■ This disk contains 26 Patrick Nagel pictures ot beautiful 

women 

WB28: Scientific On this disk $ MATLAB or MATftM LABoralory this 

provides comprehensive vector ar>d tensor operations 

DD45: AREXX PROGRAMS This disk contains severat useful are** 

programs and examples, PopOLI4 - The latest of a must have uliiity 

DD47; Pascal • This disk conla ns everything needed to program in 

pascal includes. A6Sk ( l .2) 68DO0 assembler, Blink linking software and 

PCQ [i 0) a modest Pascal sub set compiler. 

DD49: C Compiler - contains zc(1.01) fully KSFL. zce[i.O) front end, 

A68k( 1 -2) assembler. Blink linker, 

DDSO: Apex.x #2 ■ a must have set of tutorials on ARexK and several 

usetiil examples and utilities lor ARexx development 

DD51 : Circuit Analysis - Aspice i2.3) Atui! featured program for efectnc 

circuit analysis. 

DDH: Compression - This disk <s loaded with ALL of the best hie 

compiession programs and aids for the Amiga Many ot the programs 

can be used by the new user. Includes Arc{?,3i. Lharcft 0). 

Lhwarp(l.Q3). Pkax(I.C). PowerPacker(2.3a) a must have by all. 

Zip(lO). Warp(2 04j, and Zoo(2.Q) Also IFFcfumch an e-celeni 

compress on for IFF tiles. 

0055; ARP - On this disk you will find the complele Aipflel3 release 

including the full user docs, the Eul Developers guide and Conman {l A), 

ARP is the official AmigaDOS Resource Project [ AR PJ reease t .3 ARP 

makes many improvements to AmigaDOS and makes your system 

easieno use from the CLI. 

DD$&: UN'X #1 • Several Un"x type programs including Bison (2,0), 

Byacc|i 0], Gawk and M4 

DDS7: Advanced Utilities ■ Msh ■ like Cross das. copies files to and 

from MS-DOS. Pal-NTSC - convert any pal program to NTSC and visa 

versa, Iconj - a new improved IconX clone. KiilAgnus ■ disables 51 2k of 

chip ram, Also several utilities that improve your start up sequence, plus 

25 more programs 

DD58: Compression #2 - Tai ■ a unix rype backup/archiver CompTool- 

cando stack to help with archiving, Convert - convert aic.Jr.ao, and pak 

tiles to Lhare, Lharca99c - an intuition based Lharc, Lhurtarc - a very fast 

unarcer. and Te*t - artide on compression algorithms and source. 

SONY Blank Disks: 

10 lor $11.90 
£5 for $23.25 
50 for $41.50 
100 for $77.00 

No shipping charge tor USA orders, Canada add S.05 
each. Foreign add $.10 each for blank disks. 




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Orders Only! 800 879-0759 Support & Questions 61 9 673-0759 



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AmigaWorld is a publication of International Data 
Group, the world's largest publisher of computer- 
related information. International Data Group 
publishes over 130 computer publications in more 
than 40 countries. Nineteen million people read 
one or more of International Data Group's publi- 
cations each month. International Data Group's 
publications include: ARGENTINA'S Computerworld 
Argentina; ASIA's Asian Computer-world; AUSTRAL- 
IA'S Camputenvorld Australia, PC World, Macworld; 
AUSTRIA'S Computerwtlt Oesterreich; BRAZIL'S 
DataNews, PC Mtmdo; CANADA'S Computer Data; 
CHILE'S lnformatica, Computation Personal; CO- 
LUMBIA'S Compute rworld Columbia; DENMARK'S 
CAD/CAM WORLD, Computerworld Danmark, PC 
World, Macworld, Unix World; FINLAND'S Afifcro PC, 
Tietoviikko; FRANCE'S Le Monde Informatique , Dis- 
tributique, InfoPC, Telecoms International; HUNGA- 
RY'S Computerworld SIT, Mikrovilag; INDIA'S 
Computers is Communications; ISRAEL'S People & 
Computers; ITALY'S Computerwarld Italia, PC World 
Italia; JAPAN'S Computerwarld Japan, Infoworld, Pub- 
lish; KOREA'S Hi-Tech Information/Computerworld; 
MEXICO'S Computerwarld Mexico, PC Journal; THE 
NETHERLANDS' Compntenvorld Netherlands, PC 
World, AmigaWorld; NEW ZEALAND'S Computer- 
world New Zealand, PC World New Zealand; NIGER- 
IA'S PC World Africa; NORWAY'S Computerwarld 
Norge, PC World Norge CAD/CAM, Macworld Norge; 
PEOPLE'S REPUBLIC OF CHINA'S China Com- 
puterwarld, China Computenvorld Monthly, POLAND'S 
Computers; SPAIN'S CIM World; Communications 
World, Computerwarld Espana, PC World . AmigaWorld; 
SWEDEN'S CamputerSweden, Mikrodatorn, PC/Ny- 
helherna, PC World, Macworld; SWITZERLAND'S 
Computerworld Srhweiz; TAIWAN'S Computerwarld 
Taiwan, PC World; UNITED KINGDOM'S Graduate 
Computerworld, PC Business World, 1CL Toda\, Lotus 
UK, Macworld U.K. ; UNITED STATES' A miga World. 
CIO, Computerworld, Digital News, Federal Computer 
Week, GamePro, inCider, InfoWorld, International Cus- 
tom Publishing, MacWorld, Network World, PC Games, 
PC World, Portable Computing, PC Resource, Publish!, 
RUN. SunTech Journal; USSR's World USSR, Man- 
ager, PC Express, Network; VENEZUELA'S Computer- 
world Venezuela, Micro Computerworld; WEST 
GERMANY'S Computenvocht , Information Manage- 
ment, PC Woche, PC Welt, AmigaWeit, Macwelt. 



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quiries should be directed to Advertising Offices, 
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vour current address to: AmigaWorld, 80 Elm St., 
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Customer Service Representative. 



List of Advertisers 



Reader 
Seroice 
Nu ruber 

263 
t1 
72 



352 



334 

132 

173 

114 

83 

15 

148 

253 

69 

39 

199 

264 

398 

28 

35 

111 

26 

177 

245, 127 

265, 36 

145, 62 

339 

234 

58 

185 

105 

18 1 

287 

44 

363 



36 



25 
39 
11 



Ad Tek, 103 

Advanced Creations. Inc.. 103 

AmiEXPO, 57 

AmigaWorld 

AmigaWorld Videos, 

Graphics, 4 

Desktop Video, 75 

Getting Started, 74 
Amiga Companion. 61 
Animation Video Vol. 2, 
Tool Chesl. 56 
Video Disk, 63 
Ampex, Inc , 89 
Applied Engineering, 
Applied Engineering. 
Applied Engineering, 
Beta Unlimited, 103 
Briwall. 78-79 
Briwall/Free Spirit, 90 
Coast to Coast Technologies, 27 
Coast to Coast Technologies, 45 
Commodore, 51 
Computabilily. 68-69 
Computer Basics, 95 
Computer Mart, 83 
Consultron, 77 
Creative Computers, 
Creative Computers. 
DevWare, Inc., 99 
Digital Creations, 49 
Dr. T's Music Software, CHI 
GE Information Services, 43 
Go Amigo. 52-56 
Gold Disk, Inc., 1 
Great Valley Products, 
Great Valley Products, 
Great Valley Products, 
Hologramaphone, 89 
ICD, Inc., 47 

Interactive Video Systems, 
Interplay. 17 
Koei Corp., 41 
MAST, 97 
Memory World, 103 
Micro Computer Services, 
MicroActive, 76 



32-36 
37 



Inc 
Inc 
Inc 



CI I 

5 

7 



95 



101 



FYI 



Reader 




Sn-'ice 




Number 




* 


Microway, 29 


* 


Montgomery Grant, 71 


271 


Natural Graphics, 103 


119 


NewTek, Inc., CIV 


259 


Pulsar, 65 


87 


ReadySoft, Inc., 2 


113 


Redmond Cable Corp., 76 


248 


Roger Coats. 92-93 


275 


Safe Harbor, 77 


128 


Software Discounters, 85 


194 


Software Excitement , 89 


261 


Software Hut, 103 


141 


Spectrum Holobyte, 31 


226 


Software Support, 67 


206 


Sprite Technology, 88 


157 


SunRize Industries, 80 


88 


Supra Corp., 9 


61 


The AAmiga Center, 62 


134 


The Software Shop, 73 


74 


Utilities Unlimited, 96 


249 


Video Game Mansion, 103 


m 


Xetec, Inc., 15 



*This advertiser prefers to be 
contacted directly 



This index is provided as an 
additional service. The publisher 
does not assume liability for errors 
or omissions. 



NOTICE TO ADVERTISERS 

AH jijveniMHK il mbjm to the approval of the I'uhhihei .mil 
AmigaWorld irvcivrsllie tight to uruw advntmiig without notiie 
The advertising herein ih.ii li.it been typewt and/or designed h) 

AmigaWorld i\ die piopeny isf AnvLjj-JvVurld, and not dial of the ad- 

vrrlmrr. The: advertise! has pimhased the rinbt of i epiuduE :i-m in 

AmtgaWbrld only, and (W& not ha\e the right to reproduce the ;ui m 

.my other [inliiiraiiori, without I Ik: expresied written conwrnl uf 

AmigaWorld, 

Adsertiwrs and or infix agencies mne the responsibility For the ton- 

dilitm i -i the ion ten Is of tlie advertising printed herein and agree lu 

indi-nmih tlir J'nblUhr-r .■! Vim-,;.! U,.r i.i !ni .ha i l.urn- .mil m ex|)t'n<j"s 

im Hired iherrfmm 

AuugaWo?ld ii inn letfMWiibfc fur thange* to jriwurk alter the jc^rn 

advertising deadline*, not assumes tespumihiliti for mistaken, mivpntm, 

tn tyfjopnipliitjl errors, and Hill nut iS&ue tri-diti nf any kind for such 

Cirorv 

,\jti]gaVK>ildadvi*eiadseMiser3ihat statements regarding dtippimrand 

handling i barrel. ■*iirTauliri and in money -hark guarantees should be 

included within aj| form<. of advertising iri Amigaworld 

Tlie opinion* expressed in ihearutlct and atlvritising .ipjwimng herein 

arc those orihe author* and or advertisers and are not ncreiwniy those 

nf Amiga Win Id. 



If you have any questions or concerns about advertisers in AmigaWorld, please contact: Mary 
McCole, Customer Service Representative, AmigaWorld Magazine, 80 Elm Street. Peterborough, 
NH 03458. As a service to its readers, AmigaWorld will periodicallv publish the names of compa- 
nies who are having difficulties meeting their customer obligations or who have gone out of 
business. Through our customer service representative, AmigaWorld assists readers with problems 
they may have with advertisers. Readers are advised to contact AmigaWorld before dealing with 
these companies: LightSpeed Distribution. However, AmigaWorld does not assume any liability for 
advertisers claims. C Ltd. is no longer a viable corporation. 



1 00 August 1990 



WaWi 



WE DON'T CLAIM 
TO HAVE 



THE 



u 51m^2^ 



pp\CES 



WE PROVE ITI 



°4^ 



1 1 1 1 \ m 1 1 1 1 3 i i 



•°'%°» 



IN THIS MAGAZINE? ONUS HILL BE BITTEN! 



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.A.I.R. Drtie 119 

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MICROBOTICS 



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GVP 28 MHZ 
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HC/0. . . 

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SI 78 
S198 



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Ouanlum J 1 368 

Quantum 80 597 

Quantum 105 678 



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Xetec Trump GVP Supra 
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388 
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Panasonic 1410 .... 185 
Digiview 4.0 125 

Panasonic 150DX 300 

Jin Mouse 48 

Miniqen 188 

EPYX500J.S 9.95 

Copystand 60 

Migraph Scanner .319 

Optical Mouse 80 

Hurricane Boards . fnm599 
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Adram 2mg (500) . . . $250 

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Amiga Dos Quick RCF 


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Adv Sys Bog Gde 


52/ 


Desktop Video Gde 


SI/ 


Amiga Graph rn/oul 


S2/ 


Disk Drives In/Out 


524 


Amiga Tricks S Tips 


S18 


Amiga C Adv 


S25 


Amiga Dos Inside /Out 


SI/ 


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Amiga Cfoi Beginners 


SI 5 


Amiga Sys prog Gukle 


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Am ga Base 1 nadeVOut 


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Amiga tor Beginners 


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Amiga 3D Graphics 


SI/ 


More Ti£ks A Tips 


SI 7 


IHDFT 




ACBasc 1 3 


S117 


ACiForlran 


SI 80 


ICCOLME 




Hardball II 


Can 


Harmony 


til 


Heat Wave 


Call 


Super Cars 


Si a 


Tltrtd Courier 


S3II 


European Challenge 


S14 


Day of Ihe Vioef 


530 


Jack Nicklaus Crs 2 


S14 


Blue Angels 
Muscle Cars 


S30 
S14 


Cycles 


S30 


JackNcklaus ChpCrs 


514 


Super Cars 


114 


Shoot emup Const Kir 


Sib 


California Challenge 


S14 


Famous courses Vol 2 


SI4 


Jack Nicholas Golf 


S3U 


Test Drive li 


S30 


kCTIIISIOH 




Future Wars 


Call 


Gboslbuslers li 


Call 


Fighter Bumper 


S36 


Beyond Dark Caslle 


Ml 


Neuroma ncer 


$24 


Baltlechess . 


HI) 


looisiu-ksiet 




Hardware REF 


SIN 


Includes lib s dev 


S7H 


Includes & AuloOocs 


Ml 


urn 




AniMagc 


SIM 


Audiomaster 2 


ir.i: 


UIU 




Logo 


S60 


1.3 Enhancer 


$24 


uttic 




Oesrtjn Disks 


S21 


Ptiasar 4 


SS4 


1E7WDRX 




Daily Dtjl Horse Race 


Call 


World Snooker 


S7I 


Bridge 5 


S2I 


Centerfold Sauares 


S18 



Linkword Larguages 
Slnp Poker 2 

SIJHTE EiHOE 

Benchmark pxodule ? 
MUCETILLE 

Award Makei Plus 
■ETHESIM 

Hockey League Sim 

Dragons Lair II 

Wayne Gretzky Hockey 
■LITE RIBBON BSKERI 

Bars 4 Pipes 
BRITAHNICA 

Designasauns 
BMD0EKBUHB 

Carmen. Europe 

Typhoon Tfiompspn 

Wings ol Fury 

Carmen USA 

SimmCity Terrain 

Omnirjiay Hofsefacing 

Shulflepuck Cale 

Archipelagos 

Omniplay Basketball 

Car men San Diego WrxM 

Sim City 
SHOWN With 1 

Pen Pal 

err; by bite 

Sculpt 3D XL 
Sculpt A'pimate 40 
Sculotr'Arvmate 4D Jr 

Ct»rtuRsonwj=[ 
DUDE 
World Atlas 
BAD 

C! Klh.'.l COAIT 

Quarterback Tools 

MAC lo DOS 

DOS 2 DOS 

Quarterback 
CINEIUMMtE 

TV Sports Basketball 

Itcamehomirierjesen 

King ol Chicago 

Lords ol Rising Sun 

SOI 

Sinbad 

TV Sports Football 
CJHJULWIBN 

Cross Oos 

asre EAir 
Chamber So Mulani 
Super Hang on 
ABC Won Night F ball 
Drakkhen 
Guerilla Wars 
Untouchables 

Balman Ihf Muvifi 

Bad Dudes 
Rambo III 



;l- 



: •: 
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S30 
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S24 

a 

SI 2 
S30 

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S24 

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S27 
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100 
390 
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532 
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S3? 



K7 
S27 
S30 

536 
S27 

S? i 

13 / 

S27 

121 



DISITJK 

Exlia Courses SI 2 

Hole 1 Mini Goll S24 

N. T rmisic SOFTHUXf 



Copyist Apprentice 

Copyist Pro 

CoypislDIP 

Tiger Cub 

KCS 3 

KCS level II 30 

KCS 

M«Ji Recording Studo 
EJSEWSRE 

Home Builders Print 

Home Builders Cad 

Home Builders Ch 
ELECTRONIC JRTS 

Might and Magic II 

Budd Kan 

Dragon Force 

F-16 Com Dal Pilot 

Tunnels otArrnagedon 

Aquation! 

Waterloo 

Turbo Ouliun 

688 Attack Subs 

Altered Beast 

','.. I : : .',' I 

Hound ol Shadow 
Life and Death 
Deiu>e Video III 
Porjukis Data Disk 
Demons Winter 
PojulQus 

CressMaster 2000 
Commissioners Disk 
Deluxe Music 
Deluxe Paint III 
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Deluxe Producrmns 
Douple Dragon 
Earl Weaver 
FA/18 Inlerccpler 
Mavis Beacon 

FUEL SPIRIT 
Doctor Ami 
Barney Bear 
Oiagon Scape 
Ami-Alignment 
Planer ot Lust 
Securities Analyst 
Se« Vixens Horn Space 

FTL 

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sold diss 
Pro! Oram 2 
Compugraphic Fonts 
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$24 



130 

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Transcript S42 

Pro Page Templates S36 

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Desk Top Budget $42 

unm 

Vo-Recl 5116 

Turbo Silver 3 5112 

M0UT80IICS 

Can 00 $B4 

tmiixisiaii 

Broadcast Titter S167 

Video Elfects 3D SI13 

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Headlines S4B 

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Subheads S42 

Headlines 2 S42 

niuii 

Teenage Mulani 52/ 

Blades ol Steel Call 

Rush H Attack 524 

Contra S24 

Blades ol Steel 527 
Teen Mm Ninta Tjrtkjs $27 

Double Dribble Call 

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LEISURE tUKt 

Risk S24 

Clue 524 

Monopoly S24 

Scrabole $24 

LUCAS FJLM 

Their Finest HOui 538 
IndyJones-AcliorGame 27 
IndyJones-Adven Game 32 

mm 

AjiecProiVSO Si 19 

TulccDev V50 Si 77 

WiLBOURKE H0IIIE 

Shark Atlack £24 

Double Dragon h $24 

Mr Warriors S30 

work) Trophy Soccer SCaii 

MICIIIIILLUSIOIS 

Data Disks $12 
Discovery Math or Sue! S24 

Faery Tale SCall 

Mu5icX S175 

Pholon Paint II S90 

Ml CRD BUSTS R 

Vour Family Tree S30 

MICROPHDSEIMIcnailll 

Stunt Track Racer S24 

Pirates S27 

MICROSCRLEH 

FTi Fnltil S.« 124 

HIKDSCSPL 

Mystery 3 Pack $32 

Colony $32 

Harley Davidson $32 



Limited Collector Ed 

ShiooOi 

Star Trek V 

Super Bike Sim 

Gauntlet II 

DeiaVul 
Ml 

Fat Tracks 

Raw Copy 
■JM. 



$32 
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A-Max 5120 

Dragons Lau S36 



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$105 


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524 


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150 


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A-laik 3 


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PASS PDBT DESIGNS 




Master Trax Pro 


Call 


FUECISION S IT*! . 


SupeiBase Personal 


546 


SuperBase Personal II 


$8/ 


SupeiBase Pro 30 


S188 


Super Plan 


$90 


PROtJESSlIE 




FramegrabDer V2 


$60 


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S90 


3D Piafessional 


Call 


Ultra Deskjn 


5240 


Dunlap Utililes 


$48 


Baud Bandit 


$30 


Orsk Maslei 


$3D 


Pixmale 


S42 


psrtkosts 




ChionaDuesltl 


S30 


nlilSI In' 


524 


Triad II 


S74 


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S24 


Blood Money- 


524 


Baal 


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S21 


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sin 


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S36 


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5190 



Diiector 
Director Tool Kit 

SUON KDUSTIIES 
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Leisure Surl Larry 3 
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SOFTLOilC 
Page Slieam 
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snCTRUM HOLOBITE 
Falcon Mission Disk 
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Teiris 

SSI 

Rings ol Medusa 
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Dragons ol Flame 
Pool ol Radiance 
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Hitlsfar 

Star Command 
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SUBIOGIC 
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ran 

Taigel Renegade 
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Operation Thunderbolt 
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Dark Century 
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Sound Interesting? For our brand new catalog write or mil: 

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Other Amiga items are 
■ 1.3 ROM chip 

• Agnus Iplcc) chip extractor 

• A501-512K/CIOCk (full pop) 

• Amiga 500 H/D power supply 



PiiCBS SLS|OCt lo ctiangfl 



S27.95 • 6362/B364 $39.95 

9.95 • Amiga Diagnostician *7 A/B 10.95 

79.95 -256x4/100 10.90 

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914-354-4448 FAX 914-354-6696 We ship worMwKle 



MS MicroEd 



Educational Software K thru Adult 

ALL CURRICULAR AREAS • INCLUDES REUGIOUS PROGRAMS 

ALSO C.L.A.S.-USES ENGLISH COMMANDS- 
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PO Box 24750 Edina, MN 55424 
612-929-2242 



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things to do, parent's corner, history, space updates, and more... 



JUL-AUG ISSUE AVAILABLE NOW! Subscriptions: U.S.A. S28,'6mo. S48/12mo. 
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PO BOX 1411, DEPT. A 
MILWAUKEE, Wl 53201 



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Choose only the Amiga public domain programs you want using our 
custom ordering service. PDSResource offers hundreds of the best Amiga 
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y 



The InfoMarket 

AMIGAWORLD'S InfoMarket is a great opportunity 
for those with AMIGA products to reach over 95,000 
Amiga owners. AmigaWorld is the only publication 
with a subscription offer reaching every new Amiga 
owner, national newsstand distribution by Kable News 
Co., and single copy sales in computer stores carrying 
the AMIGA as well as large bookstores such as B. 
Dalton and Walden Books. 

To reserve your 1/12 or 1/9 page display ad call 
Heather Paquette on the East Coast at 1-800-441-4403 
or 603-924-0100. One the West Coast call Shelley 
Harmon at 415-363-5230. We accept checks, money 
orders, MasterCard or VISA. 



102 August 1990 



InfoMarket 



:inHDS ENGINEER'S TOOLBOX e 



The wait for quality scientific and engineering software for the 
Amiga has finally come (o an end. Introducing THE 
ENGINEER'S TOOLBOX, a forthcoming collection of Integrated 
and modular software packages lo support the entire computing 
realm of the scientist or engineer. The first tool set available in 
THE ENGINEER'S TOOLBOX is VOLUME 1 - GRAPHING 
TOOLS. These powerful tools allow the user to efficiently create 
scientific, engineering, and even business charts and graphs. 
Limar, Log, Polar, 1 "C library t>! 

A Pie Quits. ; ? ._ T ,.i i^i i nun 1 i i mum: Plotting Routine* 

Scaling Control » f Wit Posisnipi Support 

HP-GL compatible 

File Conversion to 
& from HP-GL, 
Postscript it Aegis 
Draw Formats 

Forthcoming Volumes include Numerical Analysis, Statistical 
Analysis, and specialized Power Tools for tackling problems in 
Aerodynamics, Control Systems, Circuit Analysis and 
Cartographic Applications. 

ADVANCED CREATIONS, Inc 
P.O. Box 31818 
Dayton, Ohio 45431 
I-B00-S89-31I8 Toll Free Ordcrinn & Information 



Powerful Pull 
|>)wti Menus 




Circte 1 1 on Header Service card. 



C-NET* AMIGA 

Mulli-Uscr BBS Software 
C-NET 14 the most powerful multiuser program for the Amiga computer. 
Unlike other BBS programs, C-NET is the most user friendly. Here are just a 
few of it's many functions; 

* Multiuser system, up to 1 5 pons. Buifi in conferencing systems. 
» Supports 300-2400, 4800. 9600 and 19.2 locked baud rates. 

* Up to 24 access groups. 

■ C/G & ANSI graphics. 

■ Unlimited number of suhboards & up to 5 sub-operators each. 

• MCI allows imbedding of commands in messages. 

• More than 2000 users accounts, full address, fjiiy customizable access 

ratios and pnviiege fiags. 

• Full 3 coor foreground background ANSI Support. 

■ Xmcdem r CRC 1 K. Ymodem batch, and Zmodem. also uptoad resume 
' Item attributes can be set, as a sysop favorite, no responses, free down 

load, or protect fiom auto-del etion. 

■ Built in BBSList system, and Vote systems. 

* Full accounting system, credits/debts for more than 15 actions. 



Save $30.00 off the Retail price of $119.99 
Only $89.99 



Video Game Mansion 

P.O. Box 146 ■ Commack. NY 11725 

(516) 266-3901 266 320B 

NY subject to sales tax. offer Expires 9/30/90 

C-NET is the registered trademark of Perspective Software. 

Dealer & Distributor inquires invited 



Circle 249 on Reader Service card- 



Authorized Amiga Service Center 



Now taking orders on the New Enhanced 
Chip Set including Super Denise, Kickstart 
2.0 and Workbench 2.0. Call for price and 
order now as we ship on a first come first 
serve basis. In stock products shipped the 
same day. Here are some other specials: 

Fatter Agnus Chip S 90.00 1 .3 Kickstart ROM $ 29.00 



A200O Power Supply ....143.00 
Heavy Duty A500 P.S... .119.00 

6 Ft. Printer Cable 10.DO 

A1 000 Keyboard 99.00 

Janus Library Ver. 2,0 27.00 

AID Stereo Speakers 36.00 

Memory Chips Call 



A500 Power Supply 89.95 

8520 Chip 15.00 

6 Ft. Serial Cable 11.00 

A2000 Keyboard 118.00 

Amiga Vision 99.00 

Supra 501 RAM 85.00 

All Type Drives Call 



Many other products In stock including 
over 600 software titles. 



Software Hut, Inc. 
2534 S. Broad St. 
Philadelphia, PA 19145 



To order call 
(800) 848-0079 

In PA call 
(215) 462-2268 



Circle 261 on Reader Service card. 



Now you can create reafcslic. natural looking scenery 
on your Amiga with Scene Generator. The above 
pfclure is an example of one el the millions of scenes 
lhat may be created willi Ihis powerful new graphics 
toot. Scene Generator uses fractals lo create- nalural 
scenery based on random numbers. You can change 
Ihe sleepness, snow and waler levels, lighting angle 
and cofors. Create everything from a desert to a sno 
covered mountain 
nearly unlimited! 

Available at your dealer. For credit card orders call 
(916) 624-1436 now. Or send £49 to Natural Graphics. 
POB 1963. Rocklin. CA 95677. Free shipping USA. 



Circle 271 on Reader Service card. 



AudioLink 



16-bit Linear Stereo 

Audio Processor with 

Sound Sampling Capabilities 




Beta Unlimited 

87 Summit St, Brooklyn, NY 
11231 /PHONE 7 18-852-8646 



Circle 334 on Reader Service card. 



MEMORY FOR LESS 

D RAM BLOWOUT!! 



256 x 1 150n.s. . . . S 2.50 ea. 

256x1 120n.s 3.00 ea. 

256x1 SOn.s 4.00 ea. 

1 meg xi 120n.s. . . , 9.00 ea. 
1 megxi lOOn.s. . . 10.00 ea. 
1 meg x 1 BOn.s. . . .11.00 ea. 
256x4 eon.s. . , , 10.00 ea. 
245x4 SOn.s. zips . .11.00 ea. 
256x4 10On.s. aps . 10.00 ea. 
Paula / Denise . . . 56.50 ea. 
FATTER AGNUS. . . . 95.00 
1.3 Klckltart ROM . . 28.00 
Hurricane 500 Special J499 
(for A50C or A2000) 

W/66020-16, 5SSB1-16 



CPUs 

63000 18 Mhz . . 
68010 8/10 Mhz 
68020 16 Mhz. . 
20 Mhz. . 
68030 25 Mhz . . 
Math Co 1 

68881 12 Mhz. . 
16 Mhz. . 
20 Mhz. , 

68882 25 Mhz . . 
33 Mhi. . 

Alt Crystals 



S 35.00 
.35.00 
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109.00 
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.69.00 
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1 megxB Simm 2 tor 169.00 
256x4 BOn.s. Static zips 
(tor A3000( 19.95 



SPIRIT BOARDS 
IN 1000 
SIN 500 
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MEMORY WORLD 

2478 CROYDON COURT 
BES SALEM, PA 19020 
ATTN: AMIGA DEPT. 



DK 
$199 
S199 
$219 
$ 69 



V 2 rneg 1 meg 1V 2 meg 2 meg 

$215 $230 $245 - 

$235 $270 $309 $319 

- - $360 

S 85 - - - 

215-741-6225 
.FAX 215-741-6229 

.' AW 13.00 SSH AM 14.00 COO 

VISA / MC / CHECK / COD 



Circle 287 on Reader Service card. 



AMIGA 

Program mers 
Wanted! 



The AmigaWorld Tool Chest has created a fantastic 
opportunity to publish new, uncirculated Amiga pro- 
grams, If you've written something special for the 
Amiga, and would like to earn some extra money, 
please contact us for our Tool Chest Author Guide- 
lines. Perhaps you'U be the next Tool Chest Star! 

AmigaWorld Tool Chest 
Submissions Dept. 
AmigaWorld Magazine 
80 Elm St. 
Peterborough, Nfl 03458 



CANADIAN MAILORDER 



DANDAM SOFTWARE 

CALL FOR FREE CATALOGUE m 

1-800-265-9576 (519)974-3011 Fax:(519)974-6643 

AUTHORIZED: AMIGA, GVP, SUPRA DEALER 

8408 WYANDOTTE ST. E, WINDSOR, ONT. N8S 1T6 



Hypertext for the Amiga 



nrilinlrja** Version 2.1: Mixed lext styles! Colors! Images in documents! 

1 IlllllVCI Enhanced Interface! CLI access! - Multimedia database! 

Write, design, think, plan, "lufiajbilityfar exceeds any other program I've used on any 

Outline. Multimedia idea comput „ r Robert Klimaszewski, Amazing VS.l 

processor with Hypertext! ^ e( , ^ fl ^ o/tlyperApptlileI - 

$ 8 C£»"ES£ 70 $10 N.8 R-ndall. Amigaworld 1/90 

Poor Person Software, Dept 10, 3721 Starr King Circle 
Palo Alto, CA 94306 (415) 493-7234 



AmigaWorld 103 




' I'D LIKE TO TUANK. 3/EPYOME Kft AWWDING MYCDMWJV 
"THE LEADER IK G3=Y FfeTECTED SOTTW4RE PKXOCT5." 



Adieu, adieu 
cher Guru 

By now, you have heard thai Work- 
bench 2.0 transports our beloved guru 
of errata into oblivion. For those who 
might miss this annoying friend, we 
have come up with a list of all-new 
Gurus: 

Guru meditation #900001025: 
Sneeze error. Keyboard too slippery 
for use. Potential viral risk. 

700005567: Big Brother Corrupt. 
This message is provided to inform 
you ol keyboard taps. 

2000666: Breaktime Buddy. The 
Computer has determined that 12 
nonstop hours of computing is too 
much. Go to the bathroom. 



mon 



Ear to the Wall 

Good for what ale's you. Our Canadian neighbors 
will be seeing a Molson Brewing Company commercial 
smacking of Amiga animation. The first-place winner 
in Amiga World's animation contest, Stephen Menzies, 
recently told us that his prize-winning FeO footage will 
appear in Molson's summer advertising campaign. He 
also said, however, that he was unsure whether those 
of us south of the border would be able to view said 
ad on L'S TV. 

How is your Deutch? Time is running out for those 
of you trying to win that free trip to Amiga '90 in 
Cologne, West Germany in INOVAtronics CanDo con- 
test. The Grand Prize includes two round-trip tickets 
plus hotel accommodations. Pack up your CanDo ap- 
plications and ship them off to INOVAtronics (8499 
Greenville Ave., Ste. 209B, Dallas, TX 75231,214/340- 
4991) before the August '5 1st deadline lor eligibility. 
Three first-prize recipients will receive $500 credit 
towards the purchase of merchandise from participat- 
ing dealers. Five second-prize winners will receive S 100 
credit. Twenty third-prize winners will receive the 20 
best applications submitted. Contact INOVAtronics for 
the contest rules. 

CPU crisis line. By now, most of you have heard of 
Commodore's new 24-hour, toll-free helpline. Al- 
though it sounds very much like a suicide hotline, it 
is not. However, it may reduce anxiety attacks among 
frustrated but otherwise proud new A500 owners. 
Commodore's V. P. of Customer Satisfaction Jim Reeder 
claims the hotline is the first of a number of innovative 



new services in the works. Commodore Express, a 
door-to-door customer service program for A500s, is 
also part of Reeder's plan. The helpline service offers 
assistance in the setting up and operation of new Ami- 
gas. II an ailment is undiagnosed, the unit is picked 
up, replaced or repaired, and returned— all free of 
charge. 

Computer of champions. At press time. Commodore 
was in final negotiations with the 1992 Olympic com- 
mittee. Commodore l.ld.'s Greg Kohler said this is an 
opportunity for the Amiga to play a major role in the 
Barcelona, Spain games. 

Mutiny. Several former Paragon Software program- 
mers are oif on their own with a new company called 
Event Horizon Software. An Event Horizon spokesman 
cited personal and creative differences as reasons for 
the rift. 

Texas Swing. According to a spokesman for Texas- 
based Applied Engineering, we should very soon be 
seeing a high-density floppy drive and modems that 
can be upgraded for sending fax transmissions. 

Adding on. The colorful crew at Comp-U-Save is 
going international, according lo a company repre- 
sentative. A high-profile personality was recently spoi- 
led in Europe looking for leads. 

Holy Smokes! Amiga '90 show attendees saw an in- 
teresting sight in Basel, Switzerland recently — an IVS's 
Trump Card Pro prototype running 3'/ s minutes of 
low-res HAM images at 30 frames per second (with 
sound) off a hard disk. 



69000005: Bus error. Scab key- 
board smashed by a striking Grey- 
hound worker. 

90000399: Code blue guru, A string 
of commands went down the wrong 
way. . .your computer is choking; ad- 
minister the Sassenrath maneuver! 

1 11551 4645B: Flotsom and Jetsam 
Checksum. You and your Amiga are 
sailing the salty seas— and taking on 
water. Check the bilge pump to see 
if it is functional, then signal the Coast 
Guard and back up your hard disk. 

800340500: Goo Error. Cutesy 
chocolate floppy disk lodged in real 
floppy disk drive. Total meltdown. 
Time to punish the little one. 

8009500: Illegal Instruction. Amiga 
unwilling to participate in cock-eyed 
bank-fraud scheme. 

9000056: Insufficient Memory. Over- 
loaded user failed to remember all 
significant commands. System re- 
quests user buy Nintendo. 

400050007: Different plane error. 
You are being contacted by an inhab- 
itant of the netherworld. Shut off alt 
interior lights, reboot, and then await 
further instructions. 

00007892: Recallbrate:checkmate. 
Your multitasking Amiga has been 
playing a game of mental chess with 
Uri Geller. and. . .congratulations, it 
just won! 

7878787878: Exec check failure. Un- 
der special circumstances (full moon. 
Mercury in retrograde, etc.), your sys- 
tem can detect your contact with IBM 
CPUs. Using the CLI. key in an apol- 
ogy and pray your system possesses 
a capacity for forgiveness, 

2205405: Wife Alert. The Computer 
has determined that 24 nonstop hours 
of computing is too much. Pay atten- 
tion to your wile. 



104 August 1990 



Introducing fAe 




TOOL CHEST 



Open Any Drawer and Discover 
Something Extraordinary! 




A' 



top-quality dual disk software collection from Amiga- 
World Magazine. Published every other month, our 
specially commissioned software series gives you: 
• PROGRAMS! An exciting variety of the newest and best in 
original Amiga programming, featuring productive utilities, 
entertaining games, visual effects, and more. 
• CLIP ART, A wide-ranging assortment of IFF art you can use 
with your paint or print programs. 

• 3-D VECTOR OBJECTS. Fantastic creations to incorporate 
into your own animations. 

• MUSIC and SOUND. Speech programs, sound effects, digitized 
instruments, utilities, and more. 

• PLUS each new issue has a hot new Amiga animation from a top 
Amiga artist! All on a two-disk set for only $ 14.95! 

ORDER NOW! Call toll-free 1-800-343-0728 



□ \7"C C f Send me the Amiga World Tool Chest Vol. 2, #2 today. My payment for 
lJjivjK $14.95 is enclosed. 

I I Save me $20! Enter my one year (6 issues] subscription for $69.95. 

Name 



Address. 



City State Zip 

D Check/Money Order Enclosed [payable to the AmigaWorld Tool Chest) 
Charge My: □ MasterCard □ VISA □ American Express 



Account #_ 
Signature— 



.Exp.. 



Foreign Orders, add S2.50 for Air Mail Delivery. Foreign Subscriptions are S84.95 prepaid. Payment is required in U.S. 
Funds which can be drawn on a U.S. Bank. Note that some animations require 1 MB of memory, 

TC890S 

AMIGAWORLD TOOL CHEST, PO Box 802, Peterborough, NH 03458 



SUBSCRIBE NOW AND SAVE $20! 

Save $20 off the single copy price and get these subscriber benefits: 

• Automatic delivery of every two-disk edition for an 
entire year. 

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the computer itself! 

• Amiga World. . .where expert authors 
will lead you through the exciting 
and revolutionary features of the 
Amiga! 

• AmigaWorld. . .helping you discover 
and utilize a whole new world of 
computer graphics and sounds! 

• AmigaWorld. . .because creative 
computing was never so exciting ai 
easy! 



Get 12 Issues 
of AmigaWorld for 

$29.97. 

That's 37% Off The 

Basic Newsstand Price! 



The IDG Communications Guarantee 

As the world's largest publisher of computer-related 
information, we unconditionally jruaranlee your AmigaWat'jt 
subscription. If you're not completely satisfied, tell us. We'll 
refimd thsl foil nrirr nf voor subsrrintion — no nitestions ask 




p / Totally radical music f 

^ ' software from Dr. T's! / 

ood music software should be as personal as a vintage guitar, and as powerful 
300 watt amplifier stack. Our sequencers have always been able to configure the 
elves to the way you want to work. The V3.0 Level tl and KCS revisions are ev 
lore powerful and easier to use than ever before. 

ur Mufti Program Environment"' allows dynamic data transfer, as well as standi 
lultitasking. Transcribe directly from the sequencer to Copyist, record your Cag 
rtist editor "moves" directly into the sequencer, or use Auto Mix (included ft 
ith V3.0 Level II and KCS) to perform real time "MIDI mixdowns." If you need 
/ric to tape, our Phantom 1 ' SMPTE synchronizer locks you up faster and cheai 
tan you would have dreamed! And Dr.T's has added Laurie Spiegel's acclaim 
lusic Mouse program to our line of quality products. And if you are looking 
great place to start try TIGER Cub, with sequencing and scoring for only $9! 



r.T's, software of quality and po 






t will never go out of style! 



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Dropouts: liSOJ sec. 

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SIC SOFTWARE 



PRODUCTS 

SEQUENCERS 

LEVEL II 3.0 w/AutoMix 

\ KCS 3.0 w/AutoMix 

TIGER Cub 

() MRSV1.1 
[/ 

EDITORS/LIBRARIANS 

CASIO VZ-1 VZ-RIDER 
1/ CZ RIDER 
DX HEAVEN 
EMU Proteus 
) ESQ'apade ESO-1 SO-80 
4-OP DELUXE (Yamaha) 
KAWAI K-1 
KAWAI K-5 
KORG M-1 
LEXICON PCM-70 
OBERHEIM MATRIX 6/1000 
ROLAND D-1 10 
I ROLAND D-50 
ROLAND MT-32 
X-QRV1.1 (UNIVERSAL EDITOR) 

) COMPOSITION/SCORING 

COPYIST APPRENTICE 
/ COPYIST DTP 

TIGER (GRAPHIC EDITOR) 

MISCELLANEOUS 

( MODEL-A MIDI INTERFACE 

) PHANTOM SMPTE SYNCHRONIZER 

Music Software of the Year, 1988 
Commodore Magazine 

/ "Our hands-down favorite new piece of soft- 
ware, TIGER... is a music composition 
program whose elegance is simply stunning. 
Finally, a program that bridges the gap 

; ■ between cold, hard technology and the 
creative musician." 

\ Keyboard Magazine 

l "The most powerful and dependable of MIDI 

I sequencers for the Amiga is KCS..." 
Amiga World 
"(Copyist is) a composer's delight that 
provides score editing, file conversion 
! capability, and custom printing all in one 
package." 
Amiga World 
"(MRS) ... compared to other sequencers, it 
is a great value." 
Amigo Times 

/ "(Level II) is a powerful collection of MIDI 
I recording and editing tools that works well, 
is responsive, and is designed with the high- 
:'; end user in mind." 
\ Amiga Sentry 

I 220 Boylston Street, Suite 206 

Chestnut Hill. MA 02167 U.S.A. 
(617)244-6954 FAX (617) 244-5243 

Circle 35 on Reader Service card- 



^D I 6 I • V I E W GOLD 



096 Colors in High Resolution . 



-vp*j" r '-" 




Digi-View 4.0 and Digi-Paint 3 Become One 

with the ultimate link between digitizer and paint program. With Digi-View 4.0's 
Digi-Port feature they can both share the same screen so that touching-up 
your digitized images is easier than ever. Transfer 768x480, 4096 color super 
bitmaps from Digi-View 4.0 to Digi-Paint 3 with a simple menu command, 
make changes such as combining images or adding titles, and redisplay them 
as Dynamic HiRes or other resolution images. 

Only Digi-View Gold: 

Digitizes in all Amiga resolution modes from 320x200 up to 768x480 

(full HiRes overscan) 

Uses 2 to 4096 colors (including halfbrite) 

Has exclusive Dynamic modes for 4096 colors in HiRes 

Digitizes in 21 bits per pixel (2.1 million colors) for the highest quality 

images possible ^ 

- Has advanced dithering routines that give an apparent 100,000 colors 
on screen simultaneously 

- Comes with an icon driven slideshow program for presentations using both 
IFF and Dynamic images 

Has complete software control of color saturation, brightness, sharpness, hue, 

resolution, and palette 

Offers an unprecedented lifetime warranty and toll-free support line 

If you want the best graphics possible for your Amiga, then get best 
selling video digitizer of all time: Digi-View Gold. 



Only $199.95 

Digi-View Gold is available now at your 
local Amiga dealer. Or call 1-800-843-8934. 
Digi-View Owners call for "Instant" 
upgrade to 4.0 software today. 



N wTk 

INCORPORATED 



z?jr<my 



ith the all new Digi-View 4.0 software 
you can do the one thing most people 
thought was impossible- digitize and 
display all 4096 colors in high resolution! 
We call this revolutionary new graphics mode Dynamic 
HiRes and you will have to see it on your own screen 
to believe it. But that's just the start of what makes 
Digi-View 4.0 a breakthrough. Other new features include: 
Dynamic HAM (fringe free HAM), Noise Reduction (for 
the sharpest images ever), ARexx support, super bitmap 
digitizing, 24 bit color support, 68020/68030 compatibility 
and dozens of other new features making Digi-View 
Gold the hottest Amiga graphics product ever. 

And it's still just as easy to use. Simply focus your 
video camera on any object or picture, and in seconds 
Digi-View Gold turns it into Amiga graphics that glow with 
vibrant color and stunning clarity. Whether you are 
creating graphics for desktop publishing, presentations, 
video, or just for fun, Digi-View Gold gives you dazzling 
images with amazing simplicity. 

These images were photographed directly from an Amiga 

^— - 1080 monitor and show the new 4096 color 

•—- _ Oynamic HiRes mode available only 

with NewTek's Digi-View 4.0 



^.V 



•Requires standard gender changer tor use with Amiga T000. Dynamic HiRes requires 
2 megs of RAM. Digi-View Gold is a trademark of NewTek, Inc. if you want a Toaster then get 
your bread ready. . . Circle 1 19 on Reader Service card